Magic Sort level guide

Magic Sort Level 309 Walkthrough

hard Target: 52 moves 9 colors

Magic Sort Level 309 is a three-tier, fifteen-bottle cork-release finale where the entire run is gated by six identical dark-red wooden cork caps — three on the top row (T1, T2, T3), two on the middle row (M1, M2), and one on the bottom row (B1). The four starting empties (T4, M3, M4, M5) are the only buffers on the board until the corks start popping, and the two yellow-over-pink mixers at T5 and B3 are the only two-color flasks. Crack the three top-row corks first to free three top-row slots, harvest the six released cork colors into the four bottom empties, then pop the two middle-row corks and the one bottom-row cork in that order so every released color lands on a prepared lane and all fifteen bottles end on a single color with no cork caps and no mixed segments left.

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How to Solve Magic Sort Level 309 — Full Solution

  1. Tap the four starting empties (T4, M3, M4, M5) as scratch flasks, then pour the top segment of one top-row corked red bottle (start with T1) to crack its dark-red cork cap and drop the hidden color underneath into the top-row, col-1 slot.
  2. Repeat the same pour-and-route pattern on T2 and T3 in turn so all three top-row corks pop and three new colors enter the top tier, routing each released color onto a matching top in the top row or into a bottom-row empty if no match exists yet.
  3. With the three top-row corks cracked, split the T5 yellow-over-pink mixer top-first — pour the yellow segment into one of the bottom empties, then pour the now-exposed pink segment onto the matching pink base at B5 to start a pink lane, and walk the yellow from the bottom empty onto the matching yellow base at B2 to bank a yellow lane.
  4. Pour the top segment of a middle-row corked red bottle (M1) to crack its dark-red cork cap and drop the hidden color into the middle-row, col-1 slot, route the released color onto a matching top in the middle or top row or into a clean bottom-row empty, and repeat the same pour-and-route pattern on M2 to crack the last middle-row cork.
  5. Split the B3 yellow-over-pink mixer top-first — pour the yellow segment onto the banked yellow lane at B2, then pour the now-exposed pink segment onto the banked pink lane at B5 so B3 collapses into a clean empty.
  6. Pour the top segment of the bottom-row, col-1 corked red bottle (B1) to crack its dark-red cork cap and drop the hidden color into the bottom-row, col-1 slot — this is the last cork, so route the released color onto a clean home bottle or buffer immediately.
  7. Recover an empty every time a bottle clears, and use the recovered slot to keep untangling the remaining mixers — pour the orange top of B4 onto a clean orange buffer or onto the banked lanes so B4 collapses into a clean empty.
  8. Top off yellow, pink, orange, and the six released cork colors so all fifteen bottles end on a single color with no cork caps and no mixed segments left.

Colors in this level:

Red, Yellow, Pink, Orange, Green, Blue, Purple, Brown, Cyan

Common Mistakes to Avoid

  • Pouring a released cork color onto a non-matching target in one of the four starting empties, which strands that color and burns a buffer the rest of the run cannot afford to lose.
  • Splitting the T5 or B3 yellow-over-pink mixer bottom-first (pink into the yellow buffer or yellow onto the pink base), which locks the buffer on a two-color stack and leaves no clean home for the released cork colors.
  • Touching the bottom-row, col-1 cork at B1 before the bottom-row mixers at B2, B3, B4 and B5 are sorted, which strands B1's released color with nowhere clean to land.
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Quick Tips for Magic Sort Level 309 (spoiler-free)

  • Keep all four starting empties (T4, M3, M4, M5) single-color or fully empty until the corks start popping, or the released cork colors have no clean home.
  • Crack the three top-row corks (T1, T2, T3) first to free three new top-row buffers — every cracked cork converts one locked position into a working bottle.
  • Split the T5 and B3 yellow-over-pink mixers top-first (yellow into the yellow lane at B2, pink onto the pink lane at B5) so neither buffer locks on a two-color stack.
Board notes 5 details
Layout
A three-tier, five-column board of fifteen bottle positions with no locks, wraps, boxes or magic bottles. Every obstacle is one of six identical small dark-red wooden cork caps perched on the lip. The top row is three cork-locked single-color red bottles (T1, T2, T3), one empty transparent flask at T4, and one two-color mixer at T5 holding a yellow segment on top of a pink segment. The middle row is two more cork-locked red bottles (M1, M2) plus three starting empty flasks at M3, M4 and M5. The bottom row is one last cork-locked red bottle at B1, a single-color yellow at B2, another two-color yellow-on-pink mixer at B3, a single-color orange at B4, and a single-color pink at B5. The six corked red bottles plus the two yellow-over-pink mixers at T5 and B3 are the dominant visual on the board, and the four starting empties (T4, M3, M4, M5) are the entire workshop.
Goal
Crack the six dark-red cork caps (T1, T2, T3, M1, M2, B1) in the right order, harvest the six hidden colors that drop out of each corked bottle into its own slot, then sort the released colors together with the visible yellow, pink and orange mixers so all fifteen bottles end on a single color with no mixed segments and no cork caps left. The first real unlock is popping one of the top-row corks (T1, T2 or T3) — the moment a cork is cracked, its slot becomes a real pourable bottle and the hidden color underneath enters the sort. Pop the three top-row corks first, then the two middle-row corks, then the one bottom-row cork, and route every released color onto a clean home bottle or buffer so the released colors have a destination at every step.
Opening
Tap the four starting empties (T4, M3, M4, M5) as scratch flasks. Pour the top segment of any accessible corked red bottle (start with T1, T2 or T3) to crack its dark-red cork cap and drop the hidden color underneath into the top-row slot. Pour the released color from the just-popped cork onto a matching top in the same row, or into a bottom-row empty if no match exists yet, so the released color has a clean destination. Once the first cork is cracked, repeat the same pour-and-route pattern on the next corked red bottle in the top row (T2, then T3) so all three top-row corks pop and three new colors enter the top tier. Use the freed top-row slots as new buffers once each cork pops, because every cracked cork converts one locked position into a working bottle.
Danger Zone
The four starting empties (T4, M3, M4, M5) are the only buffers on the board until the corks start popping, so pouring a released color onto a non-matching target strands that color and burns a buffer you cannot afford to lose. The two yellow-over-pink mixers at T5 and B3 are the trickiest openers because the yellow and pink segments are stacked — pour yellow into a buffer that already holds pink, or pink into a buffer that already holds yellow, and the buffer locks on a two-color stack. The bottom-row, col-1 cork at B1 is the last cork to crack on the bottom half of the board, so do not waste a buffer on B1's hidden color until the bottom-row mixers at B2, B3, B4 and B5 are sorted first, or the released color has nowhere clean to land. The four starting empties must stay single-color (or fully empty) — if any one of them becomes a two-color stack, the rest of the run is dead because the released cork colors have no clean home.
Mechanics
A six-cork release finale on a three-tier 15-bottle board with no boxes, no magic bottles, no wraps and no frozen tiles — every obstacle is a dark-red wooden cork cap. The chokepoint is cork order: pop the three top-row corks (T1, T2, T3) first to free three top-row slots, then pop the two middle-row corks (M1, M2) using colors routed from the top, then pop the bottom-row, col-1 cork (B1) last so the released colors have somewhere to land at every step. After every cork pops, route the released hidden color onto a clean home bottle or buffer, then walk the matching color back onto its base so all fifteen bottles end on a single color with no cork caps and no mixed segments left.

Frequently Asked Questions

  • How do you start Magic Sort Level 309 with four empties and six corked red bottles?

    Tap the four starting empties (T4, M3, M4, M5) as scratch flasks, then pour the top segment of one top-row corked red bottle (start with T1) to crack its dark-red cork cap and drop the hidden color underneath into the top-row, col-1 slot. Route that released color onto a matching top in the same row or into a bottom-row empty, then repeat the same pour-and-route pattern on T2 and T3 so all three top-row corks pop and three new colors enter the top tier.

  • Why is the cork order top-row first in Level 309?

    The three top-row corks (T1, T2, T3) sit in the same row as the only two-color mixer (T5) and the only top-row empty (T4), so popping them first converts three locked positions into three working buffers. Those three new buffers are what make the middle-row corks (M1, M2) and the bottom-row cork (B1) solvable — without them, the six released cork colors have nowhere clean to land.

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