Colony Flow! level guide

Colony Flow! Level 426 Walkthrough

hard 7 colors

Pace orange-yellow 30, yellow 70 and yellow 45 through the 600 gate, preserve a hole for the lock route, and clear the pink-haired character last.

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How to Solve Colony Flow! Level 426 — Full Solution

  1. Start orange-yellow 30, then tap yellow 70 and yellow 45 as the first yellow holes open.
  2. Wait for one yellow stream to return before adding pale-white 55 or pink 25.
  3. Use yellow 8 and white 35 from the next exposed row instead of opening dark-purple 50 immediately.
  4. Route the remaining yellow 45/30 cards one at a time while the brown 600 gate begins to fall.
  5. Add pale-white 55 and pink 25 only as yellow returns, keeping the yellow lock available.
  6. When a gray question-mark stack reveals a short card, take it before another 50-count reserve stack.
  7. Clear the pink hair and cream face with the returning white, pink and dark-purple fragments.
  8. Strip the yellow field and dark-purple clothing outline, leaving one hole for the key-like pieces.
  9. Finish with yellow key, dark-purple 1, orange 58, pale-white 18 and yellow 16 as they return.
  10. Wait for the last white and yellow fragments to leave and confirm the Colony Flow clear animation.

Colors in this level:

Yellow, Orange, Pale white, Pink, Dark purple, Brown, Gray

Common Mistakes to Avoid

  • Opening pale-white 55 and pink 25 before a yellow return fills the buffer and stalls the 600-gate route.
  • Using dark-purple 50 while the yellow lock is still covered leaves no hole for the short final pieces.
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Quick Tips for Colony Flow! Level 426 (spoiler-free)

  • Treat yellow 30, yellow 70 and yellow 45 as the opening engine.
  • Leave a buffer hole for yellow 8, white 35 and the yellow lock route.
  • Save the short dark-purple 1 card for the final character fragments.
Board notes 5 details
Layout
A pink-haired, cream-faced character with pink clothing and a dark-purple outline sits in a yellow tiled field. The brown gate begins at 600. The visible reserve includes orange-yellow 30, pale-white 55, pink 25, yellow 45, yellow 70, white 35 and dark-purple 50, plus a yellow lock and gray question-mark stacks.
Goal
Drain the 600 gate, remove the yellow field, then clear the pink hair, cream face, clothing and final dark-purple outline.
Opening
Tap orange-yellow 30, then yellow 70 and yellow 45. Wait for one yellow stream to return before using pale-white 55 or pink 25, then bring in yellow 8 and white 35.
Danger Zone
The long yellow opening wave fills the five holes while the gate barely moves. Opening pale-white 55, pink 25, the yellow lock or dark-purple 50 too early hides the short cards that advance the next reveal.
Mechanics
The level clears in a yellow perimeter phase followed by white, pink, lock and question-mark fragments. Near the end, yellow key, dark-purple 1, orange 58, pale-white 18 and yellow 16 remain before the clear animation.

Frequently Asked Questions

  • Why does the gate barely move after the first taps?

    The 600 gate is fed by the first yellow wave; the short yellow 8 and white 35 cards must remain available before the next picture phase opens.

  • What is left after the character is mostly gone?

    The board still has a yellow frame, a yellow key-like card, a dark-purple 1 and small orange, pale-white and yellow fragments before the clear animation.

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