Colony Flow! level guide
Colony Flow! Level 414 Walkthrough
Open the campfire and picnic-table scene with brown and green perimeter routes, then pace yellow, orange and the late cyan chain through the five-hole board.
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How to Solve Colony Flow! Level 414 — Full Solution
- Launch brown 32, then green 40; wait until both opening ant streams clear the lower return path.
- Continue with green 55, light green 36 and green 56, then use the next green 55 groups as the top foliage route opens.
- When the reserve shows brown 18/9 and green 17/51/5/5/10, let those short green and brown pieces complete before adding a long yellow stack.
- Route yellow 20/14 and orange 30/31 as the flame and table edges become exposed; keep one white hole free for the next cyan route.
- Use dark purple 35/40 and brown 35 to strip the fire bowl, then wait for the perimeter ants before feeding another long brown 45.
- Through the middle phase, alternate orange 30, yellow 20, brown 45 and cyan 45/29 so the flame, soil and table do not compete for all five holes.
- Once the board is sparse, send green 60/40 and the paired cyan 45/45 groups; the remaining target should be sky, green patches and brown/orange lines.
- Route brown 50, orange 29 and green 35/45 while the connected top cards reduce to 11 and 8; wait for each linked card to return.
- Finish the connected brown-green-cyan chain through 6, 2 and 1, using the short green 8/2 cards before another 45-count reserve.
- Remove the last brown/orange single pixels and final cyan ants, then wait for the campfire board to become completely empty.
Colors in this level:
Green, Light green, Yellow, Orange, Brown, Dark purple, Cyan, Red
Common Mistakes to Avoid
- Opening yellow 20 or orange 30 before the first green perimeter returns fills the holes and stalls the campfire's outer route.
- Treating linked cyan count 2 or 1 as an immediate finish leaves brown, orange and green pixels on the empty-looking center.
Quick Tips for Colony Flow! Level 414 (spoiler-free)
- Brown 32 and green 40 are the safe opener.
- Let the green perimeter return before yellow or orange.
- Treat cyan chain counts 11, 6, 2 and 1 as wait points.
Board notes 5 details
- Layout
- The pixel-art scene contains a yellow flame, dark fire bowl, brown soil, green trees and a picnic table under a pale-cyan sky. The opening cards are brown 32 and green 40 beside three white holes, followed by yellow 20, green 55, light green 36, green 56, brown 35, orange 30, yellow 14, green 55, orange 31 and dark purple 35. Longer brown, orange, green and cyan groups are partly hidden or locked.
- Goal
- Clear the foliage and soil perimeter, then remove the fire, bowl, picnic table, sky and the last brown/orange pixels through the linked brown-green-cyan tail until the scene is empty.
- Opening
- Start brown 32, then green 40. Wait for both opening streams to return before using green 55/36/56 groups, keeping the three initially empty holes available for the next phase.
- Danger Zone
- Opening yellow 20 or orange 30 before green perimeter traffic returns fills the holes with mixed colors while the campfire route is occupied. Late connected brown-green-cyan cards at 11, 6, 2 and 1 must drain between taps.
- Mechanics
- A perimeter-traffic, limited-buffer board with a long green opener, a layered campfire clear and a connected three-color tail.
Frequently Asked Questions
Why does green go before the flame colors?
The opening green cards clear the outer foliage and return lane; yellow and orange cards are safer only after that perimeter traffic has moved.
What is the final connected route?
The late brown, green and cyan cards are visibly linked and reduce through 11, 6, 2 and 1 before the last brown/orange pixel leaves.