Colony Flow! level guide
Colony Flow! Level 426 Walkthrough
Pace orange-yellow 30, yellow 70 and yellow 45 through the 600 gate, preserve a hole for the lock route, and clear the pink-haired character last.
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How to Solve Colony Flow! Level 426 — Full Solution
- Start orange-yellow 30, then tap yellow 70 and yellow 45 as the first yellow holes open.
- Wait for one yellow stream to return before adding pale-white 55 or pink 25.
- Use yellow 8 and white 35 from the next exposed row instead of opening dark-purple 50 immediately.
- Route the remaining yellow 45/30 cards one at a time while the brown 600 gate begins to fall.
- Add pale-white 55 and pink 25 only as yellow returns, keeping the yellow lock available.
- When a gray question-mark stack reveals a short card, take it before another 50-count reserve stack.
- Clear the pink hair and cream face with the returning white, pink and dark-purple fragments.
- Strip the yellow field and dark-purple clothing outline, leaving one hole for the key-like pieces.
- Finish with yellow key, dark-purple 1, orange 58, pale-white 18 and yellow 16 as they return.
- Wait for the last white and yellow fragments to leave and confirm the Colony Flow clear animation.
Colors in this level:
Yellow, Orange, Pale white, Pink, Dark purple, Brown, Gray
Common Mistakes to Avoid
- Opening pale-white 55 and pink 25 before a yellow return fills the buffer and stalls the 600-gate route.
- Using dark-purple 50 while the yellow lock is still covered leaves no hole for the short final pieces.
Quick Tips for Colony Flow! Level 426 (spoiler-free)
- Treat yellow 30, yellow 70 and yellow 45 as the opening engine.
- Leave a buffer hole for yellow 8, white 35 and the yellow lock route.
- Save the short dark-purple 1 card for the final character fragments.
Board notes 5 details
- Layout
- A pink-haired, cream-faced character with pink clothing and a dark-purple outline sits in a yellow tiled field. The brown gate begins at 600. The visible reserve includes orange-yellow 30, pale-white 55, pink 25, yellow 45, yellow 70, white 35 and dark-purple 50, plus a yellow lock and gray question-mark stacks.
- Goal
- Drain the 600 gate, remove the yellow field, then clear the pink hair, cream face, clothing and final dark-purple outline.
- Opening
- Tap orange-yellow 30, then yellow 70 and yellow 45. Wait for one yellow stream to return before using pale-white 55 or pink 25, then bring in yellow 8 and white 35.
- Danger Zone
- The long yellow opening wave fills the five holes while the gate barely moves. Opening pale-white 55, pink 25, the yellow lock or dark-purple 50 too early hides the short cards that advance the next reveal.
- Mechanics
- The level clears in a yellow perimeter phase followed by white, pink, lock and question-mark fragments. Near the end, yellow key, dark-purple 1, orange 58, pale-white 18 and yellow 16 remain before the clear animation.
Frequently Asked Questions
Why does the gate barely move after the first taps?
The 600 gate is fed by the first yellow wave; the short yellow 8 and white 35 cards must remain available before the next picture phase opens.
What is left after the character is mostly gone?
The board still has a yellow frame, a yellow key-like card, a dark-purple 1 and small orange, pale-white and yellow fragments before the clear animation.