Colony Flow! level guide

Colony Flow! Level 417 Walkthrough

hard 7 colors

Pace the 110 gate while a yellow-orange utility truck sheds its sky, cab, wheels and final cyan-and-brown fragments.

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How to Solve Colony Flow! Level 417 — Full Solution

  1. Clear white 34 and white 36, allowing both holes to return before starting the long colored row.
  2. Route dark 35, orange 32 and pale yellow 25, then add cyan 40 only after a white lane is free.
  3. Use orange/yellow 29, 29 and 6 to keep the 110 gate moving instead of burying the short release behind cyan 45.
  4. Alternate dark 35/40 with brown 24 and yellow 32 while the cab and first wheel sections open.
  5. At the middle gate phase, clear white 40 and brown 26 before pairing another long dark or cyan card.
  6. Feed cyan 41/45 and yellow 30 after the right-edge ants return from the gate route.
  7. Use the short yellow 13, orange 3, cyan 4 and yellow 14 cards as only the sky strip and chassis fragments remain.
  8. Finish white 40 and brown 26, then remove the last yellow and brown pixels and wait for every ant to leave.

Colors in this level:

White, Dark, Orange, Yellow, Pale yellow, Cyan, Brown

Common Mistakes to Avoid

  • Starting cyan 45 beside dark 40 leaves no hole for the next 110-gate release.
  • Skipping the short 29/29/6 sequence makes the later truck fragments appear blocked even though a clean release is available.
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Quick Tips for Colony Flow! Level 417 (spoiler-free)

  • Use the two early white stacks to open the first 110-gate phase.
  • Keep one hole empty when cyan 40 and dark 40 are both visible.
  • Let the short 13/3/4/14 endgame cards clear before reopening a long lane.
Board notes 5 details
Layout
A yellow-orange utility truck sits in a blue sky scene with clouds, pale sand and dark wheels. A central brown gate starts at 110; the queue shows white 34/36, dark 35, orange 32, pale yellow 25, cyan 40 and orange 30, followed by cyan 45, white 40 and brown 26.
Goal
Bring the 110 gate down, clear the truck and sky layers, then remove the final brown road pieces, white cloud fragments and small yellow/cyan pixels.
Opening
Clear white 34 and white 36 first, then use the returned white holes for dark 35, orange 32 and pale yellow 25 before taking the long cyan 40.
Danger Zone
Cyan 40/45, dark 40 and orange 40 can occupy all five holes while the 110 gate is still releasing; preserve one lane for the next key transition.
Mechanics
A long gate-and-key board with repeated orange/yellow refills that peels a truck scene into separate chassis, road, sky and tiny highlight fragments.

Frequently Asked Questions

  • How should I pace the 110 counter?

    Use the short white and orange/yellow cards to bridge each gate phase, keeping one hole open for a key release instead of filling all five with 40-plus stacks.

  • What remains after the truck is mostly gone?

    The brown chassis/road pieces, white cloud pixels and small yellow/cyan highlights still need to be routed before the clear.

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