Colony Flow! level guide

Colony Flow! Level 61 Walkthrough

medium 6 colors

Colony Flow Level 61 is a retro-TV board where the pink body, blue screen, cyan band, yellow border, and brown 100 panels all share one ant hole, so the red 18 and yellow 24 source openers have to clear before the pink 25 accent wave is sent.

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How to Solve Colony Flow! Level 61 — Full Solution

  1. Tap the red 18 stack in the first cell of source row 1 as it rises into the first empty white buffer pad of the 5-cell active row. Red ants walk the dirt path up to the pink TV body, and the lowest TV body cells start clearing in the first beat. Wait for the first red ants to clear the bottom edge of the art before tapping the next stack. Do not tap the blue 18, cyan 25, yellow 24, blue 20, blue 16, pink 25, or blue 24 yet.
  2. Tap the yellow 24 stack in the first cell of source row 2 as it rises into the active row. Yellow ants walk the same dirt path and start clearing the yellow pixel border along the bottom edge of the TV. Red and yellow share the path, so leave one beat between them so the TV body is mostly cleared before the yellow border starts clearing. Do not tap the blue 18, cyan 25, blue 20, yellow 24 in column 3, blue 16, pink 25, or blue 24 yet.
  3. Tap the blue 18 stack in the second cell of source row 1 as it rises into the active row. Blue ants walk the dirt path and start clearing the blue screen cells. Yellow and blue share the path, so leave one beat between the yellow wave and the blue wave so the yellow border is at least half-cleared before the screen starts clearing. Do not tap the cyan 25, blue 20, or any source row 3 stack yet.
  4. Tap the blue 20 stack in the second cell of source row 2 as it rises into the active row. Blue ants continue clearing the blue screen and start reaching the blue cross accent on the right edge. Leave one beat between the two blue waves so the left screen cells are mostly cleared before the cross accent starts clearing. Do not tap the cyan 25, yellow 24 in column 3, blue 16, pink 25, or blue 24 yet.
  5. Tap the cyan 25 stack in the third cell of source row 1 as it rises into the active row, then the yellow 24 stack in the third cell of source row 2, then the blue 16 stack in the first cell of source row 3. Cyan ants clear the cyan highlight band, yellow ants clear the yellow antenna cells, and blue ants continue clearing the last blue screen cells. Leave one beat between each wave so the screen is at least half-cleared before the cyan band starts clearing. Do not tap the pink 25 or blue 24 yet.
  6. Tap the pink 25 stack in the second cell of source row 3 as it rises into the active row, then the blue 24 stack in the third cell of source row 3. Pink ants clear the small pink accent cells along the lower TV base, and blue ants clear the last blue screen cells and the cross accent. Leave one beat between them so the screen is mostly cleared before the pink base accents start clearing.
  7. Tap the late red, yellow, blue, cyan, pink, and brown refill waves as they rise into the empty white buffer pads in the active row. Each refill clears the next TV body cell, screen cell, border cell, or brown 100 panel. Leave one beat between each refill so the small cleanup ants do not stall on the remaining screen cells.
  8. Finish by draining the last small red, yellow, blue, cyan, pink, and brown cleanup refills into whichever empty white buffer pad is open. The board clears once the last matching cube is routed off and the level banner appears.

Colors in this level:

Red, Blue, Cyan, Yellow, Pink, Brown

Common Mistakes to Avoid

  • Firing the pink 25 stack in source row 3 column 2 before the red 18, yellow 24, blue 18, and blue 20 source waves have cleared the perimeter of the retro TV, which sends pink ants across the screen that blue still has to clear and stalls them on the remaining pink base cells, blocking the late pink refills that need to clear the lower TV accents.
  • Tapping the cyan 25 stack in source row 1 column 3 while red ants are still walking the dirt path up to the pink TV body, which strands cyan ants on the remaining cyan highlight band and blocks the late cyan refills that need to clear the middle screen stripe.
  • Letting the blue 16 stack in source row 3 column 1 rise into the active row before the blue 18 and blue 20 waves have cleared the screen, which strands blue ants on the remaining cross accent cells and blocks the blue 24 in source row 3 column 3 that needs to clear the rest of the screen.
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Quick Tips for Colony Flow! Level 61 (spoiler-free)

  • Tap the red 18 in source row 1 column 1, then the yellow 24 in source row 2 column 1, then the blue 18 in source row 1 column 2, then the blue 20 in source row 2 column 2 before you touch the cyan 25, the pink 25, or any source row 3 stack. The pink TV body, the yellow border, and the blue screen are the three highest-traffic color regions on the retro TV, and they have to clear together before the cyan band or the pink base accents are allowed onto the dirt path.
  • Treat the five empty white buffer pads as the only staging space and the 3-row, 3-column source grid as the supply. Every early tap has to rise from the source grid into an empty buffer pad, so drain the red 18 and yellow 24 openers first, then the blue 18 and blue 20 pair, then the cyan 25, yellow 24 in column 3, blue 16, pink 25, and blue 24 in that order.
  • Save the last empty white buffer pad for the late cleanup refills. The video shows that pad being filled with rising small red, yellow, blue, cyan, pink, and brown refills in quick succession. Filling it with a cyan 25 or pink 25 source click strands the refill waves and leaves the brown 100 panels, the cyan band, and the pink base accents empty.
Board notes 5 details
Layout
The board opens in portrait view. The top half of the screen holds a pixel-art retro TV on a yellow grid: a white outer frame, a pink-and-red TV body with rabbit-ear antenna, a blue screen divided into two brown panels each stamped with white 100 digits, a small blue cross accent on the right screen edge, and green TOP GARDEN text running down the left side of the yellow grid. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 3-column source grid. The 5-cell top active row opens as five empty white buffer pads. Source row 1 reads red 18, blue 18, cyan 25. Source row 2 reads yellow 24, blue 20, yellow 24. Source row 3 reads blue 16, pink 25, blue 24.
Goal
Red cubes from the red 18 in source row 1 plus the late red refills that rise into the active row must clear the pink-and-red TV body and the red accent pixels around the screen frame. Blue cubes from the blue 18 in source row 1, the blue 20 and blue 16 in source rows 2 and 3, the blue 24 in source row 3, and the late blue refills must clear the blue screen cells and the blue cross accent on the right edge. Cyan cubes from the cyan 25 in source row 1 plus the late cyan refills must clear the cyan highlight band across the middle of the screen. Yellow cubes from the yellow 24 stacks in source row 2 plus the late yellow refills must clear the yellow pixel border wrapping the TV and the yellow antenna cells at the top. Pink cubes from the pink 25 in source row 3 plus the late pink refills must clear the small pink accent cells along the lower TV base. Brown cubes from the late brown refills must clear the two brown 100 panels inside the screen.
Opening
The video opens on five empty white buffer pads across the 5-cell active row, so the first confirmed tap is the red 18 stack in the first cell of source row 1 as it rises into the active row. Red 18 is the smallest numbered stack in the opening source grid and the pink TV body is the first color region the ant trail reaches from the ant hole, so opening with red 18 dispatches red ants up the dirt path in the first beat and the lowest TV body cells start clearing immediately. The second confirmed tap is the yellow 24 stack in the first cell of source row 2, which sends yellow ants up the same dirt path and starts clearing the yellow pixel border along the bottom edge of the TV. The third confirmed tap is the blue 18 stack in the second cell of source row 1, which sends blue ants up the dirt path and starts clearing the blue screen cells. The fourth confirmed tap is the blue 20 stack in the second cell of source row 2, which sends another blue wave up the dirt path and continues clearing the screen. The cyan 25 in source row 1 column 3, the yellow 24 in source row 2 column 3, the blue 16, pink 25, and blue 24 in source row 3 are all held for one beat so the red, yellow, and blue opener waves can clear the perimeter of the TV first.
Danger Zone
Most failed runs start at the pink 25 stack in the second cell of source row 3. The small pink accent cells along the lower TV base are the smallest color region in the art besides the yellow antenna tips, and if the player taps the pink 25 before the red 18, yellow 24, blue 18, and blue 20 waves have at least started clearing the TV body and the blue screen, pink ants cross the screen that blue still has to clear and stall on the remaining pink base cells, blocking the late pink refills that need to clear the lower TV accents. The other trap is firing the cyan 25 stack in source row 1 column 3 while red ants are still walking the dirt path up to the pink TV body, because cyan ants share the same dirt path as red ants and a premature cyan click strands cyan ants on the remaining cyan highlight band and blocks the late cyan refills that need to clear the middle screen stripe. Tapping the blue 16 in source row 3 column 1 before the blue 18 and blue 20 waves have cleared the screen is also bad, because blue ants stall on the remaining cross accent cells and block the blue 24 in source row 3 column 3 that needs to clear the rest of the screen.
Mechanics
Level 61 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a retro-TV-on-yellow-grid scene. The 5-cell top active row plus the 3-row, 3-column source grid makes this a 14-stack working area with exactly five empty white buffer pads at the start, so every early tap has to rise from the source grid before the active row can stage the next wave. The retro TV pixel art has six main color families (pink-and-red body, blue screen, cyan highlight band, yellow border and antenna, brown 100 panels, pink base accents) plus the late refill waves, and the player has to keep all of those routes staged at once. The five empty white buffer pads are the only staging space at the start, so the last small red, yellow, blue, cyan, pink, and brown refill waves still need a clean delivery after the bottom of the source grid looks clear. Compared to Level 50's Hello Kitty portrait, this TV board starts with an entirely empty active row and forces the player to drain the red 18 and yellow 24 source openers before any cyan or pink accent wave is allowed onto the dirt path.

Frequently Asked Questions

  • Which stack should I lead with in Colony Flow Level 61?

    Lead with the red 18 stack in the first cell of source row 1, then the yellow 24 in source row 2 column 1, then the blue 18 in source row 1 column 2, then the blue 20 in source row 2 column 2. This dispatches the red, yellow, and blue ants up the dirt path in that order and clears the pink TV body, the yellow border, and the blue screen together before the cyan 25, the pink 25, or any late brown refill is allowed onto the dirt path. Tap the cyan 25, yellow 24 in column 3, blue 16, pink 25, and blue 24 only after the four opener waves have cleared.

  • Why does the pink 25 stack jam the route in Colony Flow Level 61?

    The pink 25 stack in source row 3 column 2 is the only stack on the board that can clear the small pink accent cells along the lower TV base, and those pink cells only clear cleanly while the red 18, yellow 24, blue 18, and blue 20 source waves are still clearing the TV body and the blue screen. If pink ants are sent before those four opener waves have at least started their color regions, they stall on the remaining pink base cells, the late pink refill waves waiting in the active queue cannot reach the rest of the base accents, and the brown 100 panels never get their final pink cleanup wave. Hold the pink 25 until the four opener waves have cleared the perimeter of the retro TV.

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