Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 28 Walkthrough
Level 28 starts by parking a cyan J, then clearing the far-left red vertical. Track red-to-yellow and cyan-to-green nested footprints through every separate drag.
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How to Solve Sand Blocks Level 28 — Full Solution
- Move cyan J #1 from the lower-left cluster to the far-left ledge at about 2:57; do not try to fill it yet.
- Drag red #1, the far-left vertical, up the left red wall and hold it to the first 100% clear at about 2:54.
- Drag red #2, the yellow-outlined upper hook, to the left red fall and clear its red inner stage, exposing the yellow hook.
- Drag red #3, the larger hook that began mid-right, to the left shoulder and clear it as red settles.
- Drag red #4, the bottom horizontal bar, to the low left red tail and hold it to 100%.
- Drag red #5, the yellow-outlined lower-right L, to the exposed red edge; shift it left and clear its red stage in the 2:45 section.
- Drag yellow #1, the hook exposed from red #2, to the left yellow bank and clear it.
- Drag yellow #2, the L exposed from red #5, from the left shoulder toward the center notch and hold until yellow disappears around 2:32.
- Drag cyan #2, the center J, to the first right-side cyan fall and clear its inner stage.
- Drag cyan #3, the far-right vertical, to the narrow cyan stream at the top notch and clear it.
- Drag cyan #4, the right J with a green shell, under the right cyan bank and hold through 43% to 100%.
- Drag the green J exposed from cyan #4 under the green slope and clear that stage.
- Drag cyan #5, the bottom horizontal bar, beneath the low cyan tail and clear it.
- Retrieve cyan J #1 from the far-left ledge, drag it to the right wall, and hold through 96% to 100%.
- Use the green J exposed from cyan J #1 on the shrinking green mound; follow it through 60% and 98% to 100% and the empty-board finish.
Colors in this level:
Yellow, Green, Red, Cyan
Common Mistakes to Avoid
- Clearing red first without parking the lower-left cyan J on the far-left ledge.
- Assuming a nested receiver is gone after only its inner color reaches 100%.
Quick Tips for Sand Blocks Level 28 (quick clues)
- Use the far-left ledge to store cyan J #1 before the first red clear.
- Track nested pieces by both colors, not by one appearance.
Board notes 5 details
- Layout
- Four sand quadrants surround a stepped mound. Red and cyan inner receivers include yellow and green outer shells that remain as a second color stage after the inner fill reaches 100%.
- Goal
- Create movement room, clear five red stages and their yellow stages, then route five cyan footprints and the green stages exposed inside them.
- Opening
- Park the lower-left cyan J on the far-left ledge at 2:57, then clear the far-left red vertical at 2:54 before moving the red hooks.
- Danger Zone
- A colored outer outline is a nested second life; the physical piece remains after its red or cyan inner stage clears.
- Mechanics
- Irregular receivers combine temporary storage with red-to-yellow and cyan-to-green stage changes, so each physical object must be tracked across multiple drags.
Frequently Asked Questions
What is the first move in Level 28?
Temporarily park the lower-left cyan J on the far-left ledge at about 2:57.
Which receiver makes the first clear?
The far-left red vertical reaches 100% first, at about 2:54.