Colony Flow! level guide
Colony Flow! Level 86 Walkthrough
Colony Flow Level 86 is a butterfly creature board where the yellow body, pink wing, green wing, and red band all share one trail, so the tiny yellow 1 opener has to clear before the dark gray mystery stack in source row 2 is touched.
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How to Solve Colony Flow! Level 86 — Full Solution
- Tap the yellow 1 stack in the first cell of the 4-cell active row. Yellow ants walk the dirt path up to the yellow lower body of the butterfly creature, and the yellow lower-body cells closest to the ant hole start clearing in the first beat. Wait for the first yellow ant to clear the bottom edge of the art before tapping the next stack. Do not tap the pink 8 or any source row stack yet.
- Tap the pink 8 stack in the second cell of the active row. Pink ants walk the same dirt path and start clearing the pink right wing. Yellow and pink share the path, so leave one beat between them so the yellow lower body is mostly cleared before the pink wing starts clearing. Do not tap any source row stack yet.
- Wait for both active row yellow and pink waves to clear the dirt path between the ant hole and the bottom edge of the butterfly creature. Do not tap the red 20, cyan 15, green 18, or mystery gray source stacks yet.
- Tap the green 18 stack in the fourth cell of source row 1 as it rises into the active row, then the cyan 15 in the second cell, then the red 20 in the first cell, then the red 20 in the third cell. Green ants clear the green left wing, cyan ants start clearing the cyan body band, and red ants start clearing the red body band. Leave one beat between each wave so the pink wing is mostly cleared before the red band starts clearing. Do not tap any source row 2 stack yet.
- Tap the red 20 stack in the first cell of source row 2, then the yellow 22 in the third cell, then the red 21 in the fourth cell, as each one rises into the active row. Red ants clear the rest of the red body band, and yellow ants clear the last yellow lower-body cells and the yellow bee accents. Leave one beat between each wave. Do not tap the mystery gray stack yet.
- Tap the dark gray mystery stack in the second cell of source row 2 as it rises into the active row. Gray ants clear the dark accent cells inside the body, and the late refill waves that rise into the empty white buffer pads finish the white pixel outline and the last green and cyan wing cells. The butterfly silhouette clears once the last matching cube lands and the level banner appears.
Colors in this level:
Yellow, Pink, Green, Red, Cyan, White, Gray
Common Mistakes to Avoid
- Firing the dark gray mystery stack in source row 2 column 2 before the yellow 1 and pink 8 active row waves have cleared the dirt path up to the yellow lower body and the pink right wing, which strands gray ants on the remaining accent cells and blocks the three red 20 stacks that need to clear the red body band.
- Tapping the red 20 stacks in source row 1 while pink ants are still walking the dirt path up to the pink right wing, which strands red ants on the remaining red body-band cells and blocks the red 21 in source row 2 that needs to clear the rest of the red band.
- Letting the cyan 15 in source row 1 column 2 rise into the active row before the green 18 in source row 1 column 4 has at least started clearing the green left wing, which strands cyan ants on the remaining cyan body-band cells.
Quick Tips for Colony Flow! Level 86 (spoiler-free)
- Tap the yellow 1 and pink 8 in that order from the active row before you touch any source row stack. The yellow lower body and the pink right wing are the two smallest color regions on the butterfly creature, and they have to clear together before the red 20, cyan 15, or green 18 source stacks are allowed onto the dirt path.
- Treat the active row as the opener queue and the 2-row, 4-column source grid as the supply. Tap the green 18 in source row 1 column 4 first among the source stacks, then the cyan 15, then the two red 20s in source row 1, and only then walk source row 2 from the red 20 through the yellow 22 and red 21 before touching the mystery gray stack.
- Save the dark gray mystery stack in source row 2 column 2 for the late game. The mystery stack is the only wave that can clear the dark accent cells inside the body, and firing it early strands gray ants and blocks the three red 20 stacks that need to clear the red body band.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art butterfly or heart-shaped creature: a green left wing, a pink right wing, a red middle-left body band, a cyan middle-right body band, a yellow lower body, a white pixel outline wrapping the whole shape, red ants on the left edge, yellow bee sprites falling toward a dark hole at the bottom center, and three colored plus signs below the shape. Below the dirt strip the working area is a 4-cell top active row plus a 2-row, 4-column source grid. The 4-cell top active row opens as yellow 1, pink 8, empty white buffer pad, empty white buffer pad. Source row 1 reads red 20, cyan 15, red 20, green 18. Source row 2 reads red 20, dark gray mystery stack, yellow 22, red 21.
- Goal
- Yellow cubes from the yellow 1 in the active row, the yellow 22 in source row 2, and the late yellow refills must clear the yellow lower body and the yellow bee sprites around the hole. Pink cubes from the pink 8 in the active row plus the late pink refills must clear the pink right wing. Green cubes from the green 18 in source row 1 plus the late green refills must clear the green left wing. Red cubes from the red 20 stacks in source rows 1 and 2, the red 21 in source row 2, and the late red refills must clear the red middle-left body band and the red plus sign below the shape. Cyan cubes from the cyan 15 in source row 1 plus the late cyan refills must clear the cyan middle-right body band and the cyan plus sign. White cubes from the late white refills that rise into the empty buffer pads must clear the white pixel outline wrapping the whole shape. Dark gray cubes from the dark gray mystery stack in source row 2 plus the late gray refills must clear the dark accent cells inside the body.
- Opening
- The board starts with the yellow 1 stack in the first cell of the 4-cell active row. Yellow 1 is the smallest numbered stack on the entire board and the yellow lower body is the first color region the ant trail reaches from the ant hole, so opening with yellow 1 dispatches one yellow ant up the dirt path in the first beat and the yellow lower-body cells closest to the ant hole start clearing immediately. The second confirmed tap is the pink 8 stack in the second cell of the active row, which sends pink ants up the same dirt path and starts clearing the pink right wing. The two empty white buffer pads in cells 3 and 4 of the active row are kept open so the eight source grid stacks can rise into the active row as the two initial stacks drain. Every source row stack is held for one beat so the yellow 1 and pink 8 active row waves can start clearing the yellow body and the pink wing first.
- Danger Zone
- The first real trap is the dark gray mystery stack in the second cell of source row 2. The dark accent cells inside the butterfly body are the smallest special region on the board, and if the player fires the mystery stack before the yellow 1 and pink 8 active row waves have cleared the ant trail, gray ants use the same dirt path as the yellow and pink ants and they stall on the remaining accent cells, blocking the red 20 and cyan 15 source waves that need to clear the body bands. The other trap is firing the red 20 stacks in source row 1 while pink ants are still walking the dirt path up to the pink right wing, because red ants share the same dirt path as the pink ants and a premature red click strands red ants on the remaining red body-band cells and blocks the red 21 in source row 2 that needs to clear the rest of the red band. Tapping the cyan 15 in source row 1 column 2 before the green 18 in source row 1 column 4 has at least started clearing the green left wing is also bad, because cyan ants stall on the remaining cyan body-band cells.
- Mechanics
- Level 86 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a butterfly-or-heart creature scene. The 4-cell top active row plus the 2-row, 4-column source grid makes this a 10-stack working area with two empty white buffer pads in the active row from the start, so the player can stage rising refills as the tiny yellow 1 and pink 8 openers drain. The butterfly pixel art has six main color families (green left wing, pink right wing, red and cyan body bands, yellow lower body, white outline) plus the dark gray mystery accent and the late refill waves, and the player has to keep all of those routes staged at once. Compared to Level 85's fox portrait, this butterfly board opens with only two tiny active row stacks and a mystery gray stack in the source grid that cannot be tapped until the wing colors have started clearing.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 86?
The safest opener is the yellow 1 stack in the first cell of the 4-cell active row, then the pink 8 stack in the second cell. This dispatches one yellow ant and then the pink wing wave up the dirt path and clears the yellow lower body and the pink right wing together before the green 18, cyan 15, or any red 20 source stack is allowed onto the dirt path.
Why does the mystery gray stack jam the route in Colony Flow Level 86?
The dark gray mystery stack in source row 2 column 2 is the only stack on the board that can clear the dark accent cells inside the butterfly body, and those cells only clear cleanly while the yellow lower body and pink right wing are clearing. If gray ants are sent before the yellow 1 and pink 8 active row waves have at least started clearing their color regions, they stall on the remaining accent cells, the three red 20 stacks waiting in the source grid cannot reach the red body band, and the late white outline refills that have to rise into the empty buffer pads get stranded behind active yellow and pink ants on the dirt path.