Colony Flow! level guide
Colony Flow! Level 170 Walkthrough
Colony Flow Level 170 clears a green cactus wearing a red-and-yellow sombrero; three top yellow stacks build the perimeter first, then black, white, green, and pale-yellow routes expose the final dark center and single green pixel.
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How to Solve Colony Flow! Level 170 — Full Solution
- Tap yellow 35, yellow 40, and the second yellow 35 across the top row. Let their ants leave the hole and build the outer ring; the counters fall into the small 2 / 6 / 6 phase before the next layer is safe.
- Tap black 25 and white 8 once the yellow traffic has crossed the lower edge. Keep the top black 30 closed while white opens the pale brim and dark side pixels.
- Route green 35 and green 38 for the left and right cactus arms, then green 35 / 36 as the central stalk and lower pots are exposed. Wait whenever green ants meet the remaining yellow ring at the hole.
- Use pale-yellow 21 and 20 to clear the sombrero brim and small yellow body gaps. Do not spend the final buffer on a second pale group while black ants are still circling the frame.
- Continue with the remaining yellow 35 / 30 and black 30 groups. The picture should break into a yellow hat band, separated green arms, and a narrow dark/green central stalk.
- Follow the late small yellow counters 2 / 6 / 5 and then the dark 25 -> 22 -> 13 -> 3 sequence, waiting for each group to reach the hole before the next tap.
- Finish the last isolated green 1 pixel and wait for the purple ants on the border to clear. The source then shows the empty board, Colony Flow logo, and Level 170 Victory screen.
Colors in this level:
Yellow, Black, White, Green, Pale-yellow, Red, Pink
Common Mistakes to Avoid
- Opening black 30 or the green arm stacks before the first three yellow cards have crossed the hole, which packs the sombrero route and strands the central stalk.
- Using all five buffers while the yellow ring is still full, leaving no staging space for white 8 and pale-yellow 21 / 20.
- Stopping after the sombrero and arms disappear while dark 25 -> 22 -> 13 -> 3 and the last green 1 pixel are still active.
Quick Tips for Colony Flow! Level 170 (spoiler-free)
- Start yellow 35, yellow 40, yellow 35 and let the ring cross the lower hole before opening black 25 or green 35.
- Keep one white buffer free while black 25, white 8, and the green arm groups share the route with the remaining yellow brim.
- The final phase is visible in the small yellow 2 / 6 / 5 counters, dark 25 -> 22 -> 13 -> 3 sequence, and last green 1 pixel.
Board notes 5 details
- Layout
- The target is a green cactus with a tall central stalk, two side arms, small lower pots/feet, and a red-and-yellow sombrero against a yellow confetti field. Dark purple pixels outline the hat, arms, and body, with pale-yellow brim pixels between hat and cactus. One brown hole sits below the frame and five white buffer pads start empty. Visible stacks are yellow 35, yellow 40, yellow 35, black 30; black 25, white 8, green 35, yellow 35; green 38, pale-yellow 21, pale-yellow 20, black 30; then red 8, green 35, green 36, and red-pink 2.
- Goal
- Send yellow background and sombrero pieces around the perimeter first, then clear the green arms and central stalk, pale brim, and dark outline through the hole. Completion requires the small dark/green center and the final green pixel to leave the frame.
- Opening
- Tap the three yellow top-row cards yellow 35, yellow 40, and yellow 35. The source shows those streams shrinking through the 2 / 6 / 6 range while yellow ants establish the outside ring; keep black 30 closed until that ring has room, then use black 25 and white 8.
- Danger Zone
- Opening black 30 or green 35 while the yellow ring still occupies every side creates a mixed queue under the sombrero and isolates the central stalk. Preserve one white buffer pad and wait when yellow ants form a solid ring around the board.
- Mechanics
- Layered character routing with a bright perimeter pass, a green arm/body pass, a pale sombrero-brim pass, and a dark-outline finish. The visible picture stays recognizable long after the background is gone, and the last route changes from yellow to black/purple before a single green remnant clears.
Frequently Asked Questions
Why do the three top yellow stacks go first?
They carry the large yellow background and hat route around the frame. The source lets them fall through 2 / 6 / 6 before black and green groups enter, which keeps the central cactus route open.
When should black 25 and white 8 be tapped?
Wait until the yellow ring has crossed the bottom edge and a buffer remains free. Then black 25 and white 8 expose the brim and dark side pixels without filling the hole approach.
What are the last actions after the cactus is mostly gone?
The source continues through yellow 2 / 6 / 5, dark 25 -> 22 -> 13 -> 3, and a final green 1 pixel. Wait for the remaining purple ants to leave before Victory.