Colony Flow! level guide
Colony Flow! Level 423 Walkthrough
Route the brown-haired saxophone musician through linked green and brick-red stacks while protecting a white buffer for the dark-purple key lane.
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How to Solve Colony Flow! Level 423 — Full Solution
- Tap brick red/brown 32, then green 16 and green 17; wait for the paired green return before using green 10 and green 9.
- Route brick red/brown 34, pale brick 32, pale brick 35 and brick red/brown 32, leaving one white buffer slot free.
- Tap dark purple 40 after the brown ants open the lower route and let its long stream finish before filling the key lanes.
- Use yellow 16, pale cyan 30 and pale cyan 35 as their holes return, then route green 30 without blocking the red lock.
- Clear brick-red cards 14/24/21/19/7 and the later 12/4/2 group while the brown body separates from the cyan background.
- Open the colored key lanes and use green 18/4, yellow 21/16 and pale cyan 30/32 to remove the instrument, face highlights and lower sky pieces.
- Finish the remaining dark-purple 40 and small dark 9/11/12/14/16 cards only after the lower border is clear; wait through the crowded return.
- Route the last brown and pale-cyan pixels around the head and tail, then wait for the final ant stream and empty-board clear animation.
Colors in this level:
Brick red, Brown, Green, Yellow, Dark purple, Pale cyan, White
Common Mistakes to Avoid
- Starting dark purple 40 before a yellow or pale-cyan lane can return leaves the key route blocked.
- Tapping another brown 30-plus stack during the lower-border ant return strands the last saxophone and tail pixels.
Quick Tips for Colony Flow! Level 423 (spoiler-free)
- Use brick red/brown 32 and the linked green 16/17, 10/9 opener before touching the long dark-purple lane.
- Leave one white slot empty through dark purple 40 and the first colored key release.
- Wait for the crowded lower-border ants before tapping the short red/brown endgame cards.
Board notes 5 details
- Layout
- A brown-haired musician with a yellow saxophone or large yellow instrument, reddish-brown clothing, a pale-cyan sky and dark-purple left/lower borders. The opening queue shows brick red/brown 32, green 16/17, green 10/9, brick red/brown 34, pale brick 32/35, brick red/brown 32, yellow 16, dark purple 40, pale cyan 35, green 30 and pale cyan 30, with colored key locks below.
- Goal
- Route green, brick-red/brown, yellow, dark-purple and pale-cyan cubes through their matching holes, open the colored key lanes, peel the musician and instrument, and clear the final cyan, brown and dark border pixels.
- Opening
- Tap brick red/brown 32, then green 16/17 and green 10/9, waiting for each linked pair to return before routing brick red/brown 34, pale brick 32/35 and brick red/brown 32.
- Danger Zone
- Dark purple 40 crosses the lower key area while yellow 16 and pale-cyan 35/30 are still visible. Keep one white buffer slot free until the first key release and do not stack another brown 30-plus card into the same route.
- Mechanics
- A multi-key, multi-stack pixel-art board with heavy perimeter traffic that separates a complete musician into sky, brown body, yellow instrument and dark lower-border fragments.
Frequently Asked Questions
Why is dark purple 40 delayed?
Its route crosses the lower key area; the yellow 16 and pale-cyan 30/35 returns must leave a hole so the colored locks can open.
What remains after the musician looks mostly gone?
The pale-cyan sky branches, yellow instrument, brown head/tail pieces and dark-purple border still need their final matching routes.