Colony Flow! level guide
Colony Flow! Level 44 Walkthrough
Colony Flow Level 44 is a puppy-on-green-background board where the green field, brown dog body, blue vest, and tiny dark face accents share one ant hole, making the early green opener more important than the later body fills.
Board Notes
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art puppy portrait: a brown dog body with a bright blue vest / harness across the chest, a brown tail and ears, a few small white eye cells, and a small dark eye / nose cell, all sitting on a fully green background tile. Below the dirt strip the working area is a 5-cell top active row plus two 4-cell source rows underneath. The 5-cell top active row opens as green 9, dark green 21, green 24, green 29, green 38 with no empty white buffer slots at the start. Source row 1 reads brown 35, brown 35, brown 35, brown 35. Source row 2 reads green 36, green 40, green 35, blue 8.
- Goal
- Green cubes from the green 9, green 24, green 29, and green 38 stacks in the active row plus the green 36, green 40, and green 35 stacks in source row 2 must fill the large green background that covers the rest of the art. Dark green cubes from the dark green 21 stack in the active row plus any late dark green refill must close the small dark green eye / nose accent cells on the puppy's face. Brown cubes from the four brown 35 stacks in source row 1 plus the late brown refills that rise into the active row must fill the brown dog body, the brown tail, the brown ears, and the brown outline of the silhouette. Blue cubes from the blue 8 stack in source row 2 plus any late blue refill must close the bright blue vest / harness across the puppy's chest.
- Opening
- The board starts with the green 9 stack at the far left of the 5-cell active row. Green 9 is the smallest numbered stack in the active row and the green background is the largest color region in the art, so opening with green 9 dispatches a green ant up the dirt path in the first beat and the background cells closest to the ant hole start closing immediately. The second confirmed tap is the dark green 21 stack right next to it in the second cell of the active row, which sends dark green ants up the same dirt path and starts filling the small dark green eye / nose accent cells on the puppy's face. The third confirmed tap is the green 24 stack in the third cell of the active row, which sends more green ants up the dirt path and continues closing the green background. The green 29 in column 4 and the green 38 in column 5 of the active row are held for one beat so the first three green waves can clear the perimeter of the puppy before the last two green stacks are sent. The four brown 35 stacks in source row 1 and the four source row 2 stacks (green 36, green 40, green 35, blue 8) are all held for one beat so the active row opener waves can clear the perimeter first.
- Danger Zone
- The first real trap is the four brown 35 stacks in source row 1. The brown dog body, brown tail, and brown ears are the second-largest color region in the art, and if the player taps a brown 35 stack before the green 9, dark green 21, and green 24 active row waves have cleared the perimeter of the puppy, brown ants cross the green background that green has to fill and stall on the still-empty dog body cells, blocking the late brown refill waves that need to close the rest of the dog body. The other trap is firing the blue 8 stack in source row 2 while green ants are still walking the dirt path up to the green background, because blue ants use the same dirt path as the green ants and a premature blue click strands blue ants on the still-empty vest cells and blocks the late blue refill that needs to reach the rest of the vest. Tapping the dark green 21 stack in the active row before the green 9 wave has at least started closing the background is also bad, because dark green ants share the path with green ants and stall on the still-empty eye / nose cells. Letting any brown 35 stack rise into the active row before the green and dark green waves have cleared the perimeter strands brown ants on the still-empty dog body cells and blocks the late green refill that needs to reach the rest of the background.
- Mechanics
- Level 44 is a multi-stack color-routing board combined with a pixel-art completion goal and a single ant hole, with a puppy-on-green-background scene. The 5-cell top active row plus two 4-cell source rows underneath makes this a tall 13-stack working area, and there are no empty white buffer slots at the start of the run, so every cell of the active row starts with a real stack and the only way to create a buffer is to drain an active row cell so a source row stack can rise into it. The puppy pixel art has four main color families (green background, dark green eye / nose accents, brown dog body, blue vest) plus the late refill waves, and the player has to keep all of those routes staged at once. The 5-cell active row is the queue that pre-holds the green 9, dark green 21, green 24, green 29, and green 38 from the start, and the two 4-cell source rows underneath it act as the supply that refills the active row as stacks are sent, so the last small dark green refill, the late blue refill, the late brown refills, and the late green refills still need a clean delivery after the bottom of the source rows looks clear. Compared to Level 40's butterfly-on-yellow-background scene, the puppy scene is shorter on the source rows but has a much larger green background region and a brown-on-green body-and-background contrast that forces the player to drain the active row completely before tapping the source rows.
Quick Tips for Colony Flow! Level 44 (spoiler-free)
- Tap the green 9, dark green 21, and green 24 in that order from the active row before you touch the green 29, the green 38, or any source row stack. The green background and the dark green eye / nose accent are the two highest-traffic color regions on the puppy, and they have to close together before any brown dog body or blue vest ant is allowed onto the dirt path.
- Treat the active row as the opener queue and the two 4-cell source rows as the supply. The active row has no empty white buffer slots at the start, so the only way to free a slot for a rising refill is to drain an active row cell. Tap the four brown 35 stacks in source row 1 only after the green and dark green active row waves have cleared, and tap the green 36, green 40, green 35, and blue 8 in source row 2 only after the brown 35 waves have cleared.
- Save the blue 8 stack in source row 2 and the dark green 21 stack in the active row for the late game. The blue vest / harness and the dark green eye / nose accent are the smallest color regions in the art, and blue and dark green ants use the same dirt path as the green and brown ants, so a premature blue or dark green click strands blue or dark green ants on the still-empty vest or eye / nose cells and blocks the late refill waves that have to rise into the active row.
How to Solve Colony Flow! Level 44 — Full Solution
- Tap the green 9 stack at the far left of the 5-cell active row. Green ants walk the dirt path up to the green background of the puppy pixel art, and the background cells closest to the ant hole start closing in the first beat. Wait for the first green ants to clear the bottom edge of the art before tapping the next stack. Do not tap the dark green 21, green 24, green 29, green 38, or any source row stack yet.
- Tap the dark green 21 stack in the second cell of the active row. Dark green ants walk the same dirt path and start filling the small dark green eye / nose accent cells on the puppy's face. Green and dark green share the path, so leave one beat between them so the background cells are mostly closed before the eye / nose cells start filling. Do not tap the green 24, green 29, green 38, or any source row stack yet.
- Tap the green 24 stack in the third cell of the active row. Green ants walk the dirt path and continue closing the green background. Dark green and green share the path, so leave one beat between the dark green wave and the second green wave so the eye / nose cells are at least half-filled before the next background cells start closing. Do not tap the green 29, green 38, or any source row stack yet.
- Tap the green 29 stack in the fourth cell of the active row, then the green 38 stack in the fifth cell of the active row. Green ants walk the dirt path and close the rest of the green background. The last two green waves share the path with the first three, so leave one beat between each green wave so the background cells are mostly closed before the last background cells start filling. Do not tap any brown 35 or blue 8 stack yet.
- Wait for all five active row green and dark green waves to clear the dirt path between the ant hole and the bottom edge of the puppy. Do not tap the four brown 35 stacks in source row 1 or the green 36, green 40, green 35, or blue 8 stacks in source row 2 yet, and do not let any source row refill rise into the active row during this beat.
- Tap the four brown 35 stacks in source row 1 in left-to-right order. Brown ants walk the dirt path and start filling the brown dog body, the brown tail, the brown ears, and the brown outline of the puppy silhouette. Brown shares the path with every other color, so leave one beat between each brown wave so the dog body cells are mostly closed before the next brown refill goes.
- Tap the green 36 stack in the first cell of source row 2, then the green 40 stack in the second cell, then the green 35 stack in the third cell, then the blue 8 stack in the fourth cell. Green ants close the last green background cells, and blue ants start closing the bright blue vest / harness across the puppy's chest. Green and blue share the dirt path, so leave one beat between each source row wave.
- Finish by tapping the late dark green, brown, blue, and green refill waves that rise into the freshly drained active row slots. Dark green ants close the last eye / nose cells, brown ants close the last dog body cells, blue ants close the last vest cells, and green ants close the last background cells. The puppy silhouette is complete once the last matching cube lands and the level banner appears.
Colors in this level:
Green, Dark-green, Brown, Blue
Common Mistakes to Avoid
- Firing a brown 35 stack in source row 1 before the green 9, dark green 21, and green 24 active row waves have cleared the perimeter of the puppy, which sends brown ants across the green background that green has to fill and stalls them on the still-empty dog body cells, blocking the late brown refill waves that need to close the rest of the dog body.
- Tapping the blue 8 stack in source row 2 while green ants are still walking the dirt path up to the green background, which strands blue ants on the still-empty vest cells and blocks the late blue refill that needs to reach the rest of the blue vest / harness.
- Tapping the dark green 21 stack in the active row before the green 9 wave has at least started closing the background, which sends dark green ants across the still-open background cells and stalls them on the still-empty eye / nose cells, blocking the late dark green refill that needs to reach the rest of the eye / nose accent.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 44?
The safest opener is the green 9 stack at the far left of the 5-cell active row, then the dark green 21 stack in the second cell of the active row, then the green 24 stack in the third cell of the active row, then the green 29 and green 38 stacks in the fourth and fifth cells of the active row. This dispatches the green and dark green ants up the dirt path in that order and closes the green background and the dark green eye / nose accent together before any brown dog body or blue vest ant is allowed onto the dirt path. Tap the four brown 35 stacks in source row 1 only after the green and dark green active row waves have cleared, and tap the green 36, green 40, green 35, and blue 8 stacks in source row 2 only after the brown 35 waves have cleared.
What goes wrong if I send a brown 35 stack too soon in Colony Flow Level 44?
The four brown 35 stacks in source row 1 are the only stacks on the board that can close the brown dog body, the brown tail, the brown ears, and the brown outline of the puppy silhouette, and those cells only sit in positions that are still open while the green background is closing. If brown ants are sent before the green 9, dark green 21, and green 24 active row waves have at least started closing their color regions, they stall on the still-empty dog body cells, the late brown refill waves waiting in the active queue cannot reach the rest of the dog body, and the green refill waves that have to rise into the active row get stranded behind active brown ants on the dirt path. Tap a brown 35 stack only after the first three active row green and dark green waves have all started closing their color regions.