Magic Sort level guide

Magic Sort Level 433 Walkthrough

hard Target: 54 moves 9 colors

Magic Sort Level 433 is a three-tier, thirteen-bottle magic-overflow + cork-pop combo with two starting empties. Pop the T3 green cork first with B1's top green, then the M4 red cork with B3's top red, merge the duplicate T1 and M1 red drops onto the parked M4 red, pop the T4 and M3 corks in a depth-aware order, drain the three heavy mixers top-first through the freed cork slots, and use the remaining magic overflow bottles as flexible overflow until every bottle ends on a single color.

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How to Solve Magic Sort Level 433 — Full Solution

  1. Peel B1's top green down onto the T3 green cork so the cork pops and T3 becomes a working green buffer, then pour B1's now-exposed blue onto the empty T5 to start a blue lane and B1 collapses to a green / green base.
  2. Pour B3's top red onto the M4 dark cork so the cork pops and M4 reveals a full red bottle, then pour M1's red drop onto the parked red at M4 and pour T1's red drop onto the same parked red at M4 so both magic red drops merge into a single M4 red lane.
  3. Pop the T4 dark cork by routing its hidden trigger color onto T4 so the cork falls and T4 becomes a working single-color lane, then route T4's contents into the matching lane.
  4. Pop the M3 dark cork the same way — route its hidden trigger color onto M3 so the cork falls and M3 becomes a working single-color lane, then route M3's contents into the matching lane.
  5. Drain B3 top-first — red onto the parked M4 red, cyan onto the empty M5 to start a cyan buffer, blue onto the parked T5 blue, then orange onto a freed T2 slot so B3 collapses into a working empty.
  6. Drain B2 top-first — cyan onto the parked M5 cyan, yellow onto a freed T2 slot to start a yellow buffer, blue onto the parked T5 blue, then orange onto the parked T2 orange.
  7. Drain the rest of B1 top-first — green onto the parked T3 green, then green onto the parked T3 green again, so B1 collapses into a working empty, and route any leftover blue onto the parked T5 blue.
  8. Use the remaining magic overflow bottles (T2 orange, M2 pink) as flexible overflow to park the last few colors, then top off green, red, blue, cyan, yellow, orange, pink, brown and gray each into a single bottle so all thirteen positions end on a single color with one empty slot in the middle row.

Colors in this level:

Red, Orange, Pink, Green, Blue, Cyan, Yellow, Brown, Gray

Common Mistakes to Avoid

  • Pouring a non-matching color onto any of the four corks (T3 green, T4 ?, M3 ?, M4 ?), which still breaks the seal but strands a mismatched color on top of the released bottle and costs an extra pour to clear before that bottle can join the sort.
  • Pouring the duplicate red from T1 or M1 into a buffer that already holds pink, green, blue, yellow or orange, which burns the only red source the M4 cork has and leaves the M4 cork sealed with its hidden red locked inside.
  • Pouring the green from B1's top into a buffer that already holds red, blue, pink or yellow, which buries the only green trigger the T3 cork has and leaves T3's cork sealed with its hidden contents locked inside.
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Quick Tips for Magic Sort Level 433 (spoiler-free)

  • Pop the T3 green cork first with B1's top green and never pour a non-green color onto the T3 cork, because green is the only cork trigger that sits on top of a mixer in this level and banking the green lane at T3 first opens a working top-row buffer before any other cork is touched.
  • Save the duplicate red from T1 and M1 for the M4 red cork pop and let both magic red drops merge onto the parked M4 red, because red is the only trigger that opens M4 and burning either red drop on a buffer leaves the M4 cork sealed with its hidden red locked inside.
  • Route every top color from B1, B2 and B3 through the parked T3 green, the parked M4 red, the empty T5, the empty M5 and the four magic overflow bottles one color at a time, because the two starting empties plus four magic overflows only stay flexible as long as no buffer ever holds two different colors.
Board notes 5 details
Layout
Three tiers, thirteen bottle positions, no locks, wraps, spray cans, frozen tiles, wooden vault boxes, wrap bottles or starting empty slot tricks. The top row is five bottles — T1 a small white-bodied magic overflow bottle with a red drop on top, T2 a small white-bodied magic overflow bottle with an orange drop, T3 a dark corked bottle with a green cork, T4 a dark "?" corked bottle with two faint "?" bands down the body, and T5 an empty flask. The middle row is five bottles — M1 a small white-bodied magic overflow bottle with a red drop (a duplicate of T1's red), M2 a small white-bodied magic overflow bottle with a pink drop, M3 and M4 two more dark "?" corked bottles with two "?" bands each, and M5 an empty flask. The bottom row is three heavy four-segment mixers — B1 a blue / green / blue / green stack, B2 a cyan / yellow / blue / orange stack, and B3 a red / cyan / blue / orange stack. The most visually dominant feature is the cluster of four small white-bodied magic overflow bottles (T1, T2, M1, M2) in the top-left and middle-left with two duplicate red drops on T1 and M1, and the second most dominant is the band of four dark "?" corked bottles (T3, T4, M3, M4) hiding unknown colors behind their corks.
Goal
Pop all four dark corked bottles (T3 green, T4 ?, M3 ?, M4 ?) by pouring their matching color onto the cork, merge the two duplicate red magic drops on T1 and M1 into a single red lane, then drain the three heavy four-segment bottom mixers (B1, B2, B3) and the four released cork contents through the two starting empties (T5, M5) plus the four magic overflow bottles as flexible overflow buffers. The real chokepoint is the four cork pops plus the duplicate red merge — every cork only opens on its exact matching color, and almost every trigger color lives buried in one of the three bottom mixers or inside the magic overflow drops, so the player has to peel the top colors off the mixers carefully, save the buried triggers intact, and pop the four corks in a depth-aware order. The first unlock that matters is the T3 green cork, because its trigger (green) sits on top of the B1 mixer and popping T3 first opens a working green buffer in the top row before any other cork or mix is touched.
Opening
Peel B1's top green down onto the T3 green cork so the cork pops and T3 becomes a working green buffer, then pour B1's now-exposed blue onto the empty T5 to start a blue lane and B1 collapses to a green / green base. Pour B3's top red onto the M4 dark cork so the cork pops and M4 reveals a full red bottle, then pour M1's red drop onto the parked red at M4 and pour T1's red drop onto the same parked red at M4 so both magic red drops merge into a single M4 red lane. Pop the T4 dark cork by routing its hidden trigger onto T4, then pop the M3 dark cork the same way, and only then start draining the three mixers top-first through the freed cork slots.
Danger Zone
Pouring a non-matching color onto any of the four corks (T3 green, T4 ?, M3 ?, M4 ?) still breaks the seal but strands a mismatched color on top of the released bottle, which costs an extra pour to clear before the bottle can join the sort. Pouring the duplicate red from T1 or M1 into a buffer that already holds pink, green, blue, yellow or orange burns the only red source the M4 cork has, and M4 stays sealed with its hidden red locked inside for the rest of the run. Pouring the green from B1's top into a buffer that already holds red, blue, pink or yellow buries the only green trigger the T3 cork has, so T3's cork never pops and the hidden contents stay locked behind it. Pouring the cyan, yellow or orange from B2's top into a buffer that already holds red, blue or green strands a possible trigger the M3 cork might need, so M3 stays sealed with its hidden color locked inside.
Mechanics
A three-tier, thirteen-bottle magic-overflow + cork-pop combo with two starting empties. The four white-bodied magic overflow bottles (T1 red, T2 orange, M1 red, M2 pink) act as flexible overflow — each can absorb any color but locks as soon as two different colors land in the same bottle. The four dark "?" corked bottles (T3 green, T4 ?, M3 ?, M4 ?) only pop on their exact matching color and reveal a full pre-stacked single-color bottle. The chokepoint is depth-aware cork order plus the duplicate red merge — the cork triggers (green on top of B1, red buried in M4's cap and the T1 / M1 magic drops, plus the two unknown triggers for T4 and M3 hidden behind the "?" bands) have to be peeled in an order that never strands a wrong color on a popped cork and never burns the only trigger a later cork needs. The skill is peeling the top colors off the three mixers to bank green, red, cyan, yellow, blue and orange, popping the T3 green cork first, then the M4 red cork, then the T4 and M3 corks in a depth-aware order, merging the two duplicate red magic drops onto the parked M4 red, and using the two starting empties plus the four magic overflow bottles to route the remaining colors into single-color lanes.

Frequently Asked Questions

  • What is the first pour in Magic Sort Level 433?

    Peel B1's top green down onto the T3 green cork so the cork pops and T3 becomes a working green buffer. Green is the only cork trigger that sits on top of a mixer in this level, so popping T3 first opens a working top-row buffer before any other cork is touched, and the player can then peel the buried triggers (B3 top red for M4, plus the two hidden triggers for T4 and M3) onto their matching corks in a depth-aware order.

  • How do the four dark corked bottles work in Level 433?

    Each of the four dark "?" corked bottles (T3 green, T4 ?, M3 ?, M4 ?) is a small dark bottle with a colored cork on top and two faint "?" bands down the body. Pouring the cork's exact matching color onto the cork pops the cork and reveals a full pre-stacked single-color bottle in the same slot, but pouring a non-matching color still breaks the seal and strands a wrong top on the released bottle, which costs an extra pour to clear. The four corks accept only green (T3), red (M4) and the two hidden triggers for T4 and M3, and the player has to peel the matching triggers off the bottom mixers (B1 top green, B3 top red, plus the two hidden triggers) in that depth order.

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