Colony Flow! level guide

Colony Flow! Level 93 Walkthrough

hard 7 colors

Colony Flow Level 93 is an abstract creature board where the purple borders, brown outline, yellow cap, and blue body all queue through one trail, so the tiny purple 1 opener has to clear before the blue 50 body wave starts.

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How to Solve Colony Flow! Level 93 — Full Solution

  1. Tap the purple 1 stack in the third cell of the 5-cell active row. Purple ants walk the dirt path up to the purple side borders on the creature portrait, and the purple border cells closest to the ant hole start clearing in the first beat. Wait for the first purple ant to clear the bottom edge of the art before tapping the next stack. Do not tap the brown 14, beige 30, brown 36, orange 32, or any source row stack yet.
  2. Tap the brown 14 stack in the first cell of the active row. Brown ants walk the same dirt path and start tracing the brown outline along the bottom edge of the silhouette. Purple and brown share the path, so leave one beat between them so the purple borders are mostly cleared before the brown outline starts clearing. Do not tap the beige 30, brown 36, orange 32, or any source row stack yet.
  3. Tap the beige 30 stack in the second cell of the active row. Beige ants walk the dirt path and start clearing the small beige highlight cells inside the blue body. Brown and beige share the path, so leave one beat between the brown wave and the beige wave so the brown outline is at least half-cleared before the beige highlights start clearing. Do not tap the brown 36, orange 32, or any source row stack yet.
  4. Tap the brown 36 stack in the fourth cell of the active row. Brown ants walk the same dirt path and continue the brown outline on the opposite side of the silhouette. Beige and brown share the path, so leave one beat between them so the beige highlights are mostly cleared before the next brown outline cells start clearing. Do not tap the orange 32 or any source row stack yet.
  5. Tap the orange 32 stack in the fifth cell of the active row. Orange ants walk the dirt path and start clearing the orange blob accent in the lower-right corner. Brown and orange share the path, so leave one beat between the last brown wave and the orange wave so the brown outline is mostly cleared before the orange blob starts clearing. Do not tap any source row stack yet.
  6. Tap the blue 50 stack in the first cell of source row 1 as it rises into the active row, then the cyan 30 in the second cell, then the blue 50 in the third cell, then the cyan 45 in the fourth cell, then the cyan 45 in the fifth cell. Blue ants start clearing the large blue water body, and cyan ants start clearing the cyan highlights inside the body. Blue and cyan share the path, so leave one beat between each wave so the orange blob is mostly cleared before the blue body starts clearing. Do not tap any source row 2 stack yet.
  7. Tap the yellow 21 stack in the first cell of source row 2, then the yellow 35 in the second cell, then the yellow 24 in the third cell, then the cyan 47 in the fourth cell, then the yellow 50 in the fifth cell, as each one rises into the active row. Yellow ants clear the yellow-and-orange cap, and cyan ants clear the rest of the cyan highlight cells. Yellow and cyan share the path, so leave one beat between each wave so the blue body is at least half-cleared before the yellow cap starts clearing. Do not tap any source row 3 stack yet.
  8. Tap the cyan 35 stack in the first cell of source row 3, then the cyan 20 in the second cell, then the cyan 25 in the third cell, then the cyan 33 in the fourth cell, then the cyan 50 in the fifth cell, as each one rises into the active row. Cyan ants clear the last cyan accent cells along the lower band and inside the body. The board clears once the last matching cube is routed off the board and the level banner appears.

Colors in this level:

Purple, Brown, Beige, Orange, Blue, Cyan, Yellow

Common Mistakes to Avoid

  • Firing the blue 50 stack in source row 1 before the purple 1, brown 14, beige 30, brown 36, and orange 32 active row waves have cleared the perimeter of the creature portrait, which sends blue ants across the purple borders that purple still has to clear and stalls them on the remaining water cells, blocking the second blue 50 and the cyan stacks in source row 1 that need to clear the rest of the body.
  • Tapping the yellow 21 stack in source row 2 while beige ants are still walking the dirt path up to the beige highlight cells, which strands yellow ants on the remaining yellow cap cells and blocks the yellow 35, yellow 24, and yellow 50 stacks that need to clear the rest of the cap.
  • Letting the cyan 47 stack in source row 2 rise into the active row before the blue body is at least half-cleared, which strands cyan ants on the remaining cyan highlight cells and blocks the cyan 35, cyan 20, cyan 25, cyan 33, and cyan 50 stacks in source row 3 that need to clear the rest of the cyan accents.
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Quick Tips for Colony Flow! Level 93 (spoiler-free)

  • Tap the purple 1, brown 14, beige 30, brown 36, and orange 32 in that order from the active row before you touch any source row stack. The purple borders, the brown outline, and the beige highlights are the three highest-traffic color regions on the creature portrait, and they have to clear together before the blue 50 in source row 1 or the yellow 21 cap refill in source row 2 is allowed onto the dirt path.
  • Treat the active row as the opener queue and the 4-row, 5-column source grid as the supply. The active row has no empty white buffer pads at the start, so the only way to free a slot for a rising refill is to drain an active row cell. Tap the blue 50, cyan 30, blue 50, cyan 45, and cyan 45 in source row 1 only after the five active row waves have cleared, and tap the yellow 21, yellow 35, yellow 24, cyan 47, and yellow 50 in source row 2 only after source row 1 has cleared.
  • Save the cyan 47 stack in source row 2 column 4 for the late game. The cyan highlights inside the blue body are one of the smallest color regions in the art, and cyan ants use the same dirt path as the blue body ants, so a premature cyan 47 click strands cyan ants on the remaining highlight cells and blocks the cyan 35, cyan 20, cyan 25, cyan 33, and cyan 50 stacks in source row 3 that need to clear the rest of the cyan accents.
Board notes 5 details
Layout
The board opens in portrait view. The top half of the screen holds a pixel-art abstract creature portrait inside a beige frame: a yellow-and-orange cap across the top, a large blue-and-cyan water body clearing the center, purple vertical side borders on the left and right, and an orange blob accent in the lower-right corner, all wrapped in a brown pixel outline. Below the dirt strip the working area is a 5-cell top active row plus a 4-row, 5-column source grid. The 5-cell top active row opens as brown 14, beige 30, purple 1, brown 36, orange 32 with no empty white buffer pad at the start. Source row 1 reads blue 50, cyan 30, blue 50, cyan 45, cyan 45. Source row 2 reads yellow 21, yellow 35, yellow 24, cyan 47, yellow 50. Source row 3 reads cyan 35, cyan 20, cyan 25, cyan 33, cyan 50.
Goal
Purple cubes from the purple 1 in the active row plus the late purple refills must clear the two purple vertical side borders. Brown cubes from the brown 14 and brown 36 in the active row plus the late brown refills must clear the brown outline wrapping the silhouette. Beige cubes from the beige 30 in the active row plus the late beige refills must clear the small beige highlight cells inside the blue body. Orange cubes from the orange 32 in the active row plus the late orange refills must clear the orange blob accent in the lower-right corner. Yellow cubes from the yellow 21, yellow 35, yellow 24, and yellow 50 in source row 2 plus the late yellow refills must clear the yellow-and-orange cap. Blue cubes from the blue 50 stacks in source row 1 plus the late blue refills must clear the large blue water body. Cyan cubes from the cyan stacks in source rows 1 through 3 plus the late cyan refills must clear the cyan highlights inside the blue body.
Opening
The board starts with the purple 1 stack in the third cell of the 5-cell active row. Purple 1 is the smallest numbered stack on the board and the purple side borders are the thinnest color region in the art, so opening with purple 1 dispatches one purple ant up the dirt path in the first beat and the purple border cells closest to the ant hole start clearing immediately. The second confirmed tap is the brown 14 stack in the first cell, which sends brown ants up the same dirt path and starts tracing the brown outline. The third confirmed tap is the beige 30 stack in the second cell, which sends beige ants up the dirt path and starts clearing the beige highlight cells. The fourth confirmed tap is the brown 36 stack in the fourth cell, which sends another brown wave up the dirt path and continues the brown outline. The orange 32 in the fifth cell is held for one beat so the purple, brown, and beige waves can clear the perimeter before the orange blob accent is touched. All fifteen source row stacks are held for one beat so the five active row waves can clear the perimeter first.
Danger Zone
The first real trap is the blue 50 stack in the first cell of source row 1. The blue water body is the largest color region in the picture, and if the player taps the blue 50 before the purple 1, brown 14, beige 30, brown 36, and orange 32 active row waves have cleared the perimeter of the creature portrait, blue ants use the same dirt path as the purple ants that still have to clear the borders and they stall on the remaining water cells, blocking the second blue 50 plus the cyan 30 and cyan 45 stacks that need to clear the rest of the body. The other trap is firing the yellow 21 stack in source row 2 while beige ants are still walking the dirt path up to the beige highlight cells, because yellow ants use the same dirt path as the beige ants and a premature yellow click strands yellow ants on the remaining yellow cap cells. Tapping the cyan 47 in source row 2 column 4 before the blue body is at least half-cleared is also bad, because cyan ants share the dirt path with blue ants and stall on the remaining cyan highlight cells.
Mechanics
Level 93 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with an abstract creature portrait scene. The 5-cell top active row plus the 4-row, 5-column source grid makes this a 20-stack working area with no empty white buffer pads at the start, so every tap immediately changes a route. The creature portrait has seven main color families (purple side borders, brown outline, beige highlights, orange blob, yellow cap, blue body, cyan accents) plus the late refill waves, and the player has to keep all of those routes staged at once. The 5-cell active row is the queue that pre-holds the brown 14, beige 30, purple 1, brown 36, and orange 32 from the start, and the 4-row, 5-column source grid underneath it acts as the supply that refills the active row as stacks are sent. Compared to Level 92's face portrait, this creature board has a much larger blue body region and a wider 5-column source grid, which forces the player to drain the tiny purple 1 opener before the two blue 50 waves in source row 1 are allowed onto the dirt path.

Frequently Asked Questions

  • What is the safest first move in Colony Flow Level 93?

    The safest opener is the purple 1 stack in the third cell of the 5-cell active row, then the brown 14 stack in the first cell, then the beige 30 stack in the second cell, then the brown 36 stack in the fourth cell, then the orange 32 stack in the fifth cell. This dispatches the purple, brown, beige, brown, and orange ants up the dirt path in that order and clears the purple borders, the brown outline, the beige highlights, and the orange blob together before the blue 50 in source row 1 or the yellow 21 cap refill in source row 2 is allowed onto the dirt path.

  • Why does the blue 50 stack jam the route in Colony Flow Level 93?

    The blue 50 stack in source row 1 column 1 is the first of two stacks that can clear the large blue water body in the center of the creature portrait, and the body is the largest color region in the picture. Blue ants use the same dirt path as the purple 1, brown 14, beige 30, brown 36, and orange 32 ants, so a premature blue click sends blue ants across the purple borders that purple still has to clear, they stall on the remaining water cells, the second blue 50 plus the cyan 30 and cyan 45 stacks waiting in source row 1 cannot reach the rest of the body, and the yellow and cyan refill waves that have to rise from source rows 2 and 3 get stranded behind active purple and brown ants on the dirt path.

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