Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 30 Walkthrough
Level 30 starts by parking a green 1x1 at 1:07, then uses eight clears to break 6/8/8/6 gates. Keep the center, lower-left, and lower-right blue bars as separate objects.
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How to Solve Sand Blocks Level 30 — Full Solution
- Drag the small green 1x1 from the top receiver row to the upper-left castle ledge at about 1:07 and leave it at 0%.
- Drag the long green bar to the central green notch; its clear changes 6/8/8/6 to 5/7/7/5.
- Drag the long yellow bar to the top notch and clear it, changing the counters to 4/6/6/4.
- Drag the center blue bar beneath the blue funnel and clear it, changing the counters to 3/5/5/3; this bar is now gone.
- Drag the large green plus into the middle opening and clear it, changing the counters to 2/4/4/2.
- Drag bottom-center yellow square #1 to the left shoulder and clear its inner stage, changing the counters to 1/3/3/1.
- Drag bottom-center yellow square #2 to the right shoulder and clear it; the counters become 0/2/2/0 and the outer ice breaks.
- Drag exposed red square #1 to the left red pocket and clear it, changing the center counters from 2 to 1.
- Drag exposed red square #2 to the right red pocket and clear it; the center counters reach zero and the floor opens.
- Drag the newly exposed left yellow bar under the left yellow fall, then park it in the low 90% range.
- Drag the newly exposed right yellow bar beneath the right yellow fall and hold it to 100%.
- Drag the lower-right blue bar to the right shoulder and follow the stream through 9% and 75% until it clears.
- Drag the lower-left blue bar to the left shoulder and follow the left blue ridge through 70%, 80%, and 92% until it clears.
- Return the parked yellow bar to the residual yellow grains and hold it through 94% and 99%.
- Retrieve the green 1x1 staged at 1:07, move it from the left residue to the right wall, and hold through 27% and 75% until it clears.
- Keep the yellow bar under the final grains until 99% reaches 100% and confetti starts with about 20 seconds left.
Colors in this level:
Green, Blue, Yellow, Red, Cyan
Common Mistakes to Avoid
- Counting the opening green-square parking drag as a receiver clear.
- Reusing one generic blue-bar identity after the center blue bar has already disappeared.
Quick Tips for Sand Blocks Level 30 (quick clues)
- Count eight actual receiver disappearances; do not count the staged green square.
- Name all three blue bars by starting position.
Board notes 5 details
- Layout
- A castle mound splits four sand colors above 6/8/8/6 ice. The grid includes a green square, green bar and plus, yellow bars and nested squares, and three distinct blue horizontal bars.
- Goal
- Stage the green square, make six clears for the outer gates and two more for the center, then clear both late blue bars and the parked yellow and green tails.
- Opening
- Park the small green 1x1 on the upper-left ledge at 1:07, then clear green bar, yellow bar, center blue bar, and green plus before using the two bottom-center nested squares.
- Danger Zone
- The 1:07 green-square drag is storage, not a clear. The center blue bar disappears before the gate while lower-left and lower-right blue bars survive as separate late objects.
- Mechanics
- Shared counters open outer and center floor blocks in two waves; nested yellow-to-red squares and partially filled tail receivers persist across later drags.
Frequently Asked Questions
What happens at about 1:07?
The small green 1x1 is moved to the upper-left ledge for temporary storage; it remains at 0%.
How many blue bars are used?
Three distinct bars: the center bar clears before the gate, then lower-right and lower-left bars clear separately after the floor opens.