Colony Flow! level guide
Colony Flow! Level 413 Walkthrough
Open the pink alarm-clock character with orange-brown and dark-purple routes, then pace pink, white and cyan cards through the layered face and bells.
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How to Solve Colony Flow! Level 413 — Full Solution
- Launch orange-brown 23, then orange-brown 40; wait until the orange ants clear the central return route.
- Tap dark purple 28 and 25, using the returning dark ants before opening another long card.
- Send pink 30, pink 30 and pink 24, then continue with pink 28/27/15/14 as the character's body opens.
- Use white 2 and white 4 for the face details; keep one hole free while the face route is occupied.
- Route cyan 40 and the exposed cyan 35/34 groups to the pale-cyan bell holes, waiting for the two bell lanes to separate.
- Clear yellow 9/5/3 and the short orange-brown 35 pieces from the mouth and center before taking another long reserve card.
- Feed red 24/22/14/9/2 to remove the top button and the remaining red face pixels.
- Continue through orange-brown 40/40/38/35/34 and the revealed 21/18/10 groups; let the ants complete the brown frame before the last dark route.
- Use dark purple 30/28/18/17/14/11/9/7 and the short brown 5/8 cards to clear the detached outline and lower ledge.
- Finish the two cyan bell fragments, remaining pink pixels and final brown/dark crumbs, then wait for the empty-board clear.
Colors in this level:
Pink, Cyan, Red, White, Yellow, Orange, Brown, Dark purple
Common Mistakes to Avoid
- Opening the two pink 30 cards before orange-brown ants return fills the five holes and leaves the white face route blocked.
- Stopping after the pink body disappears leaves the cyan bells, red top button and brown frame still on the board.
Quick Tips for Colony Flow! Level 413 (spoiler-free)
- Use orange-brown 23/40 before the long pink wave.
- Keep a white hole free for face cards 2 and 4.
- Wait for both cyan bell lanes before the final dark and brown cleanup.
Board notes 5 details
- Layout
- A pink alarm-clock character has pale-cyan bells, a red top button, white face details and a yellow-brown center on a brown frame. The first cards are red 24, dark purple 28, orange-brown 23, white 2 and orange-brown 40, followed by pink 30/30/24, cyan 40, dark purple 25, pink 28 and brown 35. Colored locks and five white holes sit below.
- Goal
- Route the orange-brown and dark-purple opening groups, strip the pink body and white face, then clear the cyan bells, red button, brown frame and final dark/orange outline pixels.
- Opening
- Tap orange-brown 23, then orange-brown 40; wait for the orange ants to clear the lower route before using dark purple 28/25. Keep white 2 available for the face.
- Danger Zone
- Launching both pink 30 cards or cyan 40 while orange ants still cross the return route fills the five holes and strands the white 2/4 face cards. The pink body then stops opening even though ants are moving.
- Mechanics
- A layered multi-stack routing board with perimeter traffic: orange-brown backing, dark outline, pink body, white face, cyan bells, red button and final frame clear in separate phases.
Frequently Asked Questions
Why do the orange-brown cards go before pink?
They clear the backing and open the lower route; starting pink first occupies the holes needed for the white face and cyan bell lanes.
What proves the level is finished?
The alarm-clock board must be completely empty, including both pale-cyan bells and the brown top frame; moving ants alone are not the clear cue.