Colony Flow! level guide
Colony Flow! Level 169 Walkthrough
Colony Flow Level 169 clears a wide-eyed cartoon face on a yellow field; the two yellow 40 stacks and a yellow 38 remove the background first, while the delayed red 29 and black outline groups finish the eyes and mouth.
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How to Solve Colony Flow! Level 169 — Full Solution
- Tap the two yellow 40 stacks and the first exposed yellow 38 stack. Leave black 30 and red 29 untouched; the active row falls through 33 / 37 / 36 while yellow ants start the lower perimeter loop.
- Wait for those yellow counters to pass 27 / 31 / 30, then 7 / 11 / 10. Let the yellow background and green corner pixels clear before opening another color.
- Continue with the next yellow 38, yellow 34, and gray-white 26 / 22 groups as they are exposed, keeping a white buffer available while the side blocks and eye whites separate.
- After the yellow stream thins, tap red 29 first, then black 30. The source shows red beginning to fall while the black card still sits at 30; this clears the mouth before the pupil/outline pass.
- Route the remaining black 30 / 30 stacks for the pupils and purple outline, using gray-white cards for the left and right side blocks. Wait whenever dark ants collect at the bottom hole.
- Clear the remaining yellow background and green corner decorations with the small newly exposed groups. The board should now be a mostly empty square with a thin dark top outline and a few face fragments.
- Follow the late dark sequence until the final black counter reaches 1, then let the last yellow pieces finish the perimeter. Do not tap a blank buffer just because the face has disappeared.
- Wait for the board to become empty and for the Colony Flow logo/Victory transition to appear; the final work is the dark eye/outline cleanup, not another yellow opener.
Colors in this level:
Black, Yellow, Gray, White, Red, Green
Common Mistakes to Avoid
- Opening black 30 before the yellow 40 / 40 / 38 background wave has thinned, which mixes eye-outline ants with the full yellow perimeter.
- Tapping the red 29 too early or using all white buffers before gray-white 22 / 26 are exposed, leaving the mouth and side blocks without a clear staging route.
- Stopping when the face disappears while the thin dark top outline, black 1, and last yellow perimeter ants are still active.
Quick Tips for Colony Flow! Level 169 (spoiler-free)
- Open the two yellow 40 stacks and the first yellow 38 while black 30 and red 29 remain untouched.
- Wait through the yellow 33 / 37 / 36 to 7 / 11 / 10 fall; preserve one white pad before routing gray-white 22 / 26.
- After the yellow field is thin, red 29 goes before black 30; keep watching for the final black 1 and the last yellow perimeter ants.
Board notes 5 details
- Layout
- The target is a wide-eyed cartoon face on a yellow field, with two white eyes and dark pupils, gray side blocks, a purple outline, a yellow nose/mouth area with red-pink lower pixels, and scattered green corner decorations. One brown hole sits below the frame and five white buffer pads start empty. Visible stacks are black 30, yellow 40, yellow 34, gray-white 22; red 29, yellow 40, black 30, black 30; then yellow 38, yellow 38, gray-white 26, and yellow 34.
- Goal
- Remove the yellow background and green decorations first, then route gray eye/side blocks and red mouth pixels. The two large dark eyes and purple outline are late targets; the clear is complete only after the final dark/yellow fragments and perimeter ants leave the hole.
- Opening
- Leave black 30 and red 29 unchanged while tapping the two yellow 40 stacks and the first exposed yellow 38. The opening active row falls through 33 / 37 / 36, then 27 / 31 / 30 and 7 / 11 / 10, proving that the yellow field pass goes first.
- Danger Zone
- The black 30 / red 29 pair is a timing marker, not an invitation to fill the first buffers. Tapping black while yellow ants still cover the lower edge mixes the eye outline with the background route; keep one buffer pad empty for gray-white 22 / 26.
- Mechanics
- Two-pass pixel-art routing: a long yellow background/perimeter pass, followed by red/black face-detail and gray-white eye-block cleanup. The face can look finished while a thin dark top outline and mouth fragments still need a final wait.
Frequently Asked Questions
Why do the yellow stacks go before black 30 and red 29?
The video keeps the black/red pair unchanged while yellow 40 / 40 / 38 remove the large background and open the lower edge. This leaves the eye detail route clear for the second pass.
Should red 29 or black 30 be tapped first?
Red 29 goes first after the yellow traffic thins. The source shows red falling while black 30 remains full, so the mouth clears before the pupils and purple outline enter the crowded route.
Why is an empty-looking face not the end?
The source leaves a thin dark outline, small mouth/eye pixels, and yellow ants on the frame. Wait for the final black 1 and the yellow perimeter to clear before Victory.