Colony Flow! level guide
Colony Flow! Level 410 Walkthrough
Pace the blue-purple 35/50 opening through the 700 gate, reserve a hole for the white and orange details, and clear the red-bow character last.
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How to Solve Colony Flow! Level 410 — Full Solution
- Start blue-purple 35, then blue-purple 50, white-gray 38 and white 25 as the first holes return.
- Add blue-purple 20 and blue 45 one at a time while the 700 counter barely changes; keep the fifth hole free.
- Continue with blue 25 and blue 20 only after the first 35/50 streams return.
- Through the 700-to-366 descent, alternate blue-purple 35/46 with white-gray 38 and blue 25 instead of pairing every long reserve card.
- As the counter moves toward 308 and 288, use blue 40/38/35 to strip the purple background and green strip.
- Clear the red bow, white face and orange-brown satchel with the short white, yellow and orange fragments exposed between blue waves.
- At the 78-to-19 phase, reserve a hole for the short 1/3/5/7 cards and wait for the face route before another 50-count blue stack.
- Use the late counter-40 route to remove the yellow object, satchel edge and remaining blue-purple border.
- Finish with blue 8/5 and the final white, orange and dark-purple fragments; wait for the counter-1 pieces to leave.
- Confirm the board is empty and the Colony Flow win screen appears before treating Level 410 as solved.
Colors in this level:
Blue, Blue purple, White, Gray, Dark purple, Orange, Brown, Yellow, Red, Green
Common Mistakes to Avoid
- Launching every 20-to-50-count blue and white card at the opening consumes the buffer needed for the chef-like face details.
- Starting another long blue card below counter 20 hides the short 1/3/5/7 and counter-40 finish.
Quick Tips for Colony Flow! Level 410 (spoiler-free)
- Treat the blue-purple 35/50 pair as the opening engine, not as permission to fill all five holes.
- Keep a hole for the short white, yellow and orange details when the counter reaches the teens.
- Use the late counter-40 route before the blue 8/5 and final counter-1 fragments.
Board notes 5 details
- Layout
- A dark-haired cartoon character with a red bow, white face, orange-brown torso and satchel, and a yellow right-hand object sits against a large purple background. A green strip and white bottom tiles frame the target. The SUPER HARD opening starts at 700 with blue-purple 35, blue-purple 50, white-gray 38 and white 25, followed by blue-purple 20, blue 45, blue 25 and blue 20.
- Goal
- Drain the 700 gate, clear the purple backdrop and green strip, then remove the red bow, white face, orange-brown satchel, yellow object and dark outline.
- Opening
- Tap blue-purple 35 first, then blue-purple 50, white-gray 38 and white 25 as holes return. Feed blue-purple 20 and blue 45 only after the first short return; add blue 25 and blue 20 after the opening wave starts returning.
- Danger Zone
- The repeated 20, 25, 35, 38, 40, 45 and 50 blue-purple/white cards can fill every hole while the 700 counter barely moves. Keep one buffer hole through the 700-to-300 descent and again below 20.
- Mechanics
- The gate drops through 700, 699 and 697 before the blue wave opens it, then descends through 366-to-95 and 78-to-19 phases. A late counter-40 route and counter-1 fragments remain after the character separates.
Frequently Asked Questions
Why does the 700 counter barely move at the start?
The level needs several returning blue-purple streams before the protected gate opens; keep a hole free so white and orange detail cards can enter.
What remains after the counter reaches the teens?
The character separates into white face, orange-brown satchel, yellow object and dark-purple outline fragments, including the late counter-40 and counter-1 routes.