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Colony Flow! level guide

Colony Flow! Level 47 Walkthrough

medium 7 colors

Colony Flow Level 47 is a seahorse scene where the blue waves, yellow body, light-blue foam, white highlights, orange crest foam, red sun, and tiny purple corner accent all share one trail, so the small early colors have to seed the scene before the larger fills begin.

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Board Notes

Layout
The board opens in portrait view. The top half of the screen holds a pixel-art seahorse / ocean scene: a yellow seahorse body curving from the lower-left up to the upper-right, blue wave cells filling the lower band of the art, a large red round sun / coral cell sitting in the middle-right, small orange cloud / sea-foam cells along the top edge, a small dark outline wrapping the seahorse silhouette, and a small purple accent cell tucked into the lower-left of the art. Below the dirt strip the working area is a 5-cell top active row plus a 4-cell source row 1, a 4-cell source row 2, and a 3-cell source row 3. The 5-cell top active row opens as purple 13, blue 20, empty white buffer, empty white buffer, empty white buffer. Source row 1 reads white 23, yellow 27, orange 25, red 25. Source row 2 reads light-blue 25, orange 30, yellow 25, red 30. Source row 3 reads blue 25, yellow 25, red 20.
Goal
Yellow cubes from the yellow 27 in source row 1, the yellow 25 in source row 2, the yellow 25 in source row 3, plus the late yellow refills that rise into the active row must fill the yellow seahorse body. Blue cubes from the blue 20 in the active row, the blue 25 in source row 3, and the late blue refills that rise into the active row must close the blue wave cells along the lower band of the art. Light-blue cubes from the light-blue 25 in source row 2 plus any late light-blue refill must fill the small light-blue sea-foam cells just under the seahorse. White cubes from the white 23 in source row 1 plus the late white refills that rise into the empty white buffer pads must close the white highlight cells on the seahorse. Orange cubes from the orange 25 in source row 1, the orange 30 in source row 2, and the late orange refills must fill the small orange cloud / sea-foam cells along the top edge of the art. Red cubes from the red 25 in source row 1, the red 30 in source row 2, the red 20 in source row 3, plus the late red refills must close the large red round sun / coral cell in the middle-right. Purple cubes from the purple 13 in the active row plus any late purple refill must close the small purple accent cell tucked into the lower-left of the art.
Opening
The first stable opener is the purple 13 stack in the first cell of the 5-cell active row. Purple 13 is the only purple stack on the board and the small purple accent cell in the lower-left of the art is the smallest color region in the picture, so opening with purple 13 dispatches purple ants up the dirt path in the first beat and the purple accent cell closest to the ant hole starts closing immediately. The second confirmed tap is the blue 20 stack in the second cell of the active row, which sends blue ants up the same dirt path and starts closing the blue wave cells along the lower band of the art. The third confirmed tap is the light-blue 25 stack in the first cell of source row 2, which sends light-blue ants up the same dirt path and starts closing the small light-blue sea-foam cells just under the seahorse. The white 23, yellow 27, orange 25, red 25, orange 30, yellow 25, red 30, blue 25, yellow 25, and red 20 source stacks are all held for one beat so the purple 13, blue 20, and light-blue 25 waves can clear the perimeter of the seahorse before the yellow body, the red sun, or any orange sea-foam ant is allowed onto the dirt path. The three empty white buffer pads in cells 3, 4, and 5 of the active row are kept open so the rising source refills (the late yellow 27, white 23, orange 25, red 25, orange 30, yellow 25, red 30, blue 25, yellow 25, and red 20 waves) can land cleanly as the active row drains.
Danger Zone
The riskiest point is the orange 25 stack in the third cell of source row 1 and the orange 30 stack in the second cell of source row 2. The small orange sea-foam cells along the top edge of the art are the second-smallest color region in the picture, and if the player taps either orange stack before the purple 13, blue 20, and light-blue 25 waves have cleared the perimeter of the seahorse, orange ants cross the wave cells that blue has to fill and stall on the still-empty sea-foam cells, blocking the late orange refill waves that need to close the rest of the sea-foam. The other trap is firing the yellow 27 in source row 1 while purple or blue ants are still walking the dirt path up to the purple accent and the blue wave cells, because yellow ants use the same dirt path as the purple and blue ants and a premature yellow click strands yellow ants on the still-empty seahorse body cells and blocks the yellow 25 in source row 2, the yellow 25 in source row 3, and the late yellow refills that need to close the rest of the seahorse body. Tapping the red 25 in source row 1 or the red 30 in source row 2 before the blue wave cells are at least half-closed is also bad, because red ants share the path with blue ants and stall on the still-empty sun / coral cells. Letting any of the three empty white buffer pads in cells 3, 4, and 5 of the active row fill with a tap before the matching refill rises naturally strands that color and leaves the late refill waves waiting.
Mechanics
Level 47 is a multi-stack color-routing board combined with a pixel-art completion goal and a single ant hole, with a seahorse-in-the-ocean scene. The 5-cell top active row plus the 4-cell source row 1, 4-cell source row 2, and 3-cell source row 3 makes this a tall 16-stack working area with three empty white buffer pads in cells 3, 4, and 5 of the active row at the start, so the player has plenty of staging space and the real challenge is the seven color families (yellow seahorse body, blue waves, light-blue sea-foam, white highlights, orange sea-foam, red sun / coral, purple accent) plus the late refill waves that have to be staged in order. The 5-cell active row is the queue that pre-holds the purple 13 and the blue 20 from the start, and the 4+4+3 source rows underneath it act as the supply that refills the active row as stacks are sent. The three empty white buffer pads are reserved for late refills, so the last small yellow, white, red, blue, orange, light-blue, and purple refill waves still need a clean delivery after the bottom of the source rows looks clear. Compared to Level 45's game-streaming-room scene, the seahorse scene is shorter on the source rows but adds a much larger yellow body region plus a small purple accent that forces the player to drain the purple 13 in the active row completely before any yellow seahorse refill is allowed onto the dirt path.

Quick Tips for Colony Flow! Level 47 (spoiler-free)

  • Tap the purple 13, blue 20, and light-blue 25 in that order before you touch the white 23, yellow 27, orange 25, or red 25 in source row 1. The small purple accent, the blue wave cells, and the small light-blue sea-foam are the three highest-traffic color regions on the perimeter of the seahorse, and they have to close together before the yellow seahorse body, the red sun, or any orange sea-foam ant is allowed onto the dirt path.
  • Treat the active row as the opener queue and the 4+4+3 source rows as the supply. The active row has three empty white buffer pads in cells 3, 4, and 5 at the start, so the buffer pads only become useful as the late refill waves (the late yellow 27, white 23, orange 25, red 25, orange 30, yellow 25, red 30, blue 25, yellow 25, and red 20 refills) rise into them in the final beats. Do not tap a buffer pad with any stack that is not a late refill, or you will strand the late refill wave that needs that slot.
  • Save the yellow 27 in source row 1, the orange 25 in source row 1, the red 25 in source row 1, the orange 30 in source row 2, and the red 30 in source row 2 for the late game. The yellow seahorse body, the orange sea-foam, and the red sun are the three largest color regions in the art, and yellow, orange, and red ants use the same dirt path as the purple, blue, and light-blue ants, so a premature yellow, orange, or red click strands ants on the still-empty body, sea-foam, or sun cells and blocks the late yellow 25, orange 30, and red 30 refills that need to close the rest of those regions.

How to Solve Colony Flow! Level 47 — Full Solution

  1. Tap the purple 13 stack in the first cell of the 5-cell active row. Purple ants walk the dirt path up to the small purple accent cell in the lower-left of the seahorse pixel art, and the purple accent cell closest to the ant hole starts closing in the first beat. Wait for the first purple ants to clear the bottom edge of the art before tapping the next stack. Do not tap the blue 20, the light-blue 25, or any source row stack yet.
  2. Tap the blue 20 stack in the second cell of the active row. Blue ants walk the same dirt path and start filling the blue wave cells along the lower band of the art. Purple and blue share the path, so leave one beat between them so the purple accent cell is mostly closed before the blue wave cells start filling. Do not tap the light-blue 25, the white 23, the yellow 27, the orange 25, the red 25, the orange 30, the yellow 25, the red 30, the blue 25, the yellow 25, or the red 20 yet.
  3. Tap the light-blue 25 stack in the first cell of source row 2. Light-blue ants walk the dirt path and start closing the small light-blue sea-foam cells just under the seahorse. Blue and light-blue share the path, so leave one beat between the blue wave and the light-blue wave so the wave cells are at least half-filled before the sea-foam starts closing. Do not tap the empty white buffer pads in cells 3, 4, and 5 of the active row, and do not tap any other source row stack yet.
  4. Wait for the purple 13, blue 20, and light-blue 25 waves to clear the dirt path between the ant hole and the bottom edge of the seahorse. Do not tap the white 23, yellow 27, orange 25, red 25, orange 30, yellow 25, red 30, blue 25, yellow 25, or red 20 in source rows 1, 2, and 3 yet, and do not let any source row refill rise into the active row during this beat.
  5. Tap the white 23 stack in the first cell of source row 1, then the yellow 27 stack in the second cell, then the orange 25 stack in the third cell, then the red 25 stack in the fourth cell, as each one rises into the active row. White ants close the white highlight cells on the seahorse, yellow ants start closing the yellow seahorse body, orange ants start closing the small orange sea-foam cells along the top edge of the art, and red ants start closing the large red round sun / coral cell in the middle-right. White, yellow, orange, and red use the same dirt path, so leave one beat between each source row wave so the light-blue sea-foam is mostly closed before the yellow body, the orange sea-foam, and the red sun start filling. Do not tap the orange 30, yellow 25, red 30, blue 25, yellow 25, or red 20 in source rows 2 and 3 yet.
  6. Tap the orange 30 stack in the second cell of source row 2, then the yellow 25 stack in the third cell, then the red 30 stack in the fourth cell, as each one rises into the active row. Orange ants close the rest of the orange sea-foam, yellow ants close more of the yellow seahorse body, and red ants close the rest of the red sun / coral cell. Orange, yellow, and red share the dirt path, so leave one beat between each wave so the orange sea-foam, the yellow body, and the red sun are at least half-closed before the next refill goes. Do not tap the blue 25, yellow 25, or red 20 in source row 3 yet.
  7. Tap the blue 25 stack in the first cell of source row 3, then the yellow 25 stack in the second cell, then the red 20 stack in the third cell, as each one rises into the active row. Blue ants close the rest of the blue wave cells along the lower band of the art, yellow ants close the rest of the yellow seahorse body, and red ants close the last red sun / coral cells. Blue, yellow, and red share the path, so leave one beat between each wave. Do not tap the late refill waves yet.
  8. Finish by tapping the late yellow, white, red, blue, orange, light-blue, and purple refill waves that rise into the three empty white buffer pads in cells 3, 4, and 5 of the active row. Yellow ants close the last seahorse body cells, white ants close the last white highlight cells, red ants close the last red sun / coral cells, blue ants close the last wave cells, orange ants close the last sea-foam cells, light-blue ants close the last sea-foam cells, and purple ants close the last purple accent cells. The seahorse silhouette is complete once the last matching cube lands and the level banner appears.

Colors in this level:

Purple, Blue, Light-blue, White, Yellow, Orange, Red

Common Mistakes to Avoid

  • Firing the yellow 27 stack in source row 1 or the orange 25 and red 25 right behind it before the purple 13, blue 20, and light-blue 25 waves have cleared the perimeter of the seahorse, which sends yellow, orange, and red ants across the wave cells that blue has to fill and stalls them on the still-empty body, sea-foam, or sun cells, blocking the yellow 25 in source row 2, the orange 30 in source row 2, the red 30 in source row 2, the yellow 25 in source row 3, and the late refill waves that need to close the rest of those regions.
  • Tapping the orange 30 stack in source row 2 while blue or light-blue ants are still walking the dirt path up to the blue wave cells or the light-blue sea-foam, which strands orange ants on the still-empty sea-foam cells and blocks the orange 25 in source row 1 plus the late orange refill waves that need to reach the rest of the sea-foam.
  • Filling one of the three empty white buffer pads in cells 3, 4, and 5 of the active row with a tap on the purple 13, blue 20, light-blue 25, white 23, yellow 27, orange 25, red 25, orange 30, yellow 25, red 30, blue 25, yellow 25, or red 20 stack before the matching late refill wave has a chance to rise into that pad, which strands the late refill wave and leaves a small accent cell, sea-foam cell, or highlight cell empty at the end of the run.

Frequently Asked Questions

  • What opening order works best in Colony Flow Level 47?

    Begin with the purple 13 stack in the first cell of the 5-cell active row, then the blue 20 stack in the second cell of the active row, then the light-blue 25 stack in the first cell of source row 2. This dispatches the purple, blue, and light-blue ants up the dirt path in that order and closes the small purple accent cell, the blue wave cells, and the small light-blue sea-foam cells together before the white highlights, the yellow seahorse body, the red sun, or any orange sea-foam ant is allowed onto the dirt path. Tap the white 23, yellow 27, orange 25, and red 25 in source row 1 only after the purple 13, blue 20, and light-blue 25 waves have cleared the perimeter, and tap the orange 30, yellow 25, red 30, blue 25, yellow 25, and red 20 in source rows 2 and 3 only after the matching source row 1 wave has cleared.

  • What breaks when the yellow 27 stack goes early in Colony Flow Level 47?

    The yellow 27 stack in the second cell of source row 1 is the only stack on the board that can open the yellow seahorse body, and the seahorse body is the largest color region in the art. Yellow ants use the same dirt path as the purple 13, blue 20, light-blue 25, white 23, orange 25, red 25, orange 30, red 30, blue 25, and red 20 ants, so a premature yellow click sends yellow ants across the wave cells that blue has to fill, they stall on the still-empty body cells, and the yellow 25 in source row 2, the yellow 25 in source row 3, and the late yellow refills that need to close the rest of the seahorse body cannot rise into the active row. Hold the yellow 27 until the purple 13, blue 20, and light-blue 25 active row and source row 2 waves have at least started closing their color regions.

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