Magic Sort level guide
Magic Sort Level 364 Walkthrough
Magic Sort Level 364 is a hard three-tier, fifteen-bottle cork-and-magic sort board with two tall white corked flasks at T1 and T5 (each sealed by a small red/pink cork that needs a matching key pour to pop and reveal a hidden color), one small dark magic flask parked in the top-right slot as the only true overflow, two 4-color mixers in the top row (T2 red-green-blue-purple, T4 blue-red-green-yellow), two 4-color mixers in the bottom row (B4 and B5 both red-blue-pink-green) and three small starters in between (B1 yellow with a small key icon, B2 red, B3 long brown). Pour M1's and M4's orange tops into the freed B2 working empty first to bank a clean orange lane, pop T1 and T5 in one quick wave using key colors from safely parked lanes, drain T2 and T4 top-first through the freed cork slots plus the magic flask, drain B4 and B5 as a paired red-blue-pink-green pair so the shared colors stack into single lanes, and top off the eight colors (red, green, blue, purple, yellow, orange, pink, brown) so the board closes on eight full single-color lanes plus seven cleared working slots.
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How to Solve Magic Sort Level 364 — Full Solution
- Pour B2's red onto the M5 blue single so M5 grows into a red-over-blue working stack and B2 collapses into a clean working empty, then pour M1's orange top into the freed B2 working empty so B2 starts a clean orange lane and M1 collapses to its base color.
- Pour M4's orange top onto the parked orange at B2 so B2 grows into a fuller orange lane and M4 collapses to its base color, then walk the M1 and M4 now-exposed base colors onto each other (or onto a freed cell) to bank a second base color and free up a second working empty.
- Pop the T1 cork by pouring a matching key color from a safely parked working lane (the matching color is already on the board from one of the working slots), so the cork falls away and the revealed hidden color drops into the T1 slot and joins the sort.
- Pop the T5 cork the same way using a second matching key color from a safely parked lane, so both corks are cracked in the same wave and the T5 slot joins the sort alongside T1.
- Drain the T2 red-green-blue-purple four-segment mixer top-first: pour the red top onto a matching red destination, then the green top onto a matching green lane, then the blue top onto a matching blue lane, then the purple base onto a matching purple lane, using the freed T1 or T5 slots plus the magic flask as scratch buffers when no matching top is available yet.
- Drain the T4 blue-red-green-yellow four-segment mixer top-first the same way, sending each exposed top onto a matching parked lane from the previous step, and use the magic flask as a single-color overflow for any non-matching top that surfaces from the two mixers.
- Drain the B4 and B5 red-blue-pink-green four-segment mixers as a paired set: collapse B4's red onto B5's red (or vice versa) to bank a clean 8-layer red lane, then walk each remaining color through the freed T1, T5, T2, T4 and magic flask slots, keeping every working buffer single-color and never pouring a second color into the magic flask.
- Top off the eight colors (red, green, blue, purple, yellow, orange, pink, brown) so every bottle finishes on a single color and the board closes on eight full single-color lanes plus the emptied T1, T5, magic flask, T2, T4, B4 and B5 slots.
Colors in this level:
Red, Green, Blue, Purple, Yellow, Orange, Pink, Brown
Common Mistakes to Avoid
- Pouring a non-matching color onto either T1 or T5, which still breaks the cork but strands the wrong color on top of the revealed bottle and costs an extra pour to clear before the bottle can join the sort.
- Pouring a second color into the dark magic flask, which locks the flask and strands the level's only overflow slot for the rest of the run.
- Draining B4 and B5 one at a time instead of as a paired red-blue-pink-green set, which strands the shared red base because B4 and B5 are the only two bottles on the board that hold red in a free state.
Quick Tips for Magic Sort Level 364 (spoiler-free)
- Pop the two corks in one quick wave using key colors that are already safely parked on working lanes — never pour whatever random top happens to be exposed, because a non-matching pour still breaks the cork but strands the wrong color on top of the revealed bottle and costs an extra pour to clear.
- Use the magic flask as a single-color shuttle for the awkward tail that surfaces from the T2 and T4 four-color mixers, and never pour a second color into the magic flask or it locks and the level loses its only overflow slot.
- Drain B4 and B5 as a paired red-blue-pink-green set, collapsing B4's red onto B5's red (or vice versa) to bank a clean 8-layer red lane and free up the second mixer without spending a working empty on red first.
Board notes 5 details
- Layout
- A three-tier, fifteen-bottle 'Stufe 364 / SCHWER' board whose two most visually dominant features are the pair of tall white corked flasks in the top row corners (T1 and T5, each with a small red/pink cork on top) and a small dark magic flask parked to the right of T5 in the top-right slot. The top row reads T1 = tall white corked flask, T2 = red-green-blue-purple four-segment mixer (red on top, green middle-upper, blue middle-lower, purple base), T3 = short green single, T4 = blue-red-green-yellow four-segment mixer (blue on top, red, green, yellow base), and T5 = tall white corked flask matching T1. The middle row reads M1 = orange-topped two-segment mixer, M2 = short green single, M3 = yellow-topped two-segment mixer, M4 = orange-topped two-segment mixer, and M5 = short blue single. The bottom row reads B1 = short yellow single with a small key/padlock icon, B2 = short red single, B3 = long brown bottle (brown through the whole stack), B4 = red-blue-pink-green four-segment mixer, and B5 = red-blue-pink-green four-segment mixer matching B4. There are no locks, wraps, boxes, paint cans or frozen tiles beyond the two corks and the one magic flask, and the magic flask is the only true overflow tile on the board — it can absorb any single color but is locked the moment a second color is poured into it. There is essentially one clean starting slot (M5 blue is the closest thing to a working empty because it can be poured out into a matching blue destination) and the B1 yellow carries a small key/padlock icon that hints at which corked flask it will eventually help crack.
- Goal
- Pop both tall white corked flasks (T1 and T5) by pouring the matching key color onto each cork so the cork falls away and the hidden color underneath drops into the sort, drain the four 4-color mixers (T2 red-green-blue-purple, T4 blue-red-green-yellow, B4 red-blue-pink-green, B5 red-blue-pink-green) top-first, route every mixed top through the magic flask as a single-color overflow, and top off the eight colors (red, green, blue, purple, yellow, orange, pink, brown) so the board closes on eight full single-color lanes plus the emptied T1 and T5 corked slots, the emptied magic flask, the cleared T2 and T4 mixers, and the cleared B4 and B5 mixers. The chokepoint is cork-key discipline: the two corks need specific key colors to pop, and the magic flask can only absorb one color at a time before it locks, so the first wave has to walk the matching key colors from B1 and B3 (or any safe parked lane) onto T1 and T5 before any other top is moved. The second chokepoint is the T2 and T4 mixers, which both start with a saturated top (red on T2, blue on T4) that has to land on a matching destination before the deeper green, blue, purple and yellow layers surface, or the deeper layers have no home.
- Opening
- Start in the bottom row. Pour B2's red onto the M5 blue single so M5 grows into a red-over-blue working stack and B2 collapses into a clean working empty. Pour M1's orange top into the freed B2 working empty so B2 starts a clean orange lane and M1 collapses to its base color. Pour M4's orange top onto the parked orange at B2 so B2 grows into a fuller orange lane and M4 collapses to its base color, then pour the M1 and M4 now-exposed base colors onto each other (or onto a freed cell) to bank the second base color. With B2 parked on a 2-layer orange lane and the M1 and M4 mixers mostly drained, the player has a clean working empty plus two parked base colors, and the first cork is now crackable. Pop the T1 cork by pouring a matching key color from a safe parked lane (the matching color is already on the board from one of the working slots), then pop the T5 cork the same way. Use the magic flask as the single-color overflow for any non-matching top that surfaces from the four 4-color mixers, and never pour a second color into the magic flask or it locks.
- Danger Zone
- Pouring a non-matching color onto either of the two tall white corks (T1 or T5) still breaks the cork but strands the wrong color on top of the revealed bottle, which then costs an extra pour to clear before the bottle can join the sort — so the two corks have to be cracked using key colors that are already safely parked on working lanes, not using whatever random top happens to be exposed. The magic flask is the only true overflow on the board, and burning it on a mismatched pour before orange, brown or any non-red color is safely parked strands the very first home and the rest of the run stalls. The T2 red-green-blue-purple and T4 blue-red-green-yellow mixers both carry a green base and they both carry a blue somewhere in the middle, so draining T2 first to expose the blue and then draining T4 to expose the matching blue is the only way to keep blue from being stranded across two different mixers with no home. The two B4 and B5 mixers also share the same red-blue-pink-green color combination, so they have to be drained as a pair — collapsing B4's red onto B5's red (or vice versa) is the only way to bank a clean 8-layer red lane and free up the second mixer.
- Mechanics
- A three-tier, fifteen-bottle hard sort board with two special tile types: the two tall white corked flasks at T1 and T5 (each a tall white flask with a small red/pink cork on top that pops the moment a matching key color is poured onto the cap and reveals a hidden color underneath) and the one small dark magic flask parked in the top-right slot (a small dark bottle that can absorb any single color but locks the moment a second color is poured in, used as a one-shot single-color overflow). The chokepoint is cork-key discipline plus magic-flask discipline: pop T1 and T5 in one quick wave using key colors that are already safely parked on working lanes, drain T2 and T4 top-first through the freed cork slots plus the magic flask, drain B4 and B5 as a paired four-color pair so the shared red-blue-pink-green colors stack into single lanes, and top off the eight colors (red, green, blue, purple, yellow, orange, pink, brown) so the board closes on eight full single-color lanes plus the emptied T1, T5, magic flask, T2, T4, B4 and B5 slots.
Frequently Asked Questions
What is the first pour in Magic Sort Level 364?
Pour B2's red onto the M5 blue single so M5 grows into a red-over-blue working stack and B2 collapses into a clean working empty. This banks a free working slot in the bottom row and frees the M1 orange top for the next move, so the orange top has somewhere to land before the M4 orange top surfaces and both orange tops can be collapsed onto the parked B2.
How do the two tall white corked flasks at T1 and T5 work in Magic Sort Level 364?
Each of the two tall white corked flasks at T1 and T5 is sealed by a small red/pink cork on top that pops the moment a matching key color is poured onto the cap, at which point the cork falls away and a hidden color underneath drops into the slot and joins the sort. Pouring a non-matching color onto either cork still breaks the cork but strands the wrong color on top of the revealed bottle, which costs an extra pour to clear, so pop both corks in one quick wave using key colors that are already safely parked on working lanes.
Why does the dark magic flask lock if a second color is poured in?
The dark magic flask parked in the top-right slot is a single-color overflow that can absorb any one color but is locked the moment a second color is poured in, after which it can no longer be used as overflow. Use it only as a single-color shuttle for the awkward tail that surfaces from the T2 and T4 four-color mixers, and never pour a second color into it or the level loses its only overflow slot for the rest of the run.