Magic Sort level guide
Magic Sort Level 366 Walkthrough
Magic Sort Level 366 is a two-tier, eleven-position pure-sort board with no corks, wraps, boxes, locks or magic bottles, two small decorative potion-name labels on T6 and B4, one tall 3-stack on T1 (green-blue-blue) and one tall 3-color mixer on B5 (orange-red-purple). Pour B4's blue top onto B3 to start the blue lane and expose B4's green, pour T1's green top onto the exposed B4 green to park green, pour T1's blue top onto the parked B3 blue lane to grow blue, then use the freed T1 and T6 as working empties to peel B5's orange, red and purple off the 3-color mixer in that order. Route the remaining 1-2 layer bottles (T3 cyan, T5 yellow, B1 brown-brown) top-first through the freed T1, T2 and T6 empties, keep every working empty single-color, and top off the nine colors (green, blue, cyan, pink, red, yellow, brown, orange, purple) so the board ends with nine full single-color lanes plus two cleared empties.
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How to Solve Magic Sort Level 366 — Full Solution
- Pour B4's blue top onto B3 (the 1-layer blue near-empty) so B3 starts the blue lane and B4's green becomes the exposed top, freeing the green home for the next move.
- Pour T1's green top onto the now-exposed B4 green so green stacks into a clean 2-green buffer and T1's blue becomes the new top, opening the path to drain T1 in step 3.
- Pour T1's blue top onto the parked B3 blue lane so blue grows into a fuller blue lane and T1 collapses into a working empty, giving the player the first scratch buffer.
- Pour T6's pink top onto B2 (the 1-layer pink near-empty) so pink-pink stacks and T6 becomes a second working empty, opening the path to drain the 1-2 layer bottles in steps 5-7.
- Pour B5's orange top onto a matching orange destination that surfaces from the T1 drain, then pour the now-exposed B5 red top onto T4 (red near-empty) so red stacks and B5's purple becomes the new top.
- Drain T2, T3, T4 and T5 top-first using the freed T1 and T6 working empties as scratch buffers — pour T2's buried pink onto the parked B2 pink-pink, T3's cyan onto a clean cyan destination, T5's yellow onto a clean yellow destination, and walk each exposed layer onto its matching parked lane.
- Pour B5's purple top onto the matching purple destination that surfaces from the orange-red peel, then pour B1's two brown tops onto a matching brown lane so B1 collapses into a working empty and the brown lane banks.
- Top off the nine colors (green, blue, cyan, pink, red, yellow, brown, orange, purple) so every bottle ends on a single color, the freed T1 and one of T6/B5 slots stay empty, and the board closes on nine full single-color lanes plus two cleared empties.
Colors in this level:
Green, Blue, Cyan, Pink, Red, Yellow, Brown, Orange, Purple
Common Mistakes to Avoid
- Pouring T1's green top into anything other than the exposed B4 green, which strands green because T1 is the only other green source on the board and a non-matching destination burns the only free green home.
- Pouring B5's orange, red or purple tops in the wrong order or onto a non-matching destination, which strands one of the three colors because all three share the same 3-color mixer and each has to land on a parked lane before the next color surfaces.
- Treating the small labels on T6 and B4 as if they were corks, boxes or magic bottle indicators and trying to 'crack' them with a key color, which wastes a pour because the labels are decorative potion-name tags with no gameplay effect.
Quick Tips for Magic Sort Level 366 (spoiler-free)
- Pour B4's blue top onto B3 first so B4's green is exposed and T1's green has a clear home — green has no other free destination on the board, so this move has to come before any other top is poured.
- Peel B5's orange, red and purple off the 3-color mixer in that exact order, and park each color onto a destination that already holds a matching segment so the orange-red-purple stack unwinds without stranding a color in a non-matching buffer.
- Treat T6 and B4 as standard 4-layer flasks because the small labels are decorative potion-name tags with no gameplay effect, and ignore the visual cue so the player does not waste a pour trying to 'crack' a non-existent lock.
Board notes 5 details
- Layout
- Two tiers with eleven bottle positions arranged as six on top (T1-T6) and five on the bottom (B1-B5), no corks, wraps, boxes, locks or magic bottles — just two small decorative potion-name labels on T6 and B4 that have no gameplay effect. The top row opens with T1 a tall 3-stack (green top, blue middle, blue base, the only green-blue source on the board), then T2 a mostly empty flask with a single pink segment buried in the middle layer, T3 a 1-layer cyan near-empty, T4 a 1-layer red near-empty, T5 a 1-layer yellow near-empty, and T6 a 2-layer pink-pink near-empty with a small label tag. The bottom row opens with B1 a 2-layer brown-brown near-empty, B2 a 1-layer pink near-empty, B3 a 1-layer blue near-empty, B4 a 2-layer bottle with blue on top and green in the middle plus a small label tag (the only other green on the board), and B5 a tall 3-color mixer with orange on top, red in the middle and purple at the base (the only source of orange, red and purple). There are no true starting empties; T2 is the closest thing because its pink is buried under empty space, and the rest of the bottles each carry 1-2 colors on top of an empty base. The most visually dominant feature is the B5 3-color orange-red-purple mixer, and the second is the T1 3-stack green-blue-blue.
- Goal
- Sort the nine distinct colors (green, blue, cyan, pink, red, yellow, brown, orange, purple) into single-color bottles so the board ends with nine full single-color lanes plus two cleared empties. The chokepoint is B5's 3-color orange-red-purple stack at the start, since orange, red and purple all live in the same bottle and each has to be peeled off in turn without stranding a color in a non-matching destination. The second chokepoint is the T1 green-blue-blue 3-stack, because green has no other home on the board besides the green buried in B4, so the green top has to be parked at B4 before any blue or other top is moved.
- Opening
- Start at B4. Pour B4's blue top onto B3 (the 1-layer blue near-empty) so B3 starts the blue lane and B4's green becomes the new exposed top. Pour T1's green top onto the now-exposed B4 green so green stacks into a clean 2-green buffer and T1's blue becomes the new top. Pour T1's blue top onto the parked B3 blue lane so blue grows into a fuller blue lane and T1 collapses into a working empty. Pour T6's pink top onto B2 (the 1-layer pink near-empty) so pink-pink stacks and T6 becomes a second working empty. With two working empties in play, start peeling B5's orange top off the 3-color mixer and onto the matching orange destination that will surface once T1 and T6 are fully drained.
- Danger Zone
- The 3-color B5 mixer (orange on top, red in the middle, purple at the base) is the tightest constraint on the board — orange, red and purple all have to come off the same bottle, and pouring any of them into a destination that does not match the top strands the rest of the sort. The second trap is the green buried in B4's middle layer: if T1's green top is poured into anything other than B4's exposed green, green has no other home and the run stalls. The third trap is treating the small labels on T6 and B4 as if they were corks, boxes or magic bottle indicators — they are decorative potion-name tags with no gameplay effect, so the player should ignore them and pour these bottles like any standard 4-layer flask.
- Mechanics
- A two-tier, eleven-position pure-sort board with no special tiles, no corks, no wraps, no boxes, no locks, no magic bottles. The only decorative feature is the two small potion-name labels on T6 and B4. The 3-stack on T1 (green-blue-blue) and the 3-color mixer on B5 (orange-red-purple) are the only multi-color bottles on the board; everything else is mostly empty with 1-2 colors stacked on top. The chokepoint is mixer discipline plus stack discipline: peel T1's tops off in green-then-blue order onto B4 and B3, peel B5's tops off in orange-then-red-then-purple order onto parked lanes that surface as T1 and B5 empty out, keep every working empty single-color, and top off the nine colors (green, blue, cyan, pink, red, yellow, brown, orange, purple) so the board ends with nine full single-color lanes plus two cleared empties.
Frequently Asked Questions
What is the first pour in Magic Sort Level 366?
Pour B4's blue top onto B3 (the 1-layer blue near-empty) so B3 starts the blue lane and B4's green becomes the exposed top. This is the only move that gives T1's green a clear home on the board, so it has to be the very first pour before any other top is moved.
Why is the B5 3-color orange-red-purple mixer the bottleneck in Magic Sort Level 366?
B5 is the only bottle on the board that holds orange, red and purple, and the three colors have to be peeled off in that exact order so each one lands on a parked destination that already holds a matching segment. Pouring any of the three into a non-matching destination strands that color for the rest of the run, so B5's orange-then-red-then-purple peel has to be sequenced alongside the T1 stack drain rather than in isolation.
Do the small labels on T6 and B4 do anything in Magic Sort Level 366?
No, the small labels on T6 and B4 are decorative potion-name tags with no gameplay effect. They are not corks, boxes, locks or magic bottle indicators, so both bottles can be poured like any standard 4-layer flask and the player should not waste a pour trying to 'crack' them with a key color.