Colony Flow! level guide
Colony Flow! Level 241 Walkthrough
Clear the blue-and-white bird in a green frame by opening cyan 20, green 22 and purple 14, then serialising the long cyan face, violet body and green frame routes through five buffers.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Colony Flow! Level 241 — Full Solution
- Tap the first cyan 20 and wait until cyan ants leave the bird's face route and one buffer returns.
- Tap green 22 and wait for green frame traffic to circle before starting another long card.
- Tap purple 14 to open the lower-body entrance, then light cyan 18 once a second buffer is free.
- Tap blue-purple 11, wait, then green 15 and green 9 with a full green lap between them.
- Tap green 16, cyan 12 and green 5 in order; keep two slots open for the white face route.
- Tap yellow-orange 7 and green 5, then light gray 8, yellow-orange 10 and green 11 after each route drains.
- Tap yellow 6, green 4, yellow 3 and green 2 one at a time—do not treat the four shorts as one action.
- Tap purple 2 and cyan 7, then orange 11 once the right-side route opens.
- Tap orange 10, wait for the beak line to shorten, then orange 5.
- Tap magenta 3 and green 11 to join the lower body to the frame, then blue-purple 10 and green 10 with one free buffer between them.
- Tap yellow-orange 9, blue-purple 16, orange 5, magenta 6 and green 9 toward the lower body.
- Clear mid tails yellow 7, gray 6, purple 18, magenta 3 and green 8, then orange 4, gray 15, purple 15, gray 5 and green 6 along the face edge.
- Finish green 8, magenta-purple 5, purple 18, cyan 20 and green 4; then purple 3, gray 7, orange 2, cyan 11, green 2, purple 3, purple-blue 8, yellow 1 and gray 13 until the board is empty.
Colors in this level:
Green, Cyan, Purple, Orange, White, Magenta, Yellow
Common Mistakes to Avoid
- Do not launch repeated cyan or purple 20-count routes together while the white face still needs the centre hole.
- Do not treat late 15/18/20-count cards as automatic cleanup; wait for each returned buffer and keep the observed order.
Quick Tips for Colony Flow! Level 241 (spoiler-free)
- Keep at least two white buffers free whenever a cyan or purple 20-count route is draining.
- Use short purple 14 and green 15/9 cards to open the bird before another long portrait lane.
- Treat every late 2/3/4/5 tail as its own click and wait for ants to leave the hole.
Board notes 5 details
- Layout
- Green frame around a blue-and-white bird: white face, cyan-blue body and eye, magenta-purple lower-left body, orange beak and head band, and corner stars. Opening stacks are green 22, cyan 20, white 18 over cyan 20, purple 14 and cyan 18, with a green lock and more cyan/purple 20 lanes below.
- Goal
- Route every bird colour and the green frame into the centre hole until the board is blank.
- Opening
- Tap cyan 20, wait for a buffer, then green 22 and purple 14; add light cyan 18 only after two buffers are free for the face and violet body.
- Danger Zone
- Launching fresh cyan or purple 20-count routes with a green frame lane fills all five buffers and blocks the white face path.
- Mechanics
- Portrait multi-stack board: green frame, cyan face/body and violet lower body share one hole and must be serialised; short gray/orange cards open the face rather than acting as optional cleanup.
Frequently Asked Questions
Which cards open Colony Flow Level 241?
Start with cyan 20, then green 22 and purple 14, waiting for a returned buffer before each new long route.
Why does Level 241 fail when several 20-count cards are tapped together?
The cyan face and violet lower-body routes both need the centre hole; a burst fills the five bays before gray face cards can open the white portrait.