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Colony Flow! level guide

Colony Flow! Level 22 Walkthrough

medium 7 colors

Colony Flow Level 22 is a teacup board where a yellow cup body, a pinkish-red tea liquid, a dark black outline, a small purple handle accent, and a white rim highlight all share the same single ant hole, and the working area is a 3x3 stack grid plus a five-cell buffer row that has to stay partly empty so a magenta 28, a purple 21, a small grey 132.

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Board Notes

Layout
The board opens in portrait view. The top half of the screen holds a pixel-art teacup: a yellow cup body with a small handle on the left, a dark purple outline wrapping the silhouette, and a pinkish-red tea liquid filling the inside of the cup. Below the dirt strip the working area is a top buffer row plus a 3x3 grid of numbered cube stacks. The top row reads, left to right: a small grey 132 stack, then four empty white buffer slots. The 3x3 grid below reads, top to bottom and left to right: black 22 / magenta 30 / yellow 20 in the first row, magenta 30 / black 25 / red 25 in the second row, yellow 20 / black 20 / white 20 in the third row.
Goal
Yellow cubes from the yellow 20 stacks and any later yellow refills must fill the wide yellow cup body. Magenta cubes from the magenta 30 stacks must fill the pinkish-red tea liquid sitting inside the cup. Red cubes from the red 25 stack and the red 19, red 27, red 30, and red 1 refills that rise into the buffer row must deepen the red center of the tea. Black cubes from the black 22, black 25, and black 20 stacks plus the black 1, black 12, black 18, and black 26 refills must close the dark outline wrapping the cup and the handle. The small grey 132 stack plus the purple 21 refill must finish the dark purple accent cells on the handle, and the white 20 stack plus the white 1, white 26, and white 4 refills must land on the small white highlight cells along the rim.
Opening
The first confirmed tap in the video is the yellow 20 stack at the right of the top row of the 3x3 grid. Yellow 20 is the cleanest single yellow stack on the board and the cup body is the largest single color region in the pixel art, so opening with yellow 20 starts the yellow trail up the dirt path and the front of the cup body starts to close in the first beat. The second confirmed tap is the magenta 30 stack in the middle of the top row of the grid, which dispatches the first magenta wave toward the pinkish-red tea liquid so the inside of the cup starts to color at the same time the cup body is still closing. The player waits for the first yellow ants to clear the bottom edge of the cup before tapping the next stack. The third confirmed tap is the second yellow 20 stack at the left of the third row, which keeps the yellow wave moving and prevents the yellow cup body from stalling halfway. The empty white buffer slots are kept open for the refill waves that start to rise from the lower rows.
Danger Zone
The danger zone is the empty white buffer row above the 3x3 grid. The video shows several refill waves rising into those buffer slots, including a magenta 28, a purple 21, a red 19, a red 27, a red 30, a white 1, a white 26, a small grey 132 stack, and several black refills. The dark purple handle accent and the white rim highlight only stay useful if the buffer row keeps at least one empty slot for the right refill. If the player fills all four buffer slots with yellow or magenta clicks first, the purple 21 and the small white highlight refill are stranded behind the active yellow and magenta ants and the dark purple handle and the white rim cells never close, which leaves a visible purple gap on the handle and a visible white gap on the rim for the rest of the run. The other trap is firing the black 22 stack from the top of the 3x3 grid before the yellow cup body is at least half-closed, because black ants cross the cup body cells that the yellow wave is still filling and stall on the still-empty outline cells at the edge of the art. Tapping the white 20 stack at the right of the third row too early is also bad, because white ants use the same dirt path as the yellow and black ants and a premature white click strands white ants on the still-empty cup body cells.
Mechanics
Level 22 is a multi-stack color-routing board combined with a pixel-art completion goal and a single ant hole. The 3x3 grid plus a five-cell buffer row is wider than the boards in Levels 1-10, with fourteen cells visible at any time and several refill waves rising into the buffer row from the lower rows. The teacup pixel art has four big color families (yellow cup body, magenta tea liquid, black outline, red tea center) plus the small purple handle accent and the white rim highlights, so the player has to keep all of those routes staged at once. The empty white buffer row matters more than on the earlier levels because a small grey 132 refill and a magenta 28 refill both have to land in the buffer before they can be tapped, and those buffer cells are the only staging space for the late purple 21 and the small white highlight refill. so the last small black 18, black 26, and yellow refill waves still need a clean delivery after the bottom of the grid looks clear.

Quick Tips for Colony Flow! Level 22 (spoiler-free)

  • Tap the yellow 20 stack at the right of the top row of the 3x3 grid first. It is the cleanest single yellow stack on the board and the cup body is the largest single color region in the pixel art, so opening with yellow 20 starts the yellow trail up the dirt path and the front of the cup body starts to close in the first beat.
  • Keep at least one empty white buffer slot open above the 3x3 grid. The video shows a magenta 28, a purple 21, a small grey 132, and several small white and black refills rising into those slots, and the dark purple handle accent and the white rim highlight only stay useful if the buffer row stays open for the right refill.
  • Drain the yellow 20 stacks first, then the magenta 30 stacks, then the red 25 stack plus the red 19, red 27, red 30, and red 1 refills, before tapping the black 22, black 25, and black 20 stacks. Yellow, magenta, red, and black all use the same dirt path, and a premature black or white click strands ants on the still-empty cup body cells and blocks the magenta and red refills waiting in the buffer.

How to Solve Colony Flow! Level 22 — Full Solution

  1. Tap the yellow 20 stack at the right of the top row of the 3x3 grid. Yellow ants leave immediately and walk the dirt path toward the wide yellow cup body in the pixel art, and the front of the cup starts to close in the first beat. Wait for the first yellow ants to clear the bottom edge of the cup before tapping the next stack.
  2. Tap the magenta 30 stack in the middle of the top row of the grid. Magenta ants start walking the dirt path toward the pinkish-red tea liquid inside the cup, and the tea cells begin to fill at the same time the cup body is still closing. Keep at least one empty white buffer slot open above for the refill waves that will rise from the lower rows.
  3. Tap the second yellow 20 stack at the left of the third row. A second yellow wave walks the same dirt path and the cup body continues to close while the first yellow ants are still on the perimeter. The black 20 stack on the right of the third row is held for one beat so the yellow wave does not block the upcoming black outline wave.
  4. Tap the magenta 30 stack at the left of the second row, then tap the magenta 28 refill as soon as it rises into one of the empty white buffer slots. The pinkish-red tea liquid continues to deepen, and the buffer stays useful because the magenta 28 only fits in the buffer before it can be tapped.
  5. Tap the red 25 stack at the right of the second row to start the red center of the tea, then wait for the red 19, red 27, red 30, and red 1 refills to rise into the buffer row and tap each one in turn. Red ants walk the same dirt path as the magenta ants, so leave one beat between the red waves.
  6. Tap the black 22 stack at the left of the top row of the grid, then the black 25 stack in the middle of the second row, then the black 20 stack on the right of the third row. Black ants start closing the dark outline of the teacup. Leave one beat between the black waves because black and yellow use the same dirt path.
  7. Tap the black 1, black 12, black 18, and black 26 refills as they rise into the empty white buffer slots, in that order. Black ants close the last outline cells around the handle and the lower edge of the cup. Filling those buffer slots with any other color strands the black refill behind the active magenta and red ants.
  8. Tap the small grey 132 stack to handle the dark purple handle accent, then tap the purple 21 refill as soon as it rises into the buffer row, then tap the white 20 stack at the right of the third row plus the white 1, white 26, and white 4 refills to close the rim highlights. The teacup silhouette is fully colored once the last white cube is delivered and the level banner appears.

Colors in this level:

Black, Magenta, Yellow, Red, White, Purple, Grey

Common Mistakes to Avoid

  • Filling all four empty white buffer slots above the 3x3 grid with yellow or magenta clicks before the refill waves rise, which strands the purple 21 refill and the small white highlight refill behind the active yellow and magenta ants and leaves a visible purple gap on the handle and a visible white gap on the rim for the rest of the run.
  • Tapping the black 22 stack from the top of the 3x3 grid before the yellow cup body is at least half-closed, which sends black ants across the cup body cells that the yellow wave is still filling and stalls them on the still-empty outline cells at the edge of the art.
  • Tapping the white 20 stack at the right of the third row too early, which strands white ants on the still-empty cup body cells and blocks the magenta and red refills waiting in the buffer.

Frequently Asked Questions

  • How do I start Colony Flow Level 22 without clogging the trail?

    The clean opening is the yellow 20 stack at the right of the top row of the 3x3 grid first. It is the cleanest single yellow stack on the board and the cup body is the largest single color region in the pixel art, so opening with yellow 20 starts the yellow trail up the dirt path and the front of the cup body starts to close in the first beat. Tap the magenta 30 stack in the middle of the top row of the grid second so the tea liquid starts to color at the same time the cup body is still closing.

  • Why does the route jam if I switch colors too early in Colony Flow Level 22?

    The small grey 132 stack and the purple 21 refill have to land in the empty white buffer row above the 3x3 grid before they can be tapped, and they use the same dirt path as the yellow, magenta, red, and black ants. If all four buffer slots are already filled with yellow or magenta clicks when the purple 21 rises, the dark purple handle accent is stranded behind the active waves, the handle cells never close, and the teacup looks half-finished even when the bottom of the grid is clear.

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