Colony Flow! level guide
Colony Flow! Level 95 Walkthrough
Colony Flow Level 95 is a boy-character board where the green frame, gray visor, yellow cap, and brown counter panels all queue through one trail, so the green 15 opener has to clear before the brown 8 counter accent is touched.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Colony Flow! Level 95 — Full Solution
- Tap the green 15 stack in the first cell of the 5-cell active row. Green ants walk the dirt path up to the green rectangular frame and the green vine decorations, and the green frame cells closest to the ant hole start clearing in the first beat. Wait for the first green ants to clear the bottom edge of the art before tapping the next stack. Do not tap the gray 22, red 29, or any source row stack yet.
- Tap the gray 22 stack in the second cell of the active row. Gray ants walk the same dirt path and start clearing the gray grid-pattern visor over the eyes. Green and gray share the path, so leave one beat between them so the green frame is mostly cleared before the gray visor starts clearing. Do not tap the red 29 or any source row stack yet.
- Tap the red 29 stack in the third cell of the active row. Red ants walk the dirt path and start clearing the red accent cells inside the cap. Gray and red share the path, so leave one beat between the gray wave and the red wave so the gray visor is at least half-cleared before the red accents start clearing. Do not tap any source row stack yet.
- Tap the red 30 stack in the first cell of source row 1 as it rises into the active row, then the yellow 30 in the second cell, then the white 30 in the third cell, then the blue 30 in the fourth cell. Red ants clear the rest of the red accent cells, yellow ants start clearing the yellow cap stripes, white ants start clearing the white face cells, and blue ants start clearing the blue cap stripes. Leave one beat between each wave so the red accents are mostly cleared before the yellow and blue cap stripes start clearing. Do not tap any source row 2 stack yet.
- Tap the yellow 30 stack in the first cell of source row 2, then the yellow 30 in the second cell, then the brown 8 in the third cell, then the yellow 30 in the fourth cell, as each one rises into the active row. Yellow ants clear the last yellow cap stripes, and brown ants clear the two brown wooden counter panels. Yellow and brown share the path, so leave one beat between each wave so the white face is mostly cleared before the brown counter panels start clearing. Do not tap any source row 3 stack yet.
- Tap the green 30 stack in the first cell of source row 3, then the green 32 in the second cell, then the green 36 in the third cell, then the green 30 in the fourth cell, as each one rises into the active row. Green ants clear the last green frame and vine cells. The late refill waves that rise into the two empty white buffer pads finish the white balance-scale connector and the last gray mouth cells. The boy-character portrait is complete once the last matching cube is routed off the board and the level banner appears.
Colors in this level:
Green, Gray, Red, Yellow, White, Blue, Brown
Common Mistakes to Avoid
- Firing the brown 8 stack in source row 2 before the green 15, gray 22, and red 29 active row waves have cleared the perimeter of the boy-character portrait, which sends brown ants across the white face that white still has to clear and stalls them on the remaining counter panel cells, blocking the late brown refill waves that need to clear the two wooden 60 panels.
- Tapping the blue 30 stack in source row 1 while yellow ants are still walking the dirt path up to the yellow cap stripes, which strands blue ants on the remaining blue cap cells and blocks the late blue refill waves that need to clear the rest of the blue stripes.
- Letting the white 30 stack in source row 1 rise into the active row before the gray visor is at least half-cleared, which strands white ants on the remaining white face cells and blocks the late white refill waves that need to rise into the empty buffer pads.
Quick Tips for Colony Flow! Level 95 (spoiler-free)
- Tap the green 15, gray 22, and red 29 in that order from the active row before you touch any source row stack. The green frame, the gray visor, and the red cap accents are the three highest-traffic color regions on the boy-character portrait, and they have to clear together before the brown 8 in source row 2 or the blue 30 cap refill in source row 1 is allowed onto the dirt path.
- Treat the active row as the opener queue and the 3-row, 4-column source grid as the supply. The active row has two empty white buffer pads in cells 4 and 5 at the start, so two rising refills can stage at once. Tap the red 30, yellow 30, white 30, and blue 30 in source row 1 only after the three active row waves have cleared, and tap the yellow 30, yellow 30, brown 8, and yellow 30 in source row 2 only after source row 1 has cleared.
- Save the brown 8 stack in source row 2 column 3 for the late game. The brown counter panels are the smallest color region in the art, and brown ants use the same dirt path as the white face ants, so a premature brown 8 click strands brown ants on the remaining counter panel cells and blocks the late brown refill waves that need to clear the two wooden 60 panels.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art boy-character portrait: a green rectangular frame wrapping the silhouette, a blue-and-yellow striped cap across the top, a white face with a gray grid-pattern visor over the eyes and a gray barred mouth cell below, two brown wooden counter panels on the lower torso showing 60 and 60 with a white balance-scale connector between them, and green vine decorations on the left and right edges of the art. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 4-column source grid. The 5-cell top active row opens as green 15, gray 22, red 29, empty white buffer pad, empty white buffer pad. Source row 1 reads red 30, yellow 30, white 30, blue 30. Source row 2 reads yellow 30, yellow 30, brown 8, yellow 30. Source row 3 reads green 30, green 32, green 36, green 30.
- Goal
- Green cubes from the green 15 in the active row, the green 30, green 32, green 36, and green 30 in source row 3, plus the late green refills must clear the green rectangular frame and the green vine decorations. Gray cubes from the gray 22 in the active row plus the late gray refills must clear the gray grid-pattern visor and the gray barred mouth cell. Red cubes from the red 29 in the active row, the red 30 stacks in source row 1, plus the late red refills must clear the red accent cells inside the cap. Yellow cubes from the yellow 30 stacks in source rows 1 and 2 plus the late yellow refills must clear the yellow stripes on the cap. White cubes from the white 30 in source row 1 plus the late white refills must clear the white face cells and the white balance-scale connector. Blue cubes from the blue 30 in source row 1 plus the late blue refills must clear the blue stripes on the cap. Brown cubes from the brown 8 in source row 2 plus the late brown refills must clear the two brown wooden counter panels.
- Opening
- The board starts with the green 15 stack in the first cell of the 5-cell active row. Green 15 is the smallest numbered stack in the active row and the green rectangular frame is the first color region the ant trail reaches from the ant hole, so opening with green 15 dispatches green ants up the dirt path in the first beat and the green frame cells closest to the ant hole start clearing immediately. The second confirmed tap is the gray 22 stack in the second cell, which sends gray ants up the same dirt path and starts clearing the gray grid-pattern visor. The third confirmed tap is the red 29 stack in the third cell, which sends red ants up the dirt path and starts clearing the red accent cells inside the cap. The two empty white buffer pads in cells 4 and 5 are kept open so the twelve source row stacks can rise into the active row as the three initial stacks are drained.
- Danger Zone
- The first real trap is the brown 8 stack in the third cell of source row 2. The two brown wooden counter panels are the smallest color region in the picture, and if the player taps the brown 8 before the green 15, gray 22, and red 29 active row waves have cleared the perimeter of the boy-character portrait, brown ants use the same dirt path as the white ants that still have to clear the face and they stall on the remaining counter panel cells, blocking the late brown refill waves. The other trap is firing the blue 30 stack in source row 1 while yellow ants are still walking the dirt path up to the yellow cap stripes, because blue ants use the same dirt path as the yellow ants and a premature blue click strands blue ants on the remaining blue cap cells. Tapping the white 30 in source row 1 column 3 before the gray visor is at least half-cleared is also bad, because white ants share the dirt path with gray ants and stall on the remaining white face cells.
- Mechanics
- Level 95 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a boy-character portrait scene. The 5-cell top active row plus the 3-row, 4-column source grid makes this a 15-stack working area with two empty white buffer pads in the active row from the start, so the player can stage two rising refills at a time. The boy-character pixel art has seven main color families (green frame and vines, gray visor and mouth, red accents, yellow cap stripes, white face, blue cap stripes, brown counter panels) plus the late refill waves, and the player has to keep all of those routes staged at once. Compared to Level 94's rainbow-and-skull scene, this boy-character board adds two empty buffer pads in the active row and a brown 8 counter-panel accent that has to wait until the green frame and gray visor are mostly cleared.
Frequently Asked Questions
Which stack should I lead with in Colony Flow Level 95?
Lead with the green 15 stack in the first cell of the 5-cell active row, then the gray 22 stack in the second cell, then the red 29 stack in the third cell. This dispatches the green, gray, and red ants up the dirt path in that order and clears the green frame, the gray visor, and the red cap accents together before the brown 8 in source row 2 or the blue 30 cap refill in source row 1 is allowed onto the dirt path. Tap the red 30, yellow 30, white 30, and blue 30 in source row 1 only after the three active row waves have cleared.
Why should I hold the brown 8 stack in Colony Flow Level 95?
The brown 8 stack in source row 2 column 3 is the only stack on the board that can clear the two brown wooden counter panels showing 60 and 60, and those panels only clear cleanly while the white face is clearing. If brown ants are sent before the green 15, gray 22, and red 29 active row waves have at least started clearing their color regions, they stall on the remaining counter panel cells, the late brown refill waves waiting in the active queue cannot reach the rest of the panels, and the white 30 face wave from source row 1 gets stranded behind active green and gray ants on the dirt path.