Colony Flow! level guide
Colony Flow! Level 264 Walkthrough
Peel the cyan field from the concentric target, then release red 20, purple 10, white and yellow-key routes in timed waves until every ring pixel disappears.
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How to Solve Colony Flow! Level 264 — Full Solution
- Tap cyan 20, cyan 16 and white 20 in the opening order, then pause while the first cyan ants spread around the target.
- Tap cyan 15 and the exposed cyan 12/11-class cards. Keep the fifth buffer slot open until one cyan bay returns.
- Release the two red 20 stacks one at a time, waiting for the first red ring train to return before taking the second.
- Work the purple 10 and white 26 inner-ring routes, then take the white 20 and purple 16 cards exposed beneath them.
- Continue through the red 14/13/5/4 group and the short white tails; let the red outer ring finish before reopening another cyan lane.
- Reuse the cyan 20/15/10/7/5 routes for the remaining field and accent pixels, holding the yellow key route for the late inner cleanup.
- Finish the last red 1/3 and white/cyan short cards, then wait until the key-shaped center and every ring pixel disappear before Victory.
Colors in this level:
Cyan, Red, White, Purple, Blue, Yellow, Green, Pink
Common Mistakes to Avoid
- Filling all five slots with the initial cyan 20/16/20/15 wave leaves no bay for the red 20 ring and blocks the inner purple route.
- Opening purple 10 before a red return makes the white 26 and yellow key lanes arrive together, hiding the final short cyan and red cards.
Quick Tips for Colony Flow! Level 264 (spoiler-free)
- Use the first cyan 20 as the opening anchor and wait for its ants to leave the lower hole.
- Release the two red 20 cards separately; keep purple 10 and white 26 behind the first red return.
- A mostly empty outer ring is not the finish—the white key center and late cyan/red accents still need their own routes.
Board notes 5 details
- Layout
- Cyan-backed white grid with a red-white-red outer ring, purple/blue inner ring, white key-like center and yellow key icon. Cyan, pink and green accent pixels sit around the emblem. The opening stacks include cyan 20, cyan 16, white 20, cyan 15, purple 10, white 26 and two red 20 lanes above five empty buffer slots.
- Goal
- Clear the cyan background, red outer ring, white ring, purple inner ring, center key and small accent pixels until the target grid is blank.
- Opening
- Tap cyan 20, cyan 16 and white 20, then cyan 15. Wait for the first cyan perimeter wave to thin before releasing the two red 20 routes.
- Danger Zone
- The first cyan 20/16/20/15 group can fill all five buffers. Starting red 20 or purple 10 during that wave blocks the returning cyan route and hides the white 26 inner-ring lane.
- Mechanics
- The board clears in concentric layers: cyan field first, red outer ring next, then white and purple inner rings, followed by yellow key and short cyan/red tails. Repeated cyan and red colors return late with smaller counters.
Frequently Asked Questions
What is the safe opening for Level 264?
Tap cyan 20, cyan 16, white 20 and cyan 15, then wait for the cyan perimeter train to thin before using red 20.
How should the two red 20 stacks be handled?
Release them one at a time with a returned bay between them. Purple 10 and white 26 are safer after the first red ring route is moving.