Colony Flow! level guide
Colony Flow! Level 332 Walkthrough
Clear the yellow-background character by opening dark 3, yellow 7 and dark 6/17, then alternating long field and suit routes with short face and tie stacks.
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How to Solve Colony Flow! Level 332 — Full Solution
- Tap dark 3, yellow 7, dark 6, and dark 17; wait for the first stream to return.
- Add white 15 and red 6 only as holes return from the opening dark wave.
- Alternate yellow 20/18/14 with dark 14/20, keeping one hole free at each swap.
- Route peach 15 and white 10/12 around the face as the character emerges.
- Use short red 3/4/6/8 and dark 8/9/20 as handoffs between the longer routes.
- Clear the remaining yellow field, hair, and brown shoe fragments.
- Finish the last face and tie pixels, then wait for Victory.
Colors in this level:
Yellow, Dark purple, Peach, White, Red, Brown
Common Mistakes to Avoid
- Filling all five holes with yellow and dark long stacks blocks the short peach and red details.
- Starting white 15 and red 6 before the opening dark routes return leaves no buffer for the yellow field.
Quick Tips for Colony Flow! Level 332 (spoiler-free)
- Reserve the fifth hole for a face or tie card during long yellow routes.
- Alternate yellow and dark stacks instead of launching them together.
- Use short red 3/4/6/8 as bridges between peach and white waves.
Board notes 5 details
- Layout
- A peach-faced person in a dark suit with white shirt, red tie, brown shoes, and dark hair stands on a bright yellow field. Five holes serve dark 3/14/17/20, yellow 7/14/20, red 6/10, white 15, and peach 15 stacks.
- Goal
- Clear the yellow field first, then remove the dark suit, peach face, white shirt, red tie, and brown shoes until the board is blank.
- Opening
- Tap dark 3, yellow 7, dark 6, and dark 17; wait before adding white 15 or red 6 so the opening routes can return a hole.
- Danger Zone
- Yellow 20 and repeated dark 14/20 routes can block the short face and tie stacks. The peach and red cards appear between long waves and need an empty buffer immediately.
- Mechanics
- A large yellow field surrounds a narrow character with many short detail reveals, requiring reserved buffer space during the long field-clearing phase.
Frequently Asked Questions
Why do face and tie cards need a reserved hole?
Short peach, white, and red detail stacks appear between long yellow waves; without a free hole they have nowhere to route.
When should brown shoes be cleared?
Brown 10 is short enough to slot between dark 14/20 routes in the mid-phase, before the final face cleanup.