Magic Sort level guide
Magic Sort Level 349 Walkthrough
Magic Sort Level 349 is a three-tier, eleven-bottle release-and-route board with two super-magic bottles (a pink-wrapped one at T0 above the middle row and a blue-wrapped one at B0 below it) bracketing five two-segment mixers in the middle row M1-M5. Bank the pink top from M1 first so the pink lane has a home, peel the M3 yellow-over-purple mixer with the orange marker next so the yellow and purple lanes both park, then crack the pink super-magic bottle at T0 and the blue super-magic bottle at B0 in the order that matches the colors the board already has visible, and route every revealed super-magic color plus the M1 white, M2 red+yellow, M4 blue+red and M5 pink+purple bases through the freed T0, M1-M5 and B0 cells so the board ends with seven full single-color bottles plus four empty positions.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Magic Sort Level 349 — Full Solution
- Tap the M1 pink-over-white mixer first — pour the pink top onto a freed T0 or B0 super-magic slot so the pink top parks on a clean receiver, then pour the M1 now-exposed white top onto a different freed cell so M1 collapses to a white base and the pink lane begins to bank.
- Tap the M3 yellow-over-purple mixer (the only middle bottle wearing the small orange marker/flag) next — pour the yellow top onto a freed cell, then pour the M3 now-exposed purple top onto the freed cell where the pink top was parked so the yellow and purple lanes both have a home.
- Pour the M2 red-over-yellow mixer top-first — pour the red top onto a matching red destination, then pour the now-exposed yellow top onto a freed cell — so the red lane begins to bank and M2 collapses to a working yellow base.
- Crack the pink super-magic bottle at T0 by pouring a matching top color from the middle row onto it so the pink wrap falls away and a single-color flask drops into T0, then crack the blue super-magic bottle at B0 the same way so both super-magic wraps are gone and the top and bottom rows are revealed.
- Pour the M4 blue-over-red mixer top-first — pour the blue top onto a matching blue destination, then pour the now-exposed red top onto the parked red lane — so the red lane grows and M4 collapses to a working empty.
- Pour the M5 pink-over-purple mixer top-first — pour the pink top onto the parked pink lane, then pour the now-exposed purple top onto the parked purple lane — so both lanes grow and M5 collapses to a working empty.
- Walk the M1 white base, the M2 yellow base and the M4 and M5 freed empties through the freed T0, B0 and any other freed cells so the four freed cells form a clean single-color working set, and walk the two revealed super-magic colors through the same set.
- Top off the seven colors (pink, white, red, yellow, purple, blue plus the two super-magic reveals) so every bottle finishes on a single color and the board ends with seven full single-color lanes plus four empty positions.
Colors in this level:
Pink, White, Red, Yellow, Purple, Blue, Orange, Green, Cyan, Brown
Common Mistakes to Avoid
- Pouring a non-matching color onto either of the two super-magic bottles at T0 or B0, which still breaks the wrap but strands the wrong color on top of the revealed flask and costs an extra pour to clear before the flask can join the sort.
- Burning any freed top, middle or bottom cell on a mismatched pour before a pink, yellow, purple or red lane exists, which strands the very first home on the board and stalls the rest of the run.
- Pouring the M3 yellow top into a freed cell that already holds another color, which leaves yellow with no other receiver in the middle row and prevents the M3 yellow-over-purple mixer from collapsing.
Quick Tips for Magic Sort Level 349 (spoiler-free)
- Bank the pink top from the M1 pink-over-white mixer onto a freed T0 or B0 super-magic slot first so the pink lane has a home before any wrap pops, then pour the M1 exposed white top onto a different freed cell so the white tail is separated from the pink top.
- Peel the M3 yellow-over-purple mixer (the only middle bottle wearing the small orange marker/flag) second so the yellow and purple lanes both park before the purple base strands, and never pour the M3 yellow top into a freed cell that already holds another color.
- Crack the pink super-magic bottle at T0 and the blue super-magic bottle at B0 in the order that matches the colors the board already has visible, and save the wrap whose revealed color needs a freed-cell pour for last so the matching pour is always ready.
Board notes 5 details
- Layout
- A three-tier, eleven-bottle board with no locks, boxes, corks, frozen tiles, star markers or paint cans. The top row holds one super-magic bottle (T0) — a small stout pink-wrapped flask with a small character/mascot perched on the front of the pink wrap and a short wooden frame surrounding it, sealed until any color segment is poured onto the wrap. The middle row is five standard bottles — M1 = pink-over-white two-segment mixer, M2 = red-over-yellow two-segment mixer, M3 = yellow-over-purple two-segment mixer (the only middle bottle wearing a small orange marker/flag on its neck), M4 = blue-over-red two-segment mixer, and M5 = pink-over-purple two-segment mixer. The bottom row holds one super-magic bottle (B0) — a small stout blue-wrapped flask with a small character/mascot perched on the front of the blue wrap and a short wooden frame surrounding it, sealed until any color segment is poured onto the wrap. There are exactly zero starting empties, the two super-magic bottles at T0 and B0 are the only special tile on the board at start, and there are no frozen, magic, star, paint, scroll-wrap or corked bottles visible. The most visually dominant feature is the symmetric pair of pink and blue super-magic bottles bracketing the five standard bottles from above and below, and the second most dominant feature is the M3 yellow-over-purple two-segment mixer with the small orange marker/flag, which is the only middle bottle wearing a marker of any kind.
- Goal
- This is a three-tier, eleven-bottle release-and-route board that wraps the entire sort around two super-magic bottles at T0 and B0 plus the five two-segment mixers in the middle row M1-M5. The work is to crack the two super-magic wraps by pouring the right top color into each so the pink and blue wraps fall away and the underlying single-color bottles drop into play, then route every revealed super-magic color plus the five middle mixers through the freed top, middle and bottom cells until every bottle ends on a single color. The first real unlock is opening one of the two super-magic bottles early with a top color that already has a clean receiver, because each wrap that cracks releases a new working bottle and a new color into the sort, and once any wrap is open the player can route the revealed color into the freed cell. The end state is seven full single-color bottles plus four empty positions, with the two super-magic bottles emptied and four of the eleven cells left as the leftover empties.
- Opening
- Tap the M1 pink-over-white mixer first — pour the pink top onto a freed T0 or B0 super-magic slot so the pink top parks on a clean receiver, then pour the M1 now-exposed white top onto a different freed cell so M1 collapses to a white base and the pink lane begins to bank. Tap the M3 yellow-over-purple mixer (the only middle bottle wearing the small orange marker/flag) next — pour the yellow top onto a freed cell, then pour the M3 now-exposed purple top onto the freed cell where the pink top was parked so the yellow and purple lanes both have a home. Pour the M2 red-over-yellow mixer top-first — pour the red top onto a matching red destination, then pour the now-exposed yellow top onto a freed cell — so the red lane begins to bank and M2 collapses to a working yellow base. Crack the pink super-magic bottle at T0 by pouring a matching top color from the middle row onto it so the pink wrap falls away and a single-color flask drops into T0, then crack the blue super-magic bottle at B0 the same way so both super-magic wraps are gone and the top and bottom rows are revealed.
- Danger Zone
- Pouring a non-matching color onto either of the two super-magic bottles at T0 or B0 still breaks the wrap (the wrap pops on any pour) but strands the wrong color on top of the revealed flask, which then needs an extra pour to clear before the flask can join the sort. With zero starting empties, every freed top, middle or bottom cell has to stay single-color — pour two different colors into the same freed cell and the rest of the sort has no buffer to lean on. The M2 red-over-yellow and M4 blue-over-red mixers are the two red-bearing mixers, and the red top has to land on a matching red receiver before the second red base is exposed, or red has no other home in the middle row. The M3 yellow-over-purple mixer is the only middle bottle wearing the small orange marker/flag, and the yellow top has to land on a matching yellow receiver first or the purple tail strands the rest of the run.
- Mechanics
- A three-tier, eleven-bottle release-and-route board whose only special tile type is the two super-magic bottles at T0 (pink wrap) and B0 (blue wrap), each a small stout flask hidden by a colored wrap with a small character/mascot on the front and a short wooden frame around it, sealed until any color segment is poured onto the wrap, at which point the wrap falls away and a hidden single-color flask drops into the slot. The chokepoint is wrap order plus buffer discipline: bank the pink top from M1 first so the pink lane has a home, peel the M3 yellow-over-purple mixer with the small orange marker next so the yellow and purple lanes both park, then crack the pink super-magic bottle at T0 and the blue super-magic bottle at B0 in the order that matches the colors the board already has visible, and route every revealed super-magic color plus the M1 white, M2 red+yellow, M4 blue+red and M5 pink+purple bases through the freed T0, M1-M5 and B0 cells so the board ends on seven full single-color bottles plus four empty positions.
Frequently Asked Questions
What is the first pour in Magic Sort Level 349?
Tap the M1 pink-over-white mixer first — pour the pink top onto a freed T0 or B0 super-magic slot so the pink top parks on a clean receiver, then pour the M1 now-exposed white top onto a different freed cell so M1 collapses to a white base and the pink lane begins to bank. The pink top has no other home on the board, so it has to be parked on a freed super-magic slot before any wrap pops.
How do the two super-magic bottles at T0 and B0 work in Magic Sort Level 349?
Each of the two super-magic bottles (a pink wrap at T0 above the middle row and a blue wrap at B0 below it) is a small stout flask hidden by a colored wrap with a small character/mascot on the front and a short wooden frame around it, sealed until any color segment is poured onto the wrap, at which point the wrap falls away and a hidden single-color flask drops into the slot. The wraps do not require a specific matching color to crack, but pouring a non-matching color strands the wrong color on top of the revealed flask, which costs an extra pour to clear, so crack the wrap whose revealed color already has a matching top on the board first and save the wrap whose revealed color needs a freed-cell pour for last.