Colony Flow! level guide
Colony Flow! Level 37 Walkthrough
Colony Flow Level 37 is a fox-on-green-background board where the large green field, orange body, maroon shadow band, brown shading, and small facial accents all compete for one route, making the late detail colors easy to strand.
Board Notes
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art fox portrait: a seated fox with an orange body, two black ears, black eye and nose details, a small white chin tuft, two short black legs, and two white teeth clusters at the bottom corners of the muzzle, all set on a green background tile that fills the rest of the art frame. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 3-column source grid. The 5-cell active row opens as a single green 18 stack at the far left followed by five empty white buffer slots. Source row 1 reads brown 15, dark red 30, dark green 28. Source row 2 reads orange 25, light orange 24, dark yellow 30. Source row 3 reads yellow 2, light blue 28, dark yellow 4.
- Goal
- Green cubes from the green 18 in the active row must fill the large green background tile that fills the art. Brown cubes from the brown 15 in source row 1 plus the brown 30, brown 20, brown 11, brown 15, brown 13, brown 16, brown 2, brown 8, brown 11, brown 17, brown 16, brown 18, brown 6, brown 3, brown 19, and brown 1 refills that rise into the active row must fill the warm brown body shading on the fox. Dark red cubes from the dark red 30 in source row 1 plus the dark 22 and dark 1 refills must handle the deep maroon shadow band along the back and tail. Orange and light orange cubes from the orange 25, light orange 24, and the orange 20 and light orange 20 refills that rise into the active row must fill the main fox body. Dark green and light green cubes from the dark green 28, the light green 17, the light green 24, the light green 4, and the light green 31, light green 25 refills must cover the small green shading on the ear tips and tail tip. Yellow and dark yellow cubes from the yellow 2, the dark yellow 30, the dark yellow 4, and the late yellow 2 refills must close the small yellow accent cells. Light blue cubes from the light blue 28 in source row 3 plus the late light blue 18, light blue 2, and light blue 10 refills must handle the blue eye glints and the small blue accent cells. Dark/black cubes from the dark 27, dark 4, dark 12, dark 2, dark 6, dark 25, and dark 10 refills must close the ears, the eyes, the nose, the legs, and the thin black outline wrapping the fox silhouette. White cubes from the late white refills must close the chin tuft, the two teeth clusters, and the small white body cells.
- Opening
- The first stable opener is the green 18 stack at the far left of the 5-cell active row. Green 18 is the only green stack in the active queue and the green background is the largest color region in the pixel art, so opening with green 18 dispatches ten green ants up the dirt path in the first tap and the green cells closest to the ant hole start closing in the first beat. The second confirmed tap is again the green 18 stack (now showing 8), which dispatches the last eight green ants and clears the active row of its only opener. The five empty white buffer slots in the active row (cells 2, 3, 4, 5, and 6) are kept open so the rising refills (the brown 30, the dark green 1, the dark green 28, the dark 22, then the orange 20, the light green 17, the brown 20, the dark 1, then the brown 11, the brown 15, the brown 13, the brown 16, the brown 2, the brown 8, the light green 24, then the late dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, then the late brown 3, light blue 18, yellow 2, dark 25, light green 31, then the final brown 19, light blue 2, light green 25, dark 10, brown 1) can land cleanly as the source grid refills. The brown 15, the dark red 30, the dark green 28, the orange 25, the light orange 24, the dark yellow 30, the yellow 2, the light blue 28, and the dark yellow 4 in the source grid are all held for one beat so the green 18 wave can clear the green background perimeter before any fox body, accent, or outline color is sent.
- Danger Zone
- The riskiest point is the five empty white buffer slots in the 5-cell active row (cells 2 through 6). The video shows those five slots being filled with rising refills in quick succession (brown 30, dark green 1, dark green 28, dark 22, orange 20, light green 17, brown 20, dark 1, brown 11, brown 15, brown 13, brown 16, brown 2, brown 8, light green 24, dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, brown 3, light blue 18, yellow 2, dark 25, light green 31, brown 19, light blue 2, light green 25, dark 10, brown 1), and if the player taps those rising refills before the green 18 wave has cleared the green background perimeter, brown and orange refill ants get stranded behind active green ants on the dirt path and the fox body never closes. The other trap is firing the orange 25 in source row 2 while green ants are still walking the dirt path up to the green background, because orange ants use the same dirt path as the green ants and a premature orange click strands orange ants on the still-empty fox body cells and blocks the late orange 20 and light orange 20 refills that need to reach the fox body. Tapping the brown 15 in source row 1 before the green background is at least half-closed is also bad, because brown ants cross the green background cells that the green has to fill and stall on the still-empty fox body shading cells. Letting the dark red 30 in source row 1 rise into the active row before the green background is mostly closed strands dark red ants on the still-empty maroon shadow band cells and blocks the late dark red 20 refill that needs to reach the back of the fox.
- Mechanics
- Level 37 is a multi-stack color-routing board combined with a pixel-art completion goal and a single ant hole, with a fox-on-green-background scene that is the first fox portrait the run has used so far. The 5-cell active row plus the 3-row, 3-column source grid makes this a tall 14-stack working area with five empty white buffer slots, so almost every tap immediately changes a route. The fox pixel art has eight main color families (green background, brown body shading, dark red maroon shadow, orange and light orange body, dark green and light green ear and tail shading, yellow and dark yellow accents, light blue eye glints, black outline and face features) plus the white chin and teeth, and the player has to keep all of those routes staged at once. The 5-cell active row is the queue that pre-holds the green 18 opener from the start, and the 3-row, 3-column source grid underneath it acts as the supply that refills the active row as stacks are sent. The five empty white buffer slots are the only staging cells on the board, so the last small brown, dark red, orange, light orange, light blue, dark green, light green, yellow, dark yellow, and white refill waves still need a clean delivery after the bottom of the grid looks clear. Compared to Level 35's garlic-bulb scene, this fox scene is shorter on the source grid but has a much larger green background region and a warm orange-on-green body-and-background contrast that forces the player to keep the empty buffer slots open for the late refill waves instead of using them as active stack spaces.
Quick Tips for Colony Flow! Level 37 (spoiler-free)
- Tap the green 18 stack in the active row twice in a row before you touch any other color. The green background of the fox is the largest color region in the art and it has to close first, otherwise every later brown, dark red, orange, dark green, light green, yellow, dark yellow, light blue, dark/black, and white refill gets stranded behind active green ants on the dirt path.
- Keep the five empty white buffer slots in the active row open for the rising refills. The video shows those slots being filled with brown 30, dark green 1, dark green 28, dark 22, orange 20, light green 17, brown 20, dark 1, brown 11, brown 15, brown 13, brown 16, brown 2, brown 8, light green 24, dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, brown 3, light blue 18, yellow 2, dark 25, light green 31, brown 19, light blue 2, light green 25, dark 10, brown 1 in quick succession, and filling them with an orange 25, light orange 24, brown 15, dark red 30, dark green 28, dark yellow 30, yellow 2, light blue 28, or dark yellow 4 source click strands the refill waves and leaves the fox body, the maroon shadow, the body shading, the ear and tail tips, the eye glints, the face features, and the white chin and teeth half-empty even when the source grid looks clear.
- Save the dark 27, dark 4, dark 12, dark 2, dark 6, dark 25, dark 10, brown 3, light blue 18, light blue 2, yellow 2, light green 31, light green 25, brown 19, and brown 1 refills for the mid-to-late game. They are the outline, face feature, eye glint, accent, and cleanup colors, and the win cue is the full fox image, not an empty play area, so the last small dark, light blue, yellow, light green, and brown refill waves still need a clean delivery after the bottom of the grid looks clear.
How to Solve Colony Flow! Level 37 — Full Solution
- Tap the green 18 stack at the far left of the 5-cell active row. Green ants walk the dirt path up to the green background of the fox pixel art, and the green cells closest to the ant hole start closing in the first beat. Wait for the first green ants to clear the bottom edge of the art before tapping the next stack. Keep the five empty white buffer slots in the active row (cells 2, 3, 4, 5, and 6) untouched so the late brown, dark red, orange, dark green, light green, yellow, dark yellow, light blue, dark, and white refills can land there.
- Tap the green 18 stack a second time. The count drops from 8 to zero and the last eight green ants walk the same dirt path to finish the green background perimeter. Leave one beat between the two green waves so the background is mostly closed before the second wave lands. Do not tap the brown 15, dark red 30, dark green 28, orange 25, light orange 24, dark yellow 30, yellow 2, light blue 28, or dark yellow 4 source-row stacks yet.
- Tap the brown 30 refill in the first cell of the active row as it rises from source row 1, then the dark green 1 refill in the second cell, then the dark green 28 refill in the third cell, then the dark 22 refill in the fourth cell. Brown ants start filling the warm brown body shading on the fox body, dark green ants start closing the small green ear tip and tail tip cells, and the dark 22 handles the deep maroon edge. Brown and dark green use the same dirt path, so leave one beat between each wave.
- Tap the orange 20 refill, then the light green 17 refill, then the brown 20 refill, then the dark 1 refill as they rise into the active row. Orange ants start closing the main fox body, light green ants close the lighter green ear tip and tail tip cells, brown ants continue the body shading, and the dark 1 closes the last maroon edge cell. Orange, light green, brown, and dark use the same dirt path, so leave one beat between each wave. Do not let the brown 11, brown 15, brown 13, brown 16, or light blue 10 refill rise into the active row during this beat.
- Tap the brown 11 refill, then the brown 15 refill, then the brown 13 refill, then the brown 16 refill, then the brown 2 refill as they rise into the active row. Brown ants continue the fox body shading. Brown uses the same dirt path as orange, light green, and dark, so leave one beat between each brown wave. Do not tap the dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, brown 3, light blue 18, dark 25, or light green 31 refill yet, and do not let them rise into the active row during this beat.
- Tap the brown 8 refill, then the light green 24 refill, then the brown 11 refill, then the brown 17 refill, then the brown 16 refill as they rise into the active row. Brown ants close the rest of the fox body shading, and light green ants close the last green ear tip and tail tip cells. Brown and light green use the same dirt path, so leave one beat between them. Do not tap the dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, brown 3, light blue 18, dark 25, or light green 31 refill yet.
- Tap the dark 27 refill, then the dark 4 refill, then the dark 12 refill, then the light green 4 refill, then the dark 2 refill, then the brown 18 refill, then the dark 6 refill, then the yellow 2 refill as they rise into the active row. Dark ants close the ears, the eyes, the nose, the legs, and the thin black outline wrapping the fox silhouette, light green ants close the last green ear tip cell, brown ants close the last body shading cell, and yellow ants close the small yellow accent cells. Dark, light green, brown, and yellow use the same dirt path, so leave one beat between each wave.
- Finish by tapping the late brown 3 refill, then the light blue 18 refill, then the yellow 2 refill, then the dark 25 refill, then the light green 31 refill, then the final brown 19 refill, the light blue 2 refill, the light green 25 refill, the dark 10 refill, and the brown 1 refill in the last beat. Brown ants close the last body shading cells, light blue ants close the last eye glint and blue accent cells, yellow ants close the last yellow accent cells, dark ants close the last outline and face feature cells, and light green ants close the last green accent cells. The fox silhouette is complete once the last matching cube lands and the level banner appears.
Colors in this level:
Green, Brown, Dark-red, Orange, Light-orange, Dark-green, Light-green, Yellow, Dark-yellow, Light-blue, Black, White
Common Mistakes to Avoid
- Filling the five empty white buffer slots in the active row with an orange 25, light orange 24, brown 15, dark red 30, dark green 28, dark yellow 30, yellow 2, light blue 28, or dark yellow 4 source click before the green 18 wave has cleared the green background perimeter, which strands brown and orange refill ants behind active green ants on the dirt path and leaves the fox body, the maroon shadow, and the body shading half-empty.
- Firing the orange 25 stack in source row 2 while green ants are still walking the dirt path up to the green background, which strands orange ants on the still-empty fox body cells and blocks the late orange 20 and light orange 20 refills that need to reach the fox body.
- Tapping the brown 15 stack in source row 1 before the green background is at least half-closed, which sends brown ants across the green background cells that the green has to fill and stalls them on the still-empty fox body shading cells.
Frequently Asked Questions
How should I open Colony Flow Level 37?
Open with the green 18 stack at the far left of the 5-cell active row, then tap the green 18 stack a second time. This dispatches all eighteen green ants up the dirt path and closes the large green background perimeter of the fox before any brown, dark red, orange, dark green, light green, yellow, dark yellow, light blue, dark/black, or white refill is allowed onto the trail. Tap the brown 30, dark green 1, dark green 28, dark 22, orange 20, light green 17, brown 20, dark 1, brown 11, brown 15, brown 13, brown 16, brown 2, brown 8, light green 24, dark 27, dark 4, dark 12, light green 4, dark 2, brown 18, dark 6, yellow 2, brown 3, light blue 18, yellow 2, dark 25, light green 31, brown 19, light blue 2, light green 25, dark 10, and brown 1 refills only after the green 18 waves have cleared the bottom edge of the art.
Why should I hold the orange 25 stack in Colony Flow Level 37?
The orange 25 stack in source row 2 uses the same dirt path as the green 18 in the active row, and the warm orange fox body cells only sit in cells that are still open while the green background is closing. If orange ants are sent before the green background is at least half-closed, they stall on the still-empty fox body cells, the late orange 20 and light orange 20 refills that are waiting in the lower rows cannot reach the fox body, and the fox silhouette stays half-finished even after the source grid looks clear. Tap the orange 25 only after the green 18 wave has cleared the perimeter of the green background.