Colony Flow! level guide
Colony Flow! Level 406 Walkthrough
Route the green 55/58/60 opening through the 150 gate, preserve a buffer for the cyan-side 8, and clear the yellow-and-cyan duck-like character last.
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How to Solve Colony Flow! Level 406 — Full Solution
- Start green 55, then send green 58, green 60 and cyan 60 in the displayed opening order as the first holes return.
- Add the next green 55 only after one opening stream has come back; keep the fifth hole free.
- Take yellow 13, white 6 and green 22 before launching the dark 2/white 8 pair.
- Route red 60, brown 20 and cyan 57 one at a time while the 150 gate drops.
- Use the remaining green 55 cards after the short center route has opened, alternating them with cyan instead of filling all five holes.
- Feed dark 2 into the gray opening, then wait for white 8 to return before another long green or red card.
- Strip the pink-red frame and white flower marks with the exposed yellow, green and cyan fragments.
- Clear the remaining green perimeter, then the yellow center and cyan body of the duck-like figure.
- Wait until the last flower fragments leave and the empty board changes to the Colony Flow win screen.
Colors in this level:
Green, Cyan, Yellow, White, Pink, Red, Brown, Dark purple, Gray
Common Mistakes to Avoid
- Launching another long green card before a hole returns blocks the short yellow 13 and white 6 route.
- Filling all five holes before the cyan-side 8 is exposed leaves no buffer for the final center cards.
Quick Tips for Colony Flow! Level 406 (spoiler-free)
- Treat green 55, green 58, green 60 and cyan 60 as a timed wave, not a five-hole dump.
- Keep one hole open for white 6, dark 2/white 8 and the cyan-side 8 route.
- Clear the flower perimeter before committing to the final yellow-and-cyan center.
Board notes 5 details
- Layout
- A yellow-and-cyan duck-like character sits in a green field with white flower marks and a pink-red upper frame. A gray upper section shows 150, gray question-mark cells hide the reserve, and the opening row resolves as green 55, green 58, green 60 and cyan 60.
- Goal
- Drain the 150 gate, clear the green flower field and pink-red frame, then remove the yellow center and cyan body before waiting for the final clear.
- Opening
- Tap green 55 first, then green 58, green 60 and cyan 60 as holes return. Add the second green 55 only after a return, then use yellow 13, white 6 and green 22 to open the center.
- Danger Zone
- The opening streams fill nearly every hole while the gate is protected. Starting the dark 2/white 8 pair or another long green card too early hides the short center route and the cyan-side 8.
- Mechanics
- The first four green and cyan streams reduce together; short yellow, white and green cards then expose the character. Late flower fragments and a yellow-and-cyan center remain after the main gate work.
Frequently Asked Questions
Why should the first four colors be paced?
Green 55, green 58, green 60 and cyan 60 occupy the early holes while the 150 gate is still protected; a returning hole is needed for the short cards that open the center.
What is the final clear on Level 406?
After the flower field and frame disappear, clear the remaining yellow-and-cyan duck-like center and wait for the empty board and win screen.