Colony Flow! level guide
Colony Flow! Level 400 Walkthrough
Use short skeleton and instrument cards to advance a staged 300-to-220 gate, then pace the red music panel through its final detached fragments.
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How to Solve Colony Flow! Level 400 — Full Solution
- Launch red 36, pale-cyan 6 and orange 18; reuse the pale-cyan hole for cyan 30.
- Add yellow 30 and yellow 25, then route cyan 20 and dark 35 only as the opening red and orange streams return.
- While the gate falls toward 220, alternate red 35/40 with cyan 44 and white 22; do not pair dark 50 with red 50.
- At the 220 hold, clear dark 13, pale-cyan 6, orange 18, white 22 and cyan 30 before another long stack.
- Continue with red 48/35, pale-cyan 8/14 and dark 17/40 as the left backing and lower shirt disappear.
- When the gate resumes, route brown 20, red 39/22 and dark 33/20, then use orange 14 and white 3 for instrument details.
- Through 160 to 120, send red 24/17, cyan 8, orange 8 and yellow 8/4; wait for yellow before red 40.
- Near 100, alternate red 40/27/16 with pale-cyan 6/14, white 25/39 and orange 2/1 as the panel separates.
- At 30 and then 11, clear yellow 3/4 and cyan 14 first; retain one hole for the final gate release.
- Finish the detached bell and outline with dark 50/4, white 17/13/1, orange 20, brown 35 and red 23, then clear the red panel fragments.
Colors in this level:
Red, White, Cyan, Pale cyan, Orange, Yellow, Brown, Dark purple
Common Mistakes to Avoid
- Treating the 220 hold as a reason to open another 50-count card blocks the short route that resumes the gate.
- Filling all five holes near 30 leaves no space for the final gate-release fragment.
Quick Tips for Colony Flow! Level 400 (spoiler-free)
- Treat 220 as a routing checkpoint.
- Clear yellow notes before red 40.
- Reserve a hole when the gate reaches 30.
Board notes 5 details
- Layout
- A white skeleton in a cyan shirt plays an orange-yellow saxophone against a red music panel with brown, yellow and dark outlines. A pink-framed gate begins at 300 and is at 262 in the first review frame. Five holes face red 36, pale-cyan 6 and orange 18 above yellow 30/25, cyan 20, dark 35, red 35/40, cyan 44 and white 22.
- Goal
- Drain the staged gate, strip the red music panel, then clear the skeleton, cyan shirt, saxophone, yellow notes, brown backing and dark outline.
- Opening
- Start red 36, pale-cyan 6 and orange 18, reuse the pale-cyan hole for cyan 30, then add yellow 30/25 only as red or orange returns.
- Danger Zone
- The gate holds at 220 while long red, white and dark cards remain queued; filling all holes blocks the short notes and saxophone keys that advance the next phase.
- Mechanics
- A single staged gate descends from 300 to 220, resumes through 160 and 120, and ends beside a detached saxophone bell and music-panel fragment.
Frequently Asked Questions
Why does the counter remain at 220?
The protected middle picture must be opened by the short skeleton, shirt and instrument cards already exposed in the queue.
What remains after the gate reaches zero?
A detached saxophone bell, red panel corner and small white, brown and dark outline fragments still need clearing.