Colony Flow! level guide
Colony Flow! Level 329 Walkthrough
Remove the green circular monogram by opening white 10/20 and charcoal 16, then alternating green, charcoal and white 15/20 routes.
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How to Solve Colony Flow! Level 329 — Full Solution
- Tap white 10/20 and charcoal 16; wait for the bottom edge to begin clearing.
- Send green 20 and green 19, preserving one bay for charcoal 20.
- Alternate green 15/16/20, charcoal 20/21 and white 20/22 as the rings shrink.
- Open the covered card only after a white route returns and a bay is free.
- Route short green 1/2/3/4/5/9/10/13/14 and charcoal 3/7/8/11/14/17 fragments separately.
- Clear white 1/9/17/20 and the last green 12/15 monogram pieces.
- Wait for all three colors to vanish, then confirm Victory.
Colors in this level:
Green, White, Charcoal
Common Mistakes to Avoid
- Treating all 20-count cards alike regardless of color fills two bays with same-speed traffic and blocks the loop.
- Opening the covered card while a white route is still active consumes the return bay needed for the next green or charcoal rotation.
Quick Tips for Colony Flow! Level 329 (spoiler-free)
- Start with white 10/20 and charcoal 16 before any green card.
- Alternate colors among the 20-count cards instead of tapping the row.
- Open the covered card only after a white route returns a bay.
Board notes 5 details
- Layout
- A green maze-like circular monogram has charcoal outlines and white negative spaces. Five holes face white 10/20 and charcoal 16; deeper rows repeat green 15/16/19/20, charcoal 20/21, white 20/22 and one covered card.
- Goal
- Clear the white surround, green rings and charcoal monogram outlines until the circle disappears.
- Opening
- Tap white 10/20 and charcoal 16, wait for the bottom edge to thin, then green 20 and green 19.
- Danger Zone
- Green and charcoal 20-count cards share the same number but return on different paths; tapping them as though interchangeable fills two bays with same-speed traffic. The hidden card must wait for a white hole.
- Mechanics
- A compact three-color loop relies on repeated 15/20 rotations rather than large reserves; the same-count cards across colors are the key constraint.
Frequently Asked Questions
Why do the 20-count cards need color-specific ordering?
Green 20 and charcoal 20 return on different paths; tapping them together as a row fills two bays at the same speed and blocks the compact three-color loop.
When should the covered card be opened?
After a white route returns and at least one bay is free, so the reveal does not compete with the active green or charcoal stream.