Magic Sort level guide

Magic Sort Level 348 Walkthrough

medium Target: 32 moves 10 colors

Magic Sort Level 348 is a three-tier, fourteen-bottle release-and-route board with two starting empties in the top row and four red scroll-wrapped magic flasks in the bottom row. Bank orange at T2 and red at T4 first by pouring the matching tops from the T1 orange-over-green and T5 red-over-green mixers, collapse the M2 pink-over-orange mixer onto the M1 pink single so M2 joins the sort, then unwrap the four red wraps in the order that matches the colors the board already has visible, and route every revealed color plus the M3 orange, M4 green and M5 gray singles through the freed T1, T5, M2 and the unwrapped B1-B4 cells so the board ends with ten full single-color bottles plus four empty positions.

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How to Solve Magic Sort Level 348 — Full Solution

  1. Pour the orange top of the T1 orange-over-green mixer into the T2 starting empty so T2 becomes a clean orange buffer and T1 collapses to a green base, then pour the red top of the T5 red-over-green mixer into the T4 starting empty so T4 becomes a clean red buffer and T5 collapses to a green base.
  2. Pour the pink top of the M2 pink-over-orange mixer onto the M1 pink single so M1 grows into a fuller pink lane and M2 collapses to an orange base, then pour the M2 now-exposed orange top onto the parked orange at T2 so the orange lane in T2 grows and M2 collapses into a working empty.
  3. Pour the T3 purple-over-blue mixer top-first — pour the purple top onto a clean receiver or a freed cell, pour the now-exposed blue top onto a matching blue destination — so T3 collapses into a working empty and the purple and blue lanes are both parked.
  4. Unwrap the leftmost bottom-row red scroll B1 by pouring a matching top color onto it so the red wrap falls away and a new single-color flask drops into the B1 cell, then unwrap B2 the same way, then B3, then B4 so the entire bottom row is revealed and each unwrapped flask joins the sort.
  5. Walk the M3 orange single onto the parked orange at T2, walk the M4 green single through a freed cell, walk the M5 gray single onto a clean destination, and walk the two green bases from T1 and T5 onto the parked green so every middle-row and top-row base is cleared.
  6. Pour the unwrapped B1-B4 colors onto their matching lanes (yellow, cyan, brown and the other revealed color) through the freed T1, T5, M2 and B1-B4 cells, keep every working buffer single-color, and never pour two different colors into the same buffer.
  7. Top off the ten colors (orange, green, purple, blue, red, pink, gray, yellow, cyan, brown) so every bottle finishes on a single color and the board ends with ten full single-color lanes plus four empty positions (the T2 and T4 starting empties plus two emptied scroll flasks).

Colors in this level:

Orange, Green, Purple, Blue, Red, Pink, Gray, Yellow, Cyan, Brown

Common Mistakes to Avoid

  • Pouring a non-matching color onto any of the four red scroll-wrapped magic flasks, which still breaks the wrap but strands the wrong color on top of the revealed flask and costs an extra pour to clear before the flask can join the sort.
  • Burning the T2 or T4 starting empty on a mismatched pour before an orange or a red lane exists, which strands the very first home and stalls the rest of the run.
  • Pouring the M2 pink top into a buffer that already holds another color, which leaves pink with no receiver in the middle row and prevents the M2 pink-over-orange mixer from collapsing.
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Quick Tips for Magic Sort Level 348 (spoiler-free)

  • Pour the orange top of the T1 orange-over-green mixer into the T2 starting empty and the red top of the T5 red-over-green mixer into the T4 starting empty so the only two buffers on the board are spent on the colors with no other home.
  • Collapse the M2 pink-over-orange mixer onto the M1 pink single before the M2 orange base is exposed, then pour the M2 orange onto the parked orange at T2 so M2 joins the sort and the orange lane grows.
  • Unwrap the four red scroll wraps in the order that matches the colors the board already has visible, and save the wraps whose revealed colors need an unwrapped-cell pour for last so the matching pour is always ready.
Board notes 5 details
Layout
A three-tier, fourteen-bottle board with no locks, boxes, corks, frozen tiles, magic flasks, star markers or paint cans. The top row is five bottles — T1 = orange-over-green two-segment mixer (orange top, green base), T2 = clear empty, T3 = purple-over-blue two-segment mixer (purple top, blue base), T4 = clear empty, and T5 = red-over-green two-segment mixer (red top, green base). The middle row is five bottles — M1 = pink single, M2 = pink-over-orange two-segment mixer (pink top, orange base), M3 = orange single, M4 = green single, and M5 = gray single. The bottom row is four short red scroll-wrapped magic flasks — B1, B2, B3 and B4 — each one the same short stout shape, each one hidden by a red scroll wrap with a small brown cap, each one holding a single hidden color that is only revealed when any color is poured onto the wrap. There are exactly two starting empties (T2 and T4), the four red scroll-wrapped magic flasks in the bottom row are the only wrapped tile on the board, and there are no frozen, magic, star, paint or cork tiles. The most visually dominant feature is the unbroken row of four red scroll wraps that fills the entire bottom row, and the second most dominant feature is the pink-orange two-segment mixer at M2, which is the only bottle in the middle row that is not already a clean single.
Goal
This is a three-tier, fourteen-bottle release-and-route board that mixes one wrapped tile type onto a near-tidy middle row. The work is to unwrap all four red scroll-wrapped magic flasks (B1-B4) by pouring the right top color into each so the red wrap falls away and the underlying single color drops into play, then route every revealed color plus the eight already-visible mixers through the two T2 and T4 starting empties until every bottle ends on a single color. The first real unlock is opening one of the four red wraps early with a top color that already has a clean receiver, because each wrap that cracks releases a new working bottle and a new color into the sort, and once any wrap is open the player can route the revealed color into the T2 or T4 starting empty. The end state is ten full single-color bottles (orange, green, purple, blue, red, pink, gray, yellow, cyan, brown) plus four empty positions, with all four red wraps removed and the two T2 plus T4 starting empties plus the two emptied scroll flasks forming the four leftover empties.
Opening
Tap the T2 and T4 starting empties as the first scratch buffers. Pour the orange top of the T1 orange-over-green mixer into the T2 starting empty so T2 becomes a clean orange buffer and T1 collapses to a green base, then pour the red top of the T5 red-over-green mixer into the T4 starting empty so T4 becomes a clean red buffer and T5 collapses to a green base. With T2 parked on orange and T4 parked on red, the two starting empties are spent and the rest of the sort has to route through the freed T1 and T5 cells. Pour the pink top of the M2 pink-over-orange mixer onto the M1 pink single so M1 grows into a fuller pink lane and M2 collapses to an orange base, then pour the M2 now-exposed orange top onto the parked orange at T2 so the orange lane in T2 grows and M2 collapses into a working empty. Unwrap the leftmost bottom-row red scroll B1 by pouring a matching top color onto it so the red wrap falls away and a new single-color flask drops into the B1 cell.
Danger Zone
Pouring a non-matching color onto any of the four red scroll-wrapped magic flasks still breaks the wrap (the wrap pops on any pour) but strands the wrong color on top of the revealed flask, which then needs an extra pour to clear before the flask can join the sort. The two T2 and T4 starting empties are the only true buffers, and burning either empty on a mismatched pour before an orange or a red lane exists strands the very first home and the rest of the run stalls. The M2 pink-over-orange mixer is the only middle-row mix, and the pink top has to land on the M1 pink single before the M2 orange base is exposed, or pink has no other receiver in the middle row. The T1 green base and the T5 green base both share a green color, so once T1 and T5 collapse to their green bases, the player has two working empties but the green count is high and the M4 green single is the only clean home for green, which means the two green bases have to be walked onto M4 one at a time and the freed T1 and T5 cells reused for the next color.
Mechanics
A three-tier, fourteen-bottle release-and-route board with no locks, boxes, corks, frozen tiles, magic flasks, star markers or paint cans. The only special tile type is the four red scroll-wrapped magic flasks at B1-B4 (each short and stout, each hidden by a red scroll wrap with a small brown cap that pops the moment any color is poured in, each releasing a single-color flask underneath that joins the sort). The chokepoint is wrap order plus buffer discipline: bank orange at T2 and red at T4 first by pouring the matching tops from the T1 orange-over-green and T5 red-over-green mixers, collapse the M2 pink-over-orange mixer onto the M1 pink single so M2 joins the sort, then unwrap the four red wraps in the order that matches the colors the board already has visible, and route every revealed color plus the M3 orange, M4 green and M5 gray singles through the freed T1, T5, M2 and the unwrapped B1-B4 cells. The end state is ten full single-color bottles plus four empty positions across the fourteen starting slots, with all four red wraps removed and the two starting empties plus two emptied scroll flasks left as the four leftover empties.

Frequently Asked Questions

  • What is the first pour in Magic Sort Level 348?

    Pour the orange top of the T1 orange-over-green mixer into the T2 starting empty so T2 becomes a clean orange buffer and T1 collapses to a green base, then pour the red top of the T5 red-over-green mixer into the T4 starting empty so T4 becomes a clean red buffer and T5 collapses to a green base. Orange and red have no other home in the top row, so the two starting empties must be spent on them first.

  • How do the four red scroll-wrapped magic flasks work in Magic Sort Level 348?

    Each of the four red scroll wraps in the bottom row is a short stout flask hidden by a red scroll wrap with a small brown cap, and the wrap pops the moment any color is poured in to release a single-color flask underneath that joins the sort. The wraps do not require a specific matching color to crack, but pouring a non-matching color strands the wrong color on top of the revealed flask and costs an extra pour to clear, so crack the wraps whose revealed colors already have matching tops on the board first and save the wraps whose revealed colors need an unwrapped-cell pour for last.

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