Colony Flow! level guide
Colony Flow! Level 89 Walkthrough
Colony Flow Level 89 is a VIP HAMMER hamster board where the yellow crown, black eyes, white face, and pink cheeks all share one trail, so the tiny yellow 2 opener has to clear before the pink 40 cheek wave in source row 2 is touched.
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How to Solve Colony Flow! Level 89 — Full Solution
- Tap the yellow 2 stack in the second cell of the 4-cell active row. Yellow ants walk the dirt path up to the yellow crown accents on the VIP HAMMER hamster, and the yellow crown cells closest to the ant hole start clearing in the first beat. Wait for the first yellow ants to clear the bottom edge of the art before tapping the next stack. Do not tap the black 23 or any source row stack yet.
- Tap the black 23 stack in the fourth cell of the active row. Black ants walk the same dirt path and start tracing the black oval eyes on the white face. Yellow and black share the path, so leave one beat between them so the yellow crown is mostly cleared before the black eyes start clearing. Do not tap any source row stack yet.
- Tap the brown 28 stack in the first cell of source row 1 as it rises into the active row, then the orange 40 in the second cell, then the white 18 in the third cell. Brown ants clear the brown treasure chests on the left and right, orange ants clear the orange crown base, and white ants start clearing the white round face cells. Leave one beat between each wave so the black eyes are mostly cleared before the white face starts clearing. Do not tap any source row 2 stack yet.
- Tap the pink 40 stack in the first cell of source row 2, then the gray 40 in the second cell, then the green 40 in the third cell, as each one rises into the active row. Pink ants clear the pink cheek dots, gray ants clear the gray shadow cells around the pink grid frame, and green ants clear the green lower torso. Leave one beat between each wave so the white face is at least half-cleared before the pink cheeks start clearing. The VIP HAMMER hamster silhouette clears once the last matching cube is routed off the board and the level banner appears.
Colors in this level:
Yellow, Black, White, Pink, Orange, Brown, Green, Gray
Common Mistakes to Avoid
- Firing the pink 40 stack in source row 2 column 1 before the yellow 2, black 23, and white 18 waves have cleared the dirt path up to the white face, which strands pink ants on the remaining cheek cells and blocks the late pink refill waves.
- Tapping the orange 40 stack in source row 1 column 2 while black ants are still walking the dirt path up to the black eyes, which strands orange ants on the remaining crown-base cells and blocks the brown 28 in source row 1 column 1 that needs to clear the brown treasure chests.
- Letting the gray 40 in source row 2 column 2 rise into the active row before the white 18 in source row 1 column 3 has at least started clearing the white face, which strands gray ants on the remaining frame shadow cells.
Quick Tips for Colony Flow! Level 89 (spoiler-free)
- Tap the yellow 2 and black 23 in that order from the active row before you touch any source row stack. The yellow crown accents and the black eyes are the two smallest color regions on the VIP HAMMER hamster, and they have to clear together before the brown 28, orange 40, or pink 40 source stacks are allowed onto the dirt path.
- Walk source row 1 left to right after the two active row waves have cleared: brown 28 first for the treasure chests, orange 40 second for the crown base, white 18 third for the face. Only then tap the pink 40, gray 40, and green 40 in source row 2.
- Save the pink 40 in source row 2 column 1 for after the white 18 wave has at least started clearing the white face. The pink cheek dots are the smallest accent region on the hamster, and a premature pink click strands pink ants on remaining cheek cells.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art VIP HAMMER hamster portrait on a pink grid: a white round face with black oval eyes and pink cheek dots, an orange-and-yellow crown on top, a green lower torso, brown side accents, two brown treasure chests flanking the character on the left and right, and purple particle sparks falling toward a dark hole below the frame. Below the dirt strip the working area is a 4-cell top active row plus a 2-row, 3-column source grid. The 4-cell top active row opens as empty white buffer pad, yellow 2, empty white buffer pad, black 23. Source row 1 reads brown 28, orange 40, white 18. Source row 2 reads pink 40, gray 40, green 40.
- Goal
- Yellow cubes from the yellow 2 in the active row plus the late yellow refills must clear the yellow crown accents on top of the hamster's head. Black cubes from the black 23 in the active row plus the late black refills must clear the black oval eyes and the dark outline cells around the face. White cubes from the white 18 in source row 1 plus the late white refills must clear the white round face cells. Pink cubes from the pink 40 in source row 2 plus the late pink refills must clear the pink cheek dots on both sides of the face. Orange cubes from the orange 40 in source row 1 plus the late orange refills must clear the orange crown base and the orange side accents. Brown cubes from the brown 28 in source row 1 plus the late brown refills must clear the brown treasure chests on the left and right and the brown lower-body accents. Green cubes from the green 40 in source row 2 plus the late green refills must clear the green lower torso. Gray cubes from the gray 40 in source row 2 plus the late gray refills must clear the gray shadow cells around the pink grid frame.
- Opening
- The board starts with the yellow 2 stack in the second cell of the 4-cell active row. Yellow 2 is the smallest numbered stack on the entire board and the yellow crown accents are the smallest color region at the very top of the art, so opening with yellow 2 dispatches two yellow ants up the dirt path in the first beat and the yellow crown cells closest to the ant hole start clearing immediately. The second confirmed tap is the black 23 stack in the fourth cell of the active row, which sends black ants up the same dirt path and starts tracing the black oval eyes. The two empty white buffer pads in cells 1 and 3 of the active row are kept open so the six source grid stacks can rise into the active row as the two initial stacks drain. Every source row stack is held for one beat so the yellow 2 and black 23 active row waves can start clearing the crown and the eyes first.
- Danger Zone
- The first real trap is the pink 40 stack in the first cell of source row 2. The pink cheek dots are the smallest color region besides the yellow crown accents, and if the player fires the pink 40 before the yellow 2 and black 23 active row waves have cleared the ant trail up to the white face, pink ants use the same dirt path as the white ants and they stall on the remaining cheek cells, blocking the late pink refill waves. The other trap is firing the orange 40 stack in source row 1 column 2 while black ants are still walking the dirt path up to the black eyes, because orange ants share the same dirt path as the black ants and a premature orange click strands orange ants on the remaining crown-base cells and blocks the brown 28 in source row 1 column 1 that needs to clear the brown treasure chests. Tapping the gray 40 in source row 2 column 2 before the white 18 in source row 1 column 3 has at least started clearing the white face is also bad, because gray ants stall on the remaining frame shadow cells.
- Mechanics
- Level 89 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a VIP HAMMER hamster-on-pink-grid scene. The 4-cell top active row plus the 2-row, 3-column source grid makes this a 8-stack working area with two empty white buffer pads in the active row from the start, so the player can stage rising refills as the tiny yellow 2 and black 23 openers drain. The VIP HAMMER hamster pixel art has seven main color families (yellow crown accents, black eyes, white face, pink cheeks, orange crown base, brown chests, green torso, gray frame) plus the late refill waves, and the player has to keep all of those routes staged at once. Compared to Level 88's EP GARDEN red-grid board, this hamster scene opens with only two tiny active row stacks separated by an empty buffer pad and forces the player to drain the yellow 2 crown opener before the large pink 40 and gray 40 stacks in source row 2 are allowed onto the dirt path.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 89?
The safest opener is the yellow 2 stack in the second cell of the 4-cell active row, then the black 23 stack in the fourth cell. This dispatches two yellow ants and then the black eye wave up the dirt path and clears the yellow crown accents and the black eyes together before the brown 28, orange 40, white 18, or pink 40 source stacks are allowed onto the dirt path.
Why does the pink 40 stack jam the route in Colony Flow Level 89?
The pink 40 stack in source row 2 column 1 is the only stack on the board that can clear the two pink cheek dots on the hamster face, and those dots only clear cleanly while the white face is clearing. If pink ants are sent before the yellow 2, black 23, and white 18 waves have at least started clearing their color regions, they stall on the remaining cheek cells, the gray 40 and green 40 waiting in source row 2 cannot reach the frame and torso, and the late white refill waves get stranded behind active yellow and black ants on the dirt path.