Sand Blocks level guide

Sand Blocks: Drop Puzzle Level 30 Walkthrough

expert 5 colors

Level 30 starts by parking a green 1x1 at 1:07, then uses eight clears to break 6/8/8/6 gates. Keep the center, lower-left, and lower-right blue bars as separate objects.

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How to Solve Sand Blocks Level 30 — Full Solution

  1. Drag the small green 1x1 from the top receiver row to the upper-left castle ledge at about 1:07 and leave it at 0%.
  2. Drag the long green bar to the central green notch; its clear changes 6/8/8/6 to 5/7/7/5.
  3. Drag the long yellow bar to the top notch and clear it, changing the counters to 4/6/6/4.
  4. Drag the center blue bar beneath the blue funnel and clear it, changing the counters to 3/5/5/3; this bar is now gone.
  5. Drag the large green plus into the middle opening and clear it, changing the counters to 2/4/4/2.
  6. Drag bottom-center yellow square #1 to the left shoulder and clear its inner stage, changing the counters to 1/3/3/1.
  7. Drag bottom-center yellow square #2 to the right shoulder and clear it; the counters become 0/2/2/0 and the outer ice breaks.
  8. Drag exposed red square #1 to the left red pocket and clear it, changing the center counters from 2 to 1.
  9. Drag exposed red square #2 to the right red pocket and clear it; the center counters reach zero and the floor opens.
  10. Drag the newly exposed left yellow bar under the left yellow fall, then park it in the low 90% range.
  11. Drag the newly exposed right yellow bar beneath the right yellow fall and hold it to 100%.
  12. Drag the lower-right blue bar to the right shoulder and follow the stream through 9% and 75% until it clears.
  13. Drag the lower-left blue bar to the left shoulder and follow the left blue ridge through 70%, 80%, and 92% until it clears.
  14. Return the parked yellow bar to the residual yellow grains and hold it through 94% and 99%.
  15. Retrieve the green 1x1 staged at 1:07, move it from the left residue to the right wall, and hold through 27% and 75% until it clears.
  16. Keep the yellow bar under the final grains until 99% reaches 100% and confetti starts with about 20 seconds left.

Colors in this level:

Green, Blue, Yellow, Red, Cyan

Common Mistakes to Avoid

  • Counting the opening green-square parking drag as a receiver clear.
  • Reusing one generic blue-bar identity after the center blue bar has already disappeared.
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Quick Tips for Sand Blocks Level 30 (quick clues)

  • Count eight actual receiver disappearances; do not count the staged green square.
  • Name all three blue bars by starting position.
Board notes 5 details
Layout
A castle mound splits four sand colors above 6/8/8/6 ice. The grid includes a green square, green bar and plus, yellow bars and nested squares, and three distinct blue horizontal bars.
Goal
Stage the green square, make six clears for the outer gates and two more for the center, then clear both late blue bars and the parked yellow and green tails.
Opening
Park the small green 1x1 on the upper-left ledge at 1:07, then clear green bar, yellow bar, center blue bar, and green plus before using the two bottom-center nested squares.
Danger Zone
The 1:07 green-square drag is storage, not a clear. The center blue bar disappears before the gate while lower-left and lower-right blue bars survive as separate late objects.
Mechanics
Shared counters open outer and center floor blocks in two waves; nested yellow-to-red squares and partially filled tail receivers persist across later drags.

Frequently Asked Questions

  • What happens at about 1:07?

    The small green 1x1 is moved to the upper-left ledge for temporary storage; it remains at 0%.

  • How many blue bars are used?

    Three distinct bars: the center bar clears before the gate, then lower-right and lower-left bars clear separately after the floor opens.

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