Magic Sort level guide
Magic Sort Level 385 Walkthrough
Magic Sort Level 385 is a three-tier, thirteen-bottle routing board with two small dark wooden-capped static obstacles in T2 and T3, four starting working slots on the lower band (B1 yellow near-empty, B2 pink near-empty, B3 empty, B4 empty), and five mixers between them (T1 red-pink-blue-purple, T4 orange-red-yellow, T5 yellow-orange-red, M1 green-orange-red, M4 blue-blue-purple-purple). Pink only exists on T1 and on the B2 near-empty, so walk T1's pink onto B2's pink before any blue pour leaves T1, then drain the rest of T1 top-first through the freed B1, B3 and B4 empties. Peel M1 from the top so green parks in a fresh empty, drain T4 and T5 in any order through the four working slots, and pair M4's purple with the rest of the purple from T1. Top off the seven colors (red, blue, purple, yellow, orange, green, pink) so the board ends with seven full single-color lanes plus one leftover empty.
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How to Solve Magic Sort Level 385 — Full Solution
- Walk B1's yellow into a fresh empty (B3 or B4) so a yellow lane starts to bank and B1 becomes a working empty, then walk B2's pink onto a fresh empty so B2 becomes a second working empty and pink has a parked lane of its own.
- Drain the T1 red-pink-blue-purple 4-segment mixer top-first: walk Red onto a fresh empty, walk Pink onto the parked pink lane from step 1, walk Blue onto a fresh empty or onto M2 to grow the blue lane, walk Purple onto a fresh empty so a purple lane starts.
- Drain the M1 green-orange-red 3-segment mixer top-first: walk Green onto a fresh empty (B1, B3 or B4) so the green lane starts to bank, walk Orange onto a fresh empty or onto a matching orange destination, walk Red onto the parked red lane from step 2.
- Drain the T4 orange-red-yellow 3-segment mixer top-first: walk Orange onto the parked orange from step 3, walk Red onto the parked red from step 2, walk Yellow onto the parked yellow from step 1 to grow the yellow lane.
- Drain the T5 yellow-orange-red 3-segment mixer top-first: walk Yellow onto the parked yellow from step 4 to grow the yellow lane further, walk Orange onto the parked orange from step 3, walk Red onto the parked red from step 2.
- Drain the M4 blue-blue-purple-purple 4-segment mixer top-first: walk Blue onto M2 or M3 to grow the blue lane, walk Purple onto the parked purple from step 2 to grow the purple lane.
- Top off the seven colors (red, blue, purple, yellow, orange, green, pink) so every bottle finishes on a single color and the board ends with seven full single-color lanes plus one leftover empty, with the T2 and T3 wooden-capped flasks left sealed in place.
Colors in this level:
Red, Blue, Purple, Yellow, Orange, Green, Pink
Common Mistakes to Avoid
- Pouring T1's pink into a buffer that holds blue or purple, which strands the buffer and forces a clear-out pour before the rest of T1 can be peeled.
- Spending the B1 yellow or B2 pink near-empty on a mismatched pour, because yellow and pink each have only one home on the board and wasting either strands the rest of the sort.
- Pouring a T4 or T5 non-blue top into M2 or M3, which are already blue full and cannot accept orange, yellow or red on top of blue without a wrong-color pile-up.
Quick Tips for Magic Sort Level 385 (spoiler-free)
- Walk the B2 pink near-empty into a parked pink lane before you touch T1, because pink only exists on T1 and on the B2 near-empty and the T1 pink has to land on the parked pink before any blue pour leaves T1.
- Ignore the T2 and T3 small dark wooden-capped flasks as targets — they stay sealed the entire run, so use T1, T4 and T5 as the only real top-row working slots and route every top-row pour into one of those three.
- Peel M1 green-orange-red from the top so green parks in a fresh empty first, because green has no other home on the board and the green lane can only be built up by routing M1's green top into a clean working slot before orange and red are moved.
Board notes 5 details
- Layout
- Three tiers, thirteen bottle positions, no locks, wraps, corks or magic bottles — the only static obstacles are two small dark wooden-capped flasks parked at T2 and T3 that stay sealed the entire run. The top row is five elements — T1 = a tall red-pink-blue-purple 4-segment mixer (the only bottle on the board that holds both pink and blue), T2 = a small dark wooden-capped flask (closed throughout, blocks the slot), T3 = a second small dark wooden-capped flask (also closed throughout), T4 = a tall orange-red-yellow 3-segment mixer, and T5 = a tall yellow-orange-red 3-segment mixer. The middle row is four elements — M1 = a tall green-orange-red 3-segment mixer (the only green on the board), M2 = a blue 4-full bottle, M3 = a blue 4-full bottle (the only pre-stacked blue lanes), and M4 = a tall blue-blue-purple-purple 4-segment mixer (the only purple base on the board). The bottom row is four elements — B1 = a small yellow near-empty flask with a single yellow layer on top, B2 = a small pink near-empty flask with a single pink layer on top, B3 = a clean empty flask, and B4 = a clean empty flask. There are exactly two starting near-empties (B1 yellow, B2 pink) and two starting empties (B3, B4) on the lower band, giving four working slots for the early game. The most visually dominant starter is the T1 red-pink-blue-purple 4-segment mixer, because it is the only bottle that pairs pink with blue, and pink has no other home on the board until B2's pink is freed.
- Goal
- Drain T1, T4, T5, M1 and M4 from the top down, route every revealed color through the four starting working slots (B1 yellow near-empty, B2 pink near-empty, B3 empty, B4 empty), and top off the seven distinct colors (red, blue, purple, yellow, orange, green, pink) so the board ends with seven full single-color lanes plus one leftover empty. The chokepoint is the T1 red-pink-blue-purple 4-segment mixer: pink only exists on T1 and on the B2 near-empty, so the T1 pink has to land on the B2 pink before any blue pour can leave T1. The second chokepoint is M1 green-orange-red, because green has no other home on the board and the only lane that can hold green is built up by routing M1's green top into a fresh empty once orange and red are moved out of the way. The third chokepoint is the two T2 and T3 closed wooden-capped flasks, which act as fixed pegs the sort has to route around — the four top-row usable slots (T1, T4, T5 plus a freed neighbor) shrink to three working tops for most of the run.
- Opening
- Start with the B1 yellow near-empty. Walk B1's yellow into a fresh empty (B3 or B4) so a yellow lane starts to bank and B1 becomes a working empty. Then walk the B2 pink near-empty onto a fresh empty so B2 becomes a second working empty and pink has a parked lane of its own. Now there are three working slots (B1, plus whichever of B3/B4 was used, plus the remaining bottom flask) free. Drain T1 from the top: walk the T1 red top onto a fresh empty, walk the T1 pink top onto the parked pink lane from step 2, and continue peeling red, pink, blue and purple off T1 onto matching destinations so T1 collapses into a working empty.
- Danger Zone
- Pouring a top color from T1 into a buffer that already holds a different color strands the next layer of T1 and burns a buffer — pink can only join pink, blue can only join blue, and purple can only join purple, so a buffer that holds pink cannot receive blue or purple without a clear-out pour in between. The second trap is over-pouring the T4 and T5 mixers into M2 or M3, which are already blue full and cannot accept a non-blue top without a wrong-color pile-up on top of the blue lane. The third trap is wasting the B1 yellow and B2 pink near-empties on a pour that doesn't start a real lane — yellow and pink each have only one home on the board, so spending either on a mismatched pour strands the rest of the sort. The fourth trap is the T2 and T3 closed wooden-capped flasks: routing a pour into a closed flask wastes the move, because the flask never opens, so every pour has to target T1, T4 or T5 in the top row and ignore the two sealed positions.
- Mechanics
- A three-tier, thirteen-bottle routing board with no locks, wraps, corks, or magic bottles. The only special tiles are the two small dark wooden-capped flasks in T2 and T3, which stay sealed the entire run and act as fixed pegs the sort has to route around — they look like wooden boxes at first glance but they never crack, so the player can ignore them and treat the top row as a three-slot row. The chokepoint is T1 routing discipline: pink has to be parked before blue is moved, and the B1 yellow and B2 pink near-empties are the only two single-color buffers available at the start. Once the four starting working slots (B1 cleared, B2 cleared, B3, B4) are free, peel T1 top-first, drain T4 and T5 in any order, peel M1 from the top so green parks in a fresh empty, and pair M4's purple with the rest of the purple from T1. Top off the seven colors (red, blue, purple, yellow, orange, green, pink) so the board ends with seven full single-color lanes plus one leftover empty.
Frequently Asked Questions
What is the first pour in Magic Sort Level 385?
Walk B1's yellow into a fresh empty (B3 or B4) so a yellow lane starts to bank and B1 becomes a working empty, then walk B2's pink onto a fresh empty so B2 becomes a second working empty and pink has a parked lane of its own. Pink only exists on T1 and on the B2 near-empty, so getting the parked pink lane in place first is what unlocks the rest of T1.
Why do the T2 and T3 small dark wooden-capped flasks never open in Level 385?
The two T2 and T3 flasks are static obstacles, not functional boxes — they look like wooden boxes at first glance but they stay sealed the entire run, so they are not locks, wraps, corks or magic bottles. Ignore them as targets and use T1, T4 and T5 as the only real top-row working slots, because no pour can crack a T2 or T3 flask no matter what color is poured in.
Why is green routed out of M1 first in Magic Sort Level 385?
M1 is the only bottle on the board that holds green, so the green lane has to be built up by routing M1's green top into a fresh empty before orange and red are moved. Pouring orange or red off M1 first strands green on top of M1 and forces a later detour, so peel green first and let orange and red follow into their parked lanes from T1.