Magic Sort level guide

Magic Sort Level 386 Walkthrough

medium Target: 30 moves 8 colors

Magic Sort Level 386 is a three-tier, twelve-bottle routing board with one slim white-orange magic bottle at M3, two starting empties at T3 and T4, two 3-segment top mixers (T1 green-red-red, T2 blue-blue-green), and six red mixers (M1 red-red, M2 red-red-red-red, M4 red-red-red-red, M5 red-red, B1 red-red-red-red, B2 red-red-red-red). Pour T1's green top into T3 and T2's green top onto the parked green so the green lane banks, then pour T1's red top into T4 and walk T2's blue top into the M3 magic bottle as a one-shot overflow so blue parks in the magic bottle without locking it. Peel the red tops off the six red mixers (M1, M5 first, then M2, M4, B1, B2) one at a time, route each freed body color onto a matching parked lane, keep every working empty single-color, and top off the eight colors (red, green, blue, pink, brown, orange, yellow, purple) so the board ends with twelve full single-color lanes including the M3 magic bottle and the two T1 and T2 working empties.

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How to Solve Magic Sort Level 386 — Full Solution

  1. Pour T1's green top into T3 so T3 becomes a one-segment green buffer, then pour T2's green top onto the parked green at T3 so T3 grows to a two-segment green lane and the green destination is banked.
  2. Pour T1's red top into T4 so T4 becomes a one-segment red buffer, then pour T2's blue top into the M3 magic bottle as a one-shot overflow so blue parks in the magic bottle without locking it.
  3. Walk the rest of T1's red top onto the parked red at T4 so T4 grows to a two-segment red lane and T1 collapses to a working empty, then walk the rest of T2's blue top onto the parked blue at M3 so M3 grows to a two-segment blue lane and T2 collapses to a working empty.
  4. Peel the M1 red-red two-segment mixer top-first: pour the M1 red top onto the parked red lane at T4, then route the freed body color onto a matching parked lane from steps 1-3 so M1 collapses to a working empty.
  5. Peel the M5 red-red two-segment mixer top-first using the same pattern — pour the M5 red top onto the parked red lane at T4, then route the freed body color onto its matching parked lane so M5 collapses to a working empty.
  6. Peel the four four-full red mixers (M2, M4, B1, B2) top-first in any order: pour the top red onto the parked red lane at T4, then route each freed body color onto its matching parked lane, keeping every working empty single-color and never pouring two different colors into the same buffer.
  7. Top off the eight colors (red, green, blue, pink, brown, orange, yellow, purple) so every bottle ends on a single color and the board closes on twelve full single-color lanes, with the M3 magic bottle holding a clean two-segment blue lane and the two T1 and T2 working empties left clean.

Colors in this level:

Red, Green, Blue, Pink, Brown, Orange, Yellow, Purple

Common Mistakes to Avoid

  • Pouring two different colors into the M3 white-orange magic bottle, which locks it into a mix and burns the only flexible overflow on the board for the rest of the run.
  • Pouring red into a buffer that already holds a non-red color, because the M2, M4, B1, B2 four-full reds cannot be absorbed by any other color and a wrong-color pour on top of a non-red buffer strands the rest of the sort.
  • Spending the T3 or T4 starting empties on a mismatched pour before a real red or blue lane exists, which burns the only true buffers at the start and strands the first home for the rest of the run.
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Quick Tips for Magic Sort Level 386 (spoiler-free)

  • Pour T1's green top into T3 first and T2's green top onto the parked green at T3 second, so the green destination is banked before any red pour leaves the top row and T3 has a single-color green lane to grow into.
  • Keep the M3 white-orange magic bottle single-color throughout the run by walking T2's blue top into it as a one-shot overflow and then growing the blue lane inside M3, so the only flexible overflow on the board stays available for the rest of the sort.
  • Peel the M1 and M5 red-red mixers first, then work through the M2, M4, B1, B2 four-full reds in any order, routing every freed body color onto a matching parked lane and never pouring two different colors into the same working empty.
Board notes 5 details
Layout
Three tiers, twelve bottle positions, no locks, wraps, corks, wooden boxes, paint cans, scroll-wraps or frozen-star mystery bottles — the only special tile is one slim white-orange magic bottle at M3. The top row is five elements — T1 = a green-red-red three-segment mixer (top=green), T2 = a blue-blue-green three-segment mixer (top=blue), T3 = a clean empty flask (one of the two starting empties), T4 = a clean empty flask (the second starting empty), and T5 = a brown four-full bottle. The middle row is five elements — M1 = a red-red two-segment mixer (top=red), M2 = a red-red-red-red four-full red mixer, M3 = a slim white-orange two-segment magic bottle (top=orange, body=white, the only magic bottle on the board), M4 = a red-red-red-red four-full red mixer, and M5 = a red-red two-segment mixer (top=red). The bottom row is two elements — B1 = a red-red-red-red four-full red mixer, and B2 = a red-red-red-red four-full red mixer. There are exactly two starting empties (T3 and T4), the white-orange M3 is the only magic bottle on the board, and there are no corks, wraps, wooden boxes, paint cans, scroll-wraps or frozen-star mystery bottles. The most visually dominant feature is the cluster of six tall full-red bottles (M2, M4, B1 and B2 as four-full reds, plus M1 and M5 as red-red two-segment mixers) that all start the game filled with red, and the second most dominant feature is the M3 slim white-orange magic bottle, which is the only tile on the board that can absorb any color without locking.
Goal
Drain T1 green-red-red and T2 blue-blue-green top-first into the T3 and T4 starting empties, then use the M3 magic bottle as the only flexible overflow to peel the red tops off the six red mixers (M1, M2, M4, M5, B1, B2) and park the freed body colors onto matching lanes until every bottle ends on a single color. The chokepoint is red-routing discipline: red is by far the most repeated color on the board, with M2, M4, B1 and B2 all starting as four-segment red fulls and M1 and M5 carrying a red top, so any red pour that lands on the wrong destination strands the rest of the sort because there is no other way to absorb a fourth red. The second chokepoint is the M3 magic bottle — it is the only flexible overflow on the board, so it has to be kept single-color throughout the run, and pouring two different colors into it locks the bottle into a mix that can no longer absorb new colors.
Opening
Start with the two T3 and T4 starting empties. Pour T1's green top into T3 so T3 becomes a one-segment green buffer, then pour T2's green top onto the parked green at T3 so T3 grows to a two-segment green lane and the green destination is banked. Pour T1's red top into T4 so T4 becomes a one-segment red buffer, then pour T2's blue top into the M3 magic bottle as a one-shot overflow so blue parks in the magic bottle without locking it. Walk the rest of T1's red top onto the parked red at T4 so T4 grows to a two-segment red lane and T1 collapses to a working empty, then walk the rest of T2's blue top onto the parked blue at M3 so M3 grows to a two-segment blue lane and T2 collapses to a working empty.
Danger Zone
Pouring two different colors into the M3 white-orange magic bottle locks it into a mix and burns the only flexible overflow on the board, so every pour into M3 has to match the existing top color or M3 has to be emptied first. The second trap is over-pouring red into a buffer that already holds a different color — red appears on six bottles and the M2, M4, B1, B2 four-full reds cannot be absorbed by any other color, so a buffer that holds a non-red color cannot receive red without a clear-out pour in between. The third trap is wasting the T3 and T4 starting empties on a mismatched pour before a real red or blue lane exists, because the two empties are the only true buffers at the start and burning either one on a wrong pour strands the first home for the rest of the run.
Mechanics
A three-tier, twelve-bottle routing board with no locks, wraps, corks, wooden boxes, paint cans, scroll-wraps or frozen-star mystery bottles. The only special tile is the M3 slim white-orange two-segment magic bottle, which can absorb any color but locks if two different colors are mixed inside it. The chokepoint is red-routing discipline plus magic-bottle protection: park green and red at T3 and T4 from T1 and T2, walk blue into the magic bottle as a one-shot overflow, peel the red tops off the six red mixers (M1, M2, M4, M5, B1, B2) one at a time, route each freed body color onto a matching parked lane, and top off the eight colors (red, green, blue, pink, brown, orange, yellow, purple) so the board ends with twelve full single-color lanes including the M3 magic bottle and the two T1 and T2 working empties.

Frequently Asked Questions

  • What is the first pour in Magic Sort Level 386?

    Pour T1's green top into T3 so T3 becomes a one-segment green buffer, then pour T2's green top onto the parked green at T3 so T3 grows to a two-segment green lane. Banking the green lane first is what unlocks the rest of the top row, because every red pour that leaves T1 or T2 after this step has a clean green home waiting and the T3 buffer can grow into a full green lane later.

  • How does the M3 white-orange magic bottle work in Magic Sort Level 386?

    The M3 magic bottle is a slim white-orange two-segment flexible overflow — it can absorb any color but locks if two different colors are mixed inside it. Walk T2's blue top into M3 as a one-shot overflow and then grow the blue lane inside M3, so the magic bottle stays single-color throughout the run. Pouring any other color into M3 after the blue lane has started would burn the only flexible overflow on the board and stall the rest of the sort.

  • Why is red routed into the T4 starting empty first in Magic Sort Level 386?

    T1 carries a red-red base under the green top, and the M2, M4, B1, B2 four-full reds plus the M1 and M5 red-red mixers all need a single shared red destination so the freed reds do not pile up on top of unrelated buffers. Pour T1's red top into T4 so T4 becomes a one-segment red buffer and the rest of T1's red walks onto T4 to grow a two-segment red lane; from then on every red top from M1, M2, M4, M5, B1 and B2 has the same T4 destination, which keeps the working empties clean and the sort on schedule.

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