Magic Sort level guide
Magic Sort Level 370 Walkthrough
Magic Sort Level 370 is a three-tier, ten-bottle release-and-route board with two tall red scroll-wraps bracketing a small yellow-character purple buffer in the middle row, two starting empties on the top row, and three long mixers (B1 pink-red-blue, B2 green-cyan-cyan, B3 orange-purple-gray) in the bottom row. Bank orange at T1 and red at T2 first by pouring the matching tops from the T4 blue-red-orange and T3 red-red mixers, crack the M1 scroll-wrap with the freed T3 red to drop a tall red bottle into the M1 slot, walk the small M2 purple character bottle onto the parked red lane, then crack the M3 scroll-wrap with the parked orange to drop a tall yellow bottle into the M3 slot, drain the B1, B2 and B3 mixers top-first through the freed T3, T4, M1 and M3 slots, and top off the nine colors (red, blue, orange, pink, green, cyan, purple, gray, yellow) so the board ends with nine full single-color lanes plus one leftover empty.
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How to Solve Magic Sort Level 370 — Full Solution
- Pour the orange top of the T4 blue-red-orange mixer into the T1 starting empty so T1 becomes a clean orange buffer and T4 collapses to a 2-segment blue-red stack.
- Pour the red top of the T3 red-red mixer into the T2 starting empty so T2 becomes a clean red buffer and T3 collapses to a single red base.
- Walk the gray base of the B3 orange-purple-gray mixer onto the parked red at T2 to grow the red lane, exposing purple and orange as the new top colors on B3.
- Crack the M1 red scroll-wrap by pouring the freed T3 red onto it so the wrap falls away and a tall red single-color bottle drops into the M1 slot, then walk the small M2 purple character bottle onto the parked red lane at T2 so M2 collapses into a working empty.
- Drain the B1 pink-red-blue mixer top-first through the freed T3 and T4 cells and the new M1 working slot — peel pink onto a matching pink destination, then red onto the parked red lane, then blue onto a matching blue lane so B1 collapses into a working empty.
- Crack the M3 red scroll-wrap by pouring the parked orange from T1 onto it so the wrap falls away and a tall yellow single-color bottle drops into the M3 slot, then route the freed yellow onto a clean destination through the freed T3 or T4 cell.
- Drain the B2 green-on-cyan mixer top-first — pour the green top onto a freed wrap slot or onto a matching green destination, then pour the exposed cyan onto a matching cyan lane — so B2 collapses into a working empty and the rest of the bottom row clears.
- Top off the nine colors (red, blue, orange, pink, green, cyan, purple, gray, yellow) so the board ends with nine full single-color lanes plus one leftover empty, and make sure the last cleared empty is the slot that closes empty.
Colors in this level:
Red, Blue, Orange, Pink, Green, Cyan, Purple, Gray, Yellow
Common Mistakes to Avoid
- Pouring a non-matching color onto either the M1 or M3 red scroll-wrap, which still cracks the wrap but strands the wrong color on top of the revealed bottle and costs an extra pour to clear before the bottle can join the sort.
- Burning the T1 or T2 starting empty on a mismatched pour before an orange or a red lane exists, which strands the very first home and stalls the rest of the run.
- Pouring the small M2 purple character bottle onto the B3 base instead of onto the parked red lane at T2, which strands the only free purple on the board under orange and gray and breaks the B3 collapse.
Quick Tips for Magic Sort Level 370 (spoiler-free)
- Bank orange at T1 and red at T2 first by pouring the matching tops from the T4 blue-red-orange and T3 red-red mixers, because both scroll-wraps pop on any pour and the released red from M1 plus the released yellow from M3 both need a parked lane to land on without stranding a buffer.
- Crack the M1 red scroll-wrap second using the freed T3 red top so the wrap falls away and a tall red bottle drops into the M1 slot, then walk the small M2 purple character bottle onto the parked red lane at T2 before the M3 wrap cracks.
- Drain the B2 green-on-cyan mixer top-first through a freed wrap slot so the only green on the board lands on a clean destination before the cyan base is touched, and never pour two different colors into the same working empty after the wraps crack.
Board notes 5 details
- Layout
- A three-tier, ten-bottle board (four top, three middle, three bottom) with two tall red scroll-wrap structures bracketing a small character bottle in the middle row, and the heaviest work sitting in the bottom row. The top row opens with T1 and T2 as empty flasks, then a 2-segment red-red mixer at T3, and a 3-segment blue-red-orange mixer at T4 (orange on top, red in the middle, blue at the base). The middle row is the puzzle's special zone: M1 is a tall red scroll-wrap structure (4-segment capacity, hidden bottle under a red scroll with a small yellow cap on top), M2 is a small purple bottle topped with a yellow character figure (a single-color buffer that pours like a regular flask), and M3 is a second tall red scroll-wrap structure matching the M1 shape. The bottom row holds the longest mixers: B1 = pink-red-blue (3 layers), B2 = green-cyan-cyan (green on top), and B3 = orange-purple-gray (3 layers). There are exactly two starting empties (T1 and T2), the two red scroll-wraps in M1 and M3 are the only special tiles on the board, and there are no corks, wooden boxes, magic bottles, frozen bottles or star flasks. The most visually dominant feature is the pair of tall red scroll-wrap columns that frame the small yellow-character purple buffer in M2, and the second most dominant feature is the B2 green-on-cyan mixer, which is the only bottle on the board that already holds green.
- Goal
- Crack both M1 and M3 red scroll-wraps by pouring a top color onto each so the red scroll falls away and a hidden tall single-color bottle drops into the slot, then route every revealed color plus the rest of the top colors (red, blue, orange, pink, green, cyan, purple, gray, yellow) through the two T1 and T2 starting empties plus the freed scroll slots so the board ends with nine full single-color lanes plus one leftover empty. The chokepoint is scroll-wrap order: the M1 and M3 wraps have to be cracked in a controlled sequence using tops that already have a parked lane, because each wrap that pops releases a new working bottle plus a new color (a tall red from M1 and a tall yellow from M3) that has to land on a slot hosting a single color, and pouring a mismatched top onto a wrap strands the wrong color on top of the revealed bottle. The second chokepoint is the small M2 character bottle — it is a single purple layer that has to be parked on a clean destination early, because once the scrolls crack and the bottom row mixers drain, the only free purple in play disappears under the rest of the sort.
- Opening
- Start with the two T1 and T2 starting empties. Pour the orange top of the T4 blue-red-orange mixer onto T1 so T1 becomes a clean orange buffer and T4 collapses to a 2-segment blue-red stack, then pour the red top of the T3 red-red mixer onto T2 so T2 becomes a clean red buffer and T3 collapses to a single red base. With T1 parked on orange and T2 parked on red, the two starting empties are spent and the rest of the sort has to route through the freed T3 and T4 cells. Walk the gray base of the B3 orange-purple-gray mixer onto the parked red at T2 to grow the red lane (which also exposes purple and orange as the new top colors on B3), then crack the M1 red scroll-wrap by pouring the freed T3 red onto it — the M1 wrap falls away and a tall red single-color bottle drops into the M1 slot. Walk the small M2 purple character bottle onto the parked red lane at T2 to grow the red buffer, then start peeling the B1 pink-red-blue mixer top-first into the freed T3 and T4 cells.
- Danger Zone
- Pouring a non-matching color onto either of the M1 or M3 red scroll-wraps still cracks the wrap (the wrap pops on any pour) but strands the wrong color on top of the revealed bottle, which then costs an extra pour to clear before the bottle can join the sort. The two T1 and T2 starting empties are the only true buffers, and burning either empty on a mismatched pour before an orange or a red lane exists strands the very first home and the rest of the run stalls. The small M2 character bottle (purple) has no other home on the board — purple also sits at the base of the B3 orange-purple-gray mixer, so the M2 purple has to land on a freed M1 or M3 slot, not on the B3 base, or the B3 collapse strands purple under orange and gray. The B2 green-on-cyan mixer is the only source of green on the board, so the green top has to land on a freed wrap slot or on a parked green lane before the cyan base is touched, or green has no other receiver. The two wraps also have to be cracked in order: crack M1 first so the released red has a parked red lane at T2, and crack M3 second so the released yellow can land on a freed wrap slot without competing for a buffer.
- Mechanics
- A three-tier, ten-bottle release-and-route board with no corks, wooden boxes, magic bottles, frozen tiles or star flasks. The only special tile type is the pair of tall red scroll-wrap structures at M1 and M3, each a vertical 4-segment red column with a small yellow cap on top, sealed until any color is poured onto the cap, at which point the wrap falls away and a hidden tall single-color bottle drops into the slot (M1 drops a tall red bottle, M3 drops a tall yellow bottle). The small M2 purple bottle with a yellow character figure on top is a regular single-color buffer, not a special tile, but it acts as the only free purple on the board and has to be parked before the M3 wrap cracks. The chokepoint is wrap-crack order plus buffer discipline: bank orange at T1 and red at T2 first, crack the M1 wrap to drop a tall red bottle, walk the M2 purple character onto the parked red lane, then crack the M3 wrap to drop a tall yellow bottle, and route every revealed color plus the rest of the bottom-row mixers through the freed T3, T4, M1 and M3 slots. The end state is nine full single-color lanes (red, blue, orange, pink, green, cyan, purple, gray, yellow) plus one leftover empty across the ten starting slots.
Frequently Asked Questions
What is the first pour in Magic Sort Level 370?
Pour the orange top of the T4 blue-red-orange mixer into the T1 starting empty so T1 becomes a clean orange buffer and T4 collapses to a 2-segment blue-red stack. T1 is the only working empty that already has a clean receiver waiting, and orange has no other home on the board before the M3 scroll-wrap cracks, so banking orange at T1 first is what keeps the released yellow from the M3 wrap from stranding a buffer.
How do the two tall red scroll-wraps work in Magic Sort Level 370?
Each of the two tall red scroll-wraps in M1 and M3 is a vertical 4-segment red column with a small yellow cap on top, sealed until any color is poured onto the cap, at which point the wrap falls away and a hidden tall single-color bottle drops into the slot — M1 drops a tall red bottle and M3 drops a tall yellow bottle. The wraps do not require a specific matching color to crack, but the released red and yellow both need a parked lane (T2 red and T1 orange) to land on, so bank orange at T1 and red at T2 first, crack M1 second using the freed T3 red, and crack M3 third using the parked orange. Pouring a non-matching top onto a wrap still cracks the wrap but strands the wrong color on top of the revealed bottle, which costs an extra pour to clear before the bottle can join the sort.