Colony Flow! level guide
Colony Flow! Level 60 Walkthrough
Colony Flow Level 60 is a night-swan board where the blue water, white swan, yellow moon, and purple sky all share one ant hole, and the blue 25 opener has to start the water before the twin yellow 55 moon waves and the massive purple 109 sky refill are allowed to rise.
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How to Solve Colony Flow! Level 60 — Full Solution
- Tap the blue 25 stack in the second cell of the 5-cell active row. Blue ants walk the dirt path up to the blue water band along the bottom of the night scene, and the water cells closest to the ant hole start clearing in the first beat. Wait for the first blue ant to clear the dirt path before tapping the next stack. Do not tap the white 30, yellow 55, or any source row stack yet.
- Tap the white 30 stack in the first cell of the active row. White ants walk the dirt path and start clearing the white swan body, neck, and wing highlight cells. Blue and white share the path, so leave one beat between the blue wave and the white wave. Do not tap the yellow 55 stacks or any source row stack yet.
- Tap the first yellow 55 stack in the third cell of the active row. Yellow ants walk the dirt path and start clearing the yellow crescent moon and the nearest plus-sign stars. White and yellow share the path, so leave one beat between the white wave and the first yellow wave. Do not tap the second yellow 55 or any source row stack yet.
- Tap the second yellow 55 stack in the fourth cell of the active row. Yellow ants widen the yellow sky accents around the moon. Yellow and yellow share the path, so leave one beat between the two yellow waves. Do not tap the empty white buffer pad or any source row stack yet.
- Tap the yellow 50 stack in the second cell of source row 1 as it rises into the active row, then the yellow 50 in the third cell, then the white 25 in the fourth cell. Yellow ants clear more moon and star cells, and white ants widen the swan wings. Do not tap the purple 109 in source row 1 column 1 yet.
- Tap the blue 50 stack in the first cell of source row 2 as it rises into the active row, then the orange 56 in the second cell, then the white 29 in the third cell, then the yellow 50 in the fourth cell. Blue ants clear the last water cells, orange ants start the moon-rim accents, white ants clear the last swan cells, and yellow ants clear the last star cells. Leave one beat between each wave.
- Tap the blue 25 stack in the first cell of source row 3 as it rises into the active row, then the yellow 55 in the second cell, then the yellow 55 in the third cell, then the yellow 50 in the fourth cell. Blue, yellow, yellow, and yellow share the path, so leave one beat between each wave so the moon is mostly cleared before the last star cells start clearing.
- Tap the purple 109 stack in the first cell of source row 1 as it rises into the empty white buffer pad in the fifth cell of the active row, then finish with the late cyan water-reflection refills, the green frog accent refill, and any small white, yellow, and orange cleanup refills. The board clears once the last matching cube is routed off and the level banner appears.
Colors in this level:
Blue, White, Yellow, Purple, Orange, Cyan, Green
Common Mistakes to Avoid
- Firing the white 30 stack in the first cell of the active row before the blue 25 wave has at least started clearing the blue water band, which sends white ants across the water cells that blue still has to clear and stalls them on the remaining swan body cells behind active blue ants.
- Tapping the purple 109 stack in source row 1 column 1 before the blue 25, white 30, and both yellow 55 active row waves have at least started clearing the water, swan, and moon cells, which strands purple ants on the remaining sky cells and blocks every later yellow 50 and white 25 refill waiting in the source grid.
- Letting the orange 56 stack in source row 2 column 2 rise into the active row while yellow ants are still walking the dirt path up to the yellow moon, which strands orange ants on the remaining moon-rim cells behind active yellow ants and blocks the late green frog accent refill.
Quick Tips for Colony Flow! Level 60 (spoiler-free)
- Tap the blue 25 in cell 2 before the white 30 in cell 1. The blue water band sits directly below the ant hole, and sending white first strands white ants on the remaining swan body cells while blue ants queue behind them on the same dirt path.
- Drain both yellow 55 stacks in cells 3 and 4 before you touch the purple 109 in source row 1 column 1. The purple 109 is the largest single stack on the board, and one early purple click can jam the entire dirt path for the rest of the run.
- Walk source rows 2 and 3 in left-to-right order after the purple 109 has risen into the empty white buffer pad. Hold the orange 56 in source row 2 column 2 until the yellow 50 moon refills from source rows 1 and 2 have at least started clearing the crescent.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half holds a pixel-art night-swan scene inside a flower-bordered frame: a dark purple starry sky with yellow plus-sign stars, a large yellow crescent moon with a tiny green frog sitting on top, a white and cyan swan floating on blue water, and purple ant creatures crawling along the left and bottom edges of the frame. Green text TOP GAMMER sits along the left edge of the art. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 4-column source grid. The 5-cell active row opens as white 30, blue 25, yellow 55, yellow 55, empty white buffer pad. Source row 1 reads purple 109, yellow 50, yellow 50, white 25. Source row 2 reads blue 50, orange 56, white 29, yellow 50. Source row 3 reads blue 25, yellow 55, yellow 55, yellow 50.
- Goal
- White cubes from the white 30 active stack, the white 25 in source row 1, the white 29 in source row 2, and the late white refill waves must clear the white swan body, neck, and wing highlight cells. Cyan cubes from the late cyan refill waves must clear the cyan water reflection cells under the swan. Blue cubes from the blue 25 active stack, the blue 50 in source row 2, the blue 25 in source row 3, and the late blue refill waves must flood the blue water band along the bottom of the scene. Yellow cubes from the yellow 55 active stacks, the yellow 50 stacks across the source grid, the yellow 55 stacks in source row 3, and the late yellow refill waves must clear the yellow crescent moon, the yellow plus-sign stars, and the yellow beak highlight on the swan. Purple cubes from the purple 109 in source row 1 and the late purple refill waves must clear the dark purple starry sky and the purple ant-border cells along the frame edge. Orange cubes from the orange 56 in source row 2 and the late orange refill waves must clear the small orange accent cells around the moon rim. Green cubes from the late green refill waves must clear the tiny green frog sitting on the yellow moon.
- Opening
- The run opens with the blue 25 stack in the second cell of the 5-cell active row even though white 30 sits in cell 1. Blue 25 is the smallest numbered stack in the active row and the blue water band along the bottom is the first region a single ant can reach without crossing the white swan body first. The second confirmed tap is the white 30 stack in the first cell to start the white swan body and wings. The third tap is the first yellow 55 stack in the third cell to start the yellow moon and stars. The fourth tap is the second yellow 55 stack in the fourth cell to widen the yellow sky accents. The purple 109, yellow 50, blue 50, orange 56, and every other source stack are held for one beat.
- Danger Zone
- Most failed runs start at the purple 109 stack in the first cell of source row 1. If the player fires the purple 109 before the blue 25, white 30, and both yellow 55 active row waves have at least started clearing the water, swan, and moon cells, purple ants cross the blue water that blue still has to clear and stall on the remaining sky cells, blocking every later yellow 50 and white 25 refill that has to rise through the same dirt path. The other trap is tapping the orange 56 stack in source row 2 column 2 while yellow ants are still walking up to the yellow moon, because orange ants share the path with yellow ants and a premature orange click strands orange ants on the remaining moon-rim cells behind active yellow ants.
- Mechanics
- Level 60 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a night-swan-on-purple-sky scene. The 5-cell active row plus the 3-row, 4-column source grid makes this a tall 17-stack working area with exactly one empty white buffer pad. The night-swan pixel art has seven main color families (white swan, cyan water reflection, blue water, yellow moon and stars, purple sky, orange moon rim, green frog accent) plus the massive purple 109 sky wave and late refill cleanup.
Frequently Asked Questions
Why do I tap blue 25 before white 30 in Colony Flow Level 60?
The blue 25 stack in the second cell of the active row is the smallest numbered stack in the active row, and the blue water band along the bottom sits directly below the ant hole. If you tap the white 30 in cell 1 first, white ants cross the water cells that blue still has to clear and stall on the remaining swan body while blue ants queue behind them on the same dirt path.
When is it safe to send the purple 109 stack in Colony Flow Level 60?
Hold the purple 109 in source row 1 column 1 until the blue 25, white 30, and both yellow 55 active row waves have all started clearing their color regions, and the yellow 50 and white 25 refills from source row 1 have at least begun rising. The purple 109 is the largest single stack on the board, and firing it early strands purple ants on remaining sky cells and blocks every remaining yellow, white, and cyan cleanup refill that has to rise into the empty white buffer pad.