Magic Sort level guide
Magic Sort Level 361 Walkthrough
Magic Sort Level 361 is a three-tier, thirteen-position cream-flask release-and-route board with five small cream label flasks scattered across the top, middle and bottom rows plus three visible mixers (T1 green-cyan-cyan, M1 red-orange, B3 red-purple-pink-green). Crack the cream flasks in the right color order so the released single-color bottles land in working slots, then drain T1, M1 and B3 top-first through the cracked flask slots and the single-color starters (T2 blue, M3 green, T5 red, M5 yellow, B1 green), keep every working empty single-color, and top off the nine colors (red, pink, purple, blue, green, cyan, yellow, orange, brown) so the board ends with nine full single-color lanes plus the leftover cream flasks and the leftover M3 starter.
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How to Solve Magic Sort Level 361 — Full Solution
- Pour T5's single red top onto the cream label flask at B2 to crack it — the flask releases a hidden single-color bottle into the B2 slot and B2 becomes a working empty, and the red key is used up.
- Pour M5's single yellow top onto a second cream flask to crack it, so the released yellow lane starts and a second working empty opens.
- Drain the T1 green-cyan-cyan three-segment mixer top-first: pour T1's green top onto the parked green lane at M3, then pour T1's cyan top onto a matching cyan destination, then pour T1's second cyan top onto the same cyan lane, so T1 collapses into a working empty.
- Drain the M1 red-orange two-segment mixer top-first: pour M1's red top onto the cracked B2 working empty so red lands cleanly on the released single-color bottle, then pour M1's orange top onto a matching orange destination, so M1 collapses into a working empty.
- Drain the B3 red-purple-pink-green four-segment mixer top-first: pour B3's red top onto the parked red lane at the cracked B2 working empty, then pour B3's purple top onto a matching purple destination, then pour B3's pink top onto a matching pink destination, then pour B3's green top onto the parked green lane at M3, so B3 collapses into a working empty.
- Crack the remaining cream flasks in the right color order using the parked single-color tops from T1, M1 and B3, so every released single-color bottle lands in a working slot.
- Top off the nine colors (red, pink, purple, blue, green, cyan, yellow, orange, brown) so the board ends with nine full single-color lanes plus the leftover cream flasks and the leftover M3 starter.
Colors in this level:
Red, Pink, Purple, Blue, Green, Cyan, Yellow, Orange, Brown
Common Mistakes to Avoid
- Pouring a wrong color onto any cream label flask, which strands a still-needed color on top of the wrong head and burns the matching-key color.
- Pouring B3's red top onto a non-red destination, which strands red because red has no other home on the board besides the B2 cream flask.
- Letting a cracked flask slot hold two different colors at the same time, which burns the only true working empties and stalls the rest of the run.
Quick Tips for Magic Sort Level 361 (spoiler-free)
- Pour T5's red onto the cream flask at B2 first, since B2 is the cream flask that needs red and red has no other home on the board.
- Drain B3's red top onto the cracked B2 working empty first so red lands cleanly on the released single-color bottle before any other color is moved.
- Keep the cracked flask slots single-color and clear any multi-color buffer onto a real stack before reusing it for a different color.
Board notes 5 details
- Layout
- Three tiers, thirteen bottle positions, no corks, wraps, boxes or magic bottles. The top row is five elements — T1 = green-cyan-cyan three-segment mixer, T2 = blue one-segment, T3 = small cream label flask, T4 = small cream label flask, and T5 = red one-segment. The middle row is five elements — M1 = red-orange two-segment mixer, M2 = small cream label flask, M3 = green one-segment (short), M4 = small cream label flask, and M5 = yellow one-segment. The bottom row is three elements — B1 = green one-segment, B2 = small cream label flask, and B3 = red-purple-pink-green four-segment mixer. The five small cream label flasks are the only special tiles on the board and are pre-placed across the top, middle and bottom rows. The most visually dominant starter is the B3 red-purple-pink-green four-segment mixer, because B3 is the only bottle in the bottom row that holds four segments and the only bottle that stacks red and purple together.
- Goal
- Crack the five cream label flasks in the right order to release their hidden single-color contents, then route every color from the three visible mixers (T1 green-cyan-cyan, M1 red-orange, B3 red-purple-pink-green) plus the released contents into single-color lanes through the cracked flask slots. The chokepoint is the cream-flask crack order: each cream flask needs the matching color poured onto its label to release its hidden single-color, and a wrong-color pour strands a still-needed color on top of the wrong head. The second chokepoint is the B3 red-purple-pink-green mixer: red and purple both repeat on the board, so B3's top has to land on a matching destination before B3's middle is touched, or purple strands across the bottom row.
- Opening
- Pour T5's single red top onto the cream label flask at B2 to crack it — the flask releases a hidden single-color bottle into the B2 slot and B2 becomes a working empty. Then pour M5's single yellow top onto a cream flask to crack a second one, so the released yellow lane starts. With two cracked flask slots plus T2 (blue) and M3 (green) as single-color starters, peel the T1 green-cyan-cyan mixer top-first: pour T1's green top onto the parked green lane at M3, then pour T1's cyan top onto a matching cyan destination, then pour T1's second cyan top onto the same cyan lane, so T1 collapses into a working empty.
- Danger Zone
- Pouring a wrong color onto any cream label flask strands a still-needed color on top of the wrong head, because the flask only cracks when the matching color is poured onto the label. The second trap is over-pouring the B3 red-purple-pink-green mixer into a non-matching destination: B3's red top has to land on a red destination first, or red has no other home on the board and the rest of the run stalls. The third trap is using the cracked flask slots as multi-color buffers: the cracked flask slots are the only true working empties, so each must stay single-color, and a buffer that holds pink cannot also receive red or purple without a clear-out pour in between.
- Mechanics
- A three-tier, thirteen-position cream-flask release-and-route board with no corks, wraps, boxes or magic bottles. The only special tiles are the five small cream 'milk-bottle' label flasks that need their matching color poured onto the label to crack and release a hidden single-color bottle. The chokepoint is cream-flask crack order plus B3 mixer discipline: crack the cream flasks in the right color order so every released single-color lands in a working slot, then drain T1, M1 and B3 top-first through the cracked flask slots and the single-color starters, keep every working empty single-color, and top off the nine colors so the board ends with nine full single-color lanes plus the leftover cream flasks and the leftover M3 starter.
Frequently Asked Questions
What do the small cream label flasks do in Magic Sort Level 361, and how do they crack?
Each small cream label flask is a release tile that needs the matching color poured onto its label to crack. When the matching color is poured, the flask releases a hidden single-color bottle into the same slot and the slot becomes a working empty. The flask only cracks on the matching color, so a wrong-color pour strands a still-needed color on top of the wrong head and the matching-key color is wasted.
Why does the B3 red-purple-pink-green mixer have to be drained last in Magic Sort Level 361?
B3 is the only bottle in the bottom row that holds four segments and the only bottle that stacks red and purple together, so B3's red top has to land on a parked red lane (the cracked B2 working empty) before B3's purple top is touched. Pouring B3's red top onto a non-red destination strands red because red has no other home on the board besides the B2 cream flask, and the rest of the run stalls.