Magic Sort level guide

Magic Sort Level 384 Walkthrough

medium Target: 26 moves 10 colors

Magic Sort Level 384 is a two-tier, twelve-bottle box-and-routing board with one B3 red wooden box (sealed until any pour onto its bow), four starting empties at T1, T6, B1 and B5, one small B4 red carrier, and six mixers (T2 blue-pink-white, T3 green-pink, T4 pink-blue, T5 brown-blue, B2 red-blue, B6 green-blue). Pour B4's free red onto the B3 bow first to crack the box and release the only red-yellow-cyan-orange four-segment stack on the board, drain B3's red onto B4, yellow onto T1, cyan onto B1, then walk B3's freed orange onto B5 so B3 itself becomes a fifth working empty, drain T2, T3, T4, T5, B2 and B6 top-first through the five freed empties, keep every working buffer single-color, and top off the ten colors (red, pink, yellow, blue, brown, purple, green, orange, cyan, white) so the board ends with ten full single-color lanes plus two leftover empties.

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How to Solve Magic Sort Level 384 — Full Solution

  1. Pour B4's single red onto the B3 wooden box's bow so the box opens with confetti and a pre-stacked red-yellow-cyan-orange four-segment bottle drops into the B3 slot, and B4 becomes a clean working empty. This is the only red in a free state on the board and the only pour that cracks the bow, so it has to be the very first move.
  2. Pour B3's red top onto the freed B4 empty so B4 becomes a two-segment red buffer and B3 collapses to a yellow-cyan-orange three-seg, then pour B3's yellow top onto T1 so T1 becomes a one-segment yellow buffer and B3 collapses to a cyan-orange two-seg.
  3. Pour B3's cyan top onto B1 so B1 becomes a one-segment cyan buffer and B3 collapses to a single orange, then walk B3's freed orange onto B5 so B5 becomes a one-segment orange buffer and B3 itself becomes a clean fifth working empty that joins the buffer pool.
  4. Peel the T2 blue-pink-white three-segment mixer top-first — pour the blue top onto a freed buffer or matching lane, pour the pink mid onto a matching pink destination, then pour the white base onto a single-color buffer that has been parked ahead of time, since white has no other home on the board — so T2 collapses into a working empty.
  5. Drain the T3 green-pink, T4 pink-blue, T5 brown-blue, B2 red-blue and B6 green-blue two-segment mixers top-first through the five freed T1, T4, T6, B1 and B5 empties, keeping every working buffer single-color and clearing a buffer onto a real stack before reusing it for a different color.
  6. Pair the parked buffers with each other — for example pour T1's yellow onto a matching yellow lane if one exists, walk B1's cyan onto a matching cyan destination, and consolidate B5's orange onto a matching orange lane — so the buffer pool narrows to the fewest working empties needed for the final top-off.
  7. Top off the ten colors (red, pink, yellow, blue, brown, purple, green, orange, cyan, white) so every bottle ends on a single color and the board closes on ten full single-color lanes plus two leftover empties, and make sure the last cleared empty is the slot that finishes empty.

Colors in this level:

Red, Pink, Yellow, Blue, Brown, Purple, Green, Orange, Cyan, White

Common Mistakes to Avoid

  • Pouring B4's free red into anything other than the B3 bow, which strands the wooden box because red has no other home on the board in a free state and no other mixer holds red in a way that can crack the bow.
  • Burning any of the four starting empties (T1, T6, B1, B5) on a non-matching pour before the B3 box opens, which strands yellow, cyan or orange because none of those colors have another home until the four-seg reveal lands.
  • Pouring the T2 white base onto a buffer that does not match white or onto a buffer that already holds a different color, which strands white across the top row since T2 is the only white carrier on the whole board.
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Quick Tips for Magic Sort Level 384 (spoiler-free)

  • Pour B4's free red onto the B3 wooden box's bow first, since red has no other home on the board in a free state and the bow is the only consumer that takes red as a key pour.
  • Drain B3 in the order red onto B4, yellow onto T1, cyan onto B1, orange onto B5, so each new color lands on its own clean empty and B3 itself becomes a fifth working buffer.
  • Park a single-color buffer ahead of time and pour the T2 white base onto it the moment T2 is peeled top-first, since white is the only awkward tail on the board and has no other receiver.
Board notes 5 details
Layout
Two tiers with twelve bottle positions in total (six top, six bottom). The top row is six elements — T1 = a tall empty red flask with a golden cap, T2 = a tall blue-pink-white three-segment mixer (blue on top, pink in the middle, white at the base), T3 = a short green-pink two-segment mixer, T4 = a short pink-blue two-segment mixer, T5 = a short brown-blue two-segment mixer, and T6 = a tall empty red flask with a golden cap. The bottom row is six elements — B1 = a tall empty red flask with a golden cap, B2 = a short red-blue two-segment mixer, B3 = a red wooden box with a small bow on top (the only locked tile on the board, sealed until any color is poured onto the bow), B4 = a small single-segment red flask (the only free red on the board), B5 = a tall empty red flask with a golden cap, and B6 = a short green-blue two-segment mixer. There are exactly four starting empties (T1, T6, B1 and B5), one wooden box (B3) is the only special tile, and there are no corks, wraps, frozen stars, magic bottles, vault boxes or scroll wraps. The most visually dominant feature is the bright red wooden box with bow at B3 sitting in the center of the bottom row, and the second most dominant feature is the T2 blue-pink-white three-segment mixer, which is the only three-segment mixer and the only bottle that holds white on the whole board.
Goal
Crack the B3 wooden box by pouring a color onto its bow, which releases a pre-stacked red-yellow-cyan-orange four-segment bottle into the play area, then drain every mixer (T2, T3, T4, T5, B2 and B6 plus the freshly opened B3 four-seg) through the four starting empties (T1, T6, B1 and B5) plus the freed B4 slot until every bottle ends on a single color. The chokepoint is opening the B3 box first: the four-segment red-yellow-cyan-orange reveal is the only place on the board that holds yellow, cyan and orange in a stacked form, so the bow has to be popped before any top-row color is moved or the new colors have no other home. The second chokepoint is the T2 blue-pink-white three-segment mixer, which is the only place on the board that holds white, and white has to land on either the freed B3 four-seg cyan tail or on a single-color buffer after the box opens, or white strands across the top row.
Opening
Start by cracking the B3 wooden box. Pour B4's single red onto the B3 bow so the box opens with confetti and a pre-stacked red-yellow-cyan-orange four-segment bottle drops into the B3 slot, and B4 becomes a clean working empty. With the four new colors now in play, pour B3's red top onto B4 so B4 becomes a two-segment red buffer and B3 collapses to a yellow-cyan-orange three-seg. Pour B3's yellow top onto T1 so T1 becomes a one-segment yellow buffer and B3 collapses to a cyan-orange two-seg. Pour B3's cyan top onto B1 so B1 becomes a one-segment cyan buffer and B3 collapses to a single orange, then walk the freed orange from B3 onto B5 so B5 becomes a one-segment orange buffer and B3 is now a clean working empty that joins the buffer pool.
Danger Zone
Burning any of the four starting empties (T1, T6, B1 and B5) on a non-matching pour before the B3 box opens strands one of the new colors, because yellow, cyan and orange have no other home on the board before the box reveals. Pouring B4's free red into anything other than the B3 bow wastes the only free red on the board and strands the wooden box because red has no other key role to play and no other mixer holds red in a free state. The T2 blue-pink-white three-segment mixer is the only white carrier on the board, so the white base has to land on a freed B3 single-color slot (after the box collapses to single) or on a single-color buffer that has been parked ahead of time, or white has nowhere to go. The two B3 segments (cyan and orange) have to be peeled in the right order — yellow first onto T1, then cyan onto B1, then orange onto B5 — or one of the new colors will end up on a buffer that does not match its top and the rest of the sort stalls.
Mechanics
A two-tier, twelve-bottle box-and-routing board with no corks, wraps, magic bottles, frozen stars, vault boxes or scroll wraps. The only special tile is the B3 red wooden box with a small bow on top, sealed until any color is poured onto the bow, at which point the box opens with confetti and a pre-stacked four-segment red-yellow-cyan-orange bottle drops into the B3 slot, so the play area stays at twelve positions throughout but the B3 slot changes from a sealed tile to a four-seg mixer. The chokepoint is bow-opening order plus buffer discipline: pour B4's free red onto the B3 bow first to crack the box and release the only red-yellow-cyan-orange stack on the board, then drain B3's red onto B4 so B4 becomes a red buffer, drain B3's yellow onto T1, drain B3's cyan onto B1, walk B3's freed orange onto B5 so B3 itself becomes a fifth working empty, then drain the T2 blue-pink-white three-seg and the T3, T4, T5, B2 and B6 two-seg mixers through the five freed empties and top off the ten colors (red, pink, yellow, blue, brown, purple, green, orange, cyan, white) so the board ends with ten full single-color lanes plus two leftover empties.

Frequently Asked Questions

  • What is the first pour in Magic Sort Level 384?

    Pour B4's single red onto the B3 wooden box's bow so the box opens with confetti and a pre-stacked red-yellow-cyan-orange four-segment bottle drops into the B3 slot, and B4 becomes a clean working empty. This is the only red in a free state on the board and the only pour that cracks the bow, so it has to be the very first move of the run.

  • How does the B3 wooden box work in Magic Sort Level 384?

    The B3 slot is a red wooden box with a small bow on top, sealed until any color is poured onto the bow, at which point the box opens with confetti and a pre-stacked red-yellow-cyan-orange four-segment bottle drops into the B3 slot, so the play area stays at twelve positions throughout but B3 changes from a sealed tile to a four-seg mixer. The bow does not require a specific matching color, so the only red on the board (B4's single layer) is the cleanest key, but any color works as long as the bow is popped before the buffer pool gets burned.

  • Why is the T2 blue-pink-white three-segment mixer the hardest mixer in Level 384?

    T2 is the only three-segment mixer and the only bottle on the whole board that holds white, so its white base has nowhere else to go once the top is peeled. Park a single-color buffer ahead of time (B4 after the red is parked, or any freed slot that has been emptied onto a real stack) and pour the T2 white base onto that buffer the moment T2 is peeled top-first, or white strands across the top row and the rest of the run stalls because no other bottle on the board can absorb it.

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