Colony Flow! level guide
Colony Flow! Level 430 Walkthrough
Open cyan 65, green 30, orange 18, lime 35 and green 30 after the SUPER HARD banner, then preserve the short flower colors through the meadow finish.
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How to Solve Colony Flow! Level 430 — Full Solution
- After the SUPER HARD LEVEL banner clears, launch cyan 65, green 30, orange 18, lime 35 and green 30 in order.
- Let a cyan or green stream return before opening green 20 or the linked green 30/cyan 20 pair.
- Add white 50 and cyan 30 only as holes return, keeping the lock out of the buffer until its matching route appears.
- Use the returning cyan and green wave to remove the pale sky frame and cloud pixels before another 50-count card.
- Route the short green 21, cyan 16, cyan 30, green 22 and green 27 wave through the first flower-field opening.
- Alternate orange 18 and white 38/50 with green 30 and cyan 30 so the red, yellow, pink and purple blossoms remain accessible.
- Clear the yellow key detail and red/pink flower clusters with short returning cards instead of starting another long cyan stack.
- Use late green 13, cyan 50, white 17, cyan 28 and cyan 39 to strip the remaining sky and central green stem.
- Finish with short 1, 6, 2 and 7 cards and the last pink, white, yellow and cyan fragments.
- Wait for the meadow to empty and confirm the Colony Flow celebration.
Colors in this level:
Cyan, Green, Lime, Orange, White, Red, Yellow, Pink, Purple, Blue
Common Mistakes to Avoid
- Opening white 50 and the linked green/cyan pair before a cyan return fills the buffer and hides the late flower colors.
- Treating the SUPER HARD banner as the only danger misses the real trap: the 65 opener leaves no room for the lock and short cleanup cards.
Quick Tips for Colony Flow! Level 430 (spoiler-free)
- Use the cyan 65/green 30/orange 18/lime 35/green 30 wave in order after the banner.
- Keep one hole free through the linked green/cyan pair and lock.
- Save the 1, 6, 2 and 7 cards for the scattered-flower finish.
Board notes 5 details
- Layout
- A dense flower meadow fills the lower half of a cyan sky scene with white-and-peach clouds and a pale blue fence or stream band. Green foliage carries red, yellow, pink, purple, blue and white flowers, with a yellow key-like detail at the right. The first usable row after the banner is cyan 65, green 30, orange 18, lime 35 and green 30; the reserve shows green 20, linked green 30/cyan 20, white 50, cyan 30 and a lock.
- Goal
- Clear the sky, pale frame, dense flower field, colored blossoms and yellow key detail, then remove the final green center and scattered pink, white and cyan pixels.
- Opening
- After SUPER HARD LEVEL, tap cyan 65, green 30, orange 18, lime 35 and green 30 from left to right. Wait for a cyan or green return before green 20, the linked green 30/cyan 20 pair, white 50 or cyan 30.
- Danger Zone
- The cyan 65 opener and white 50 can consume every hole while the meadow is still dense. Starting the linked pair and lock card before a return hides the short colors needed after the sky clears.
- Mechanics
- The board has a SUPER HARD warning and 2x marker rather than a large printed counter. It clears in broad landscape phases: sky, pale frame, dense flowers, scattered colored pixels and a short green center route.
Frequently Asked Questions
What changes after the SUPER HARD banner?
The usable opener is cyan 65, green 30, orange 18, lime 35 and green 30; the banner itself is not a stack order, so wait until it clears.
Why save the short 1/6/2/7 cards?
The late board is scattered flower pixels and a green center. Those short cards fit the remaining holes after the long sky and meadow routes return.