Colony Flow! level guide
Colony Flow! Level 68 Walkthrough
Colony Flow Level 68 is a pineapple-with-sunglasses board where the dark-blue outline, orange background, green crown, and pink sunglasses all share one route, so the dark blue 25 opener has to clear before the pink 25 sunglasses wave is sent.
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How to Solve Colony Flow! Level 68 — Full Solution
- Tap the dark blue 25 stack at the far left of the 4-cell active row. Dark-blue ants walk the dirt path up to the dark outline along the bottom edge of the pineapple, and the lowest outline cells start clearing in the first beat. Wait for the first dark-blue ants to clear the dirt path before tapping the next stack. Do not tap the orange 23, orange 25, pink 25, or any source row stack yet.
- Tap the orange 23 stack in the second cell of the active row. Orange ants walk the same dirt path and start clearing the orange grid background cells along the bottom edge. Dark-blue and orange share the path, so leave one beat between them so the outline is mostly cleared before the background starts clearing. Do not tap the orange 25 or any source row stack yet.
- Tap the orange 25 stack in the third cell of the active row. Orange ants continue clearing the orange grid background. Leave one beat between the two orange waves so the lowest background cells are mostly cleared before the next background cells start clearing. Do not tap the empty white buffer pad or any source row stack yet.
- Tap the pink 25 stack in the first cell of source row 1 as it rises into the empty white buffer pad in cell 4 of the active row, then the green 25 in the second cell, then the lime 15 in the third cell, then the purple 20 in the fourth cell. Pink ants start clearing the bright pink sunglasses, green ants flood the spiky leaf crown, lime ants clear the lime highlight cells, and purple ants start clearing the oval character body. Leave one beat between each wave so the orange background is at least half-cleared before the green crown starts clearing.
- Tap the yellow 15 stack in the first cell of source row 2 as it rises into the active row, then the green 20 in the second cell, then the green 20 in the third cell, then the blue 25 in the fourth cell. Yellow ants start clearing the yellow pineapple body, green ants clear the last leaf crown cells, and blue ants clear the small blue accent cells around the frame. Leave one beat between each wave so the green crown is mostly cleared before the yellow body starts clearing.
- Tap the late yellow refill waves as they rise into the active row. Yellow ants clear the white highlight dots across the pineapple body. Leave one beat between each refill so the body cells are mostly cleared before the highlight dots start clearing.
- Tap the late pink, purple, lime, and dark-blue refill waves as they rise into the active row. Pink ants clear the last sunglasses cells, purple ants clear the last oval body cells, and lime ants clear the last leaf highlight cells. Leave one beat between each refill so the small cleanup ants do not stall on the remaining body cells.
- Finish by draining the last small yellow, green, pink, and purple cleanup refills into whichever cell of the active row is open. The board clears once the last matching cube is routed off and the level banner appears.
Colors in this level:
Yellow, Green, Pink, Purple, Orange, Dark-blue, Blue, Lime
Common Mistakes to Avoid
- Firing the pink 25 stack in source row 1 column 1 before the dark blue 25, orange 23, and orange 25 active row waves have cleared the perimeter of the pineapple, which sends pink ants across the yellow body that the late yellow refills still have to clear and stalls them on the remaining sunglasses cells, blocking the late pink refills that need to clear the frames on the purple character.
- Tapping the purple 20 stack in source row 1 column 4 while orange ants are still walking the dirt path up to the orange grid background, which strands purple ants on the remaining oval body cells and blocks the late purple refill waves that need to clear the rest of the purple character.
- Letting the yellow 15 stack in source row 2 column 1 rise into the active row before the green 25 leaf crown wave has at least started clearing, which strands yellow ants on the remaining pineapple body cells and blocks the late yellow refill waves that need to clear the white highlight dots.
Quick Tips for Colony Flow! Level 68 (spoiler-free)
- Tap the dark blue 25, orange 23, and orange 25 in that order from the active row before you touch the pink 25 in source row 1, the green 25, or the purple 20. The dark outline and the orange background are the two highest-traffic color regions on the pineapple, and they have to clear together before the pink sunglasses, the green crown, or the purple character is allowed onto the dirt path.
- Treat the active row as the opener queue and the 3-row, 4-column source grid as the supply. Drain the dark blue 25 and two orange openers first, then walk source row 1 left to right but hold the pink 25 until the green 25 wave has cleared, then drain source row 2 left to right, and reserve the empty white buffer pad for the late yellow, pink, and purple refills.
- Save the pink 25 stack in source row 1 column 1 for the mid-game. The pink sunglasses are the smallest color region in the art, and a premature pink click strands pink ants on the remaining sunglasses cells and blocks the late pink refill waves that need to clear the frames on the purple character.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art pineapple on an orange grid: a green spiky leaf crown at the top, a yellow body with white highlight dots, a purple oval character wearing bright pink rectangular sunglasses stamped with white 100 digits overlaid on the lower body, and green TOP GAMMER text running down the left side of the frame. Below the dirt strip the working area is a 4-cell top active row plus a 3-row, 4-column source grid. The 4-cell top active row opens as dark blue 25, orange 23, orange 25, empty white buffer pad. Source row 1 reads pink 25, green 25, lime 15, purple 20. Source row 2 reads yellow 15, green 20, green 20, blue 25.
- Goal
- Yellow cubes from the yellow 15 in source row 2 plus the late yellow refills must clear the wide yellow pineapple body and the white highlight dots. Green cubes from the green 25 in source row 1, the green 20 stacks in source row 2, and the late green refills must clear the green spiky leaf crown at the top of the art. Pink cubes from the pink 25 in source row 1 plus the late pink refills must clear the bright pink rectangular sunglasses on the purple character. Purple cubes from the purple 20 in source row 1 plus the late purple refills must clear the purple oval character body overlaid on the pineapple. Orange cubes from the orange 23 and orange 25 in the active row plus the late orange refills must clear the orange grid background and the orange ant-trail accents. Dark-blue cubes from the dark blue 25 in the active row plus the late dark-blue refills must clear the dark outline wrapping the pineapple silhouette. Blue cubes from the blue 25 in source row 2 plus the late blue refills must clear the small blue accent cells around the frame. Lime cubes from the lime 15 in source row 1 plus the late lime refills must clear the lime highlight cells on the leaf crown.
- Opening
- The video opens on the dark blue 25 stack at the far left of the 4-cell active row. Dark blue 25 is the smallest numbered stack in the active row and the dark outline along the bottom edge of the pineapple is the first color region the ant trail reaches from the ant hole, so opening with dark blue 25 dispatches dark-blue ants up the dirt path in the first beat and the lowest outline cells start clearing immediately. The second confirmed tap is the orange 23 stack in the second cell of the active row, which sends orange ants up the same dirt path and starts clearing the orange grid background cells along the bottom edge. The third confirmed tap is the orange 25 stack in the third cell of the active row, which sends another orange wave up the dirt path and continues clearing the orange background. The pink 25 in source row 1 column 1 is held for one beat so the three active row opener waves can clear the perimeter of the pineapple before the pink sunglasses accents are touched. The green 25, lime 15, purple 20, yellow 15, and blue 25 source stacks are all held for one beat so the active row opener waves can clear the perimeter first.
- Danger Zone
- Most failed runs start at the pink 25 stack in the first cell of source row 1. The bright pink rectangular sunglasses are the smallest color region in the art besides the lime leaf highlights, and if the player taps the pink 25 before the dark blue 25, orange 23, and orange 25 active row waves have at least started clearing the pineapple body and the dark outline, pink ants cross the yellow body that the late yellow refills still have to clear and stall on the remaining sunglasses cells, blocking the late pink refills that need to clear the pink frames on the purple character. The other trap is firing the purple 20 stack in source row 1 column 4 while orange ants are still walking the dirt path up to the orange grid background, because purple ants share the same dirt path as orange ants and a premature purple click strands purple ants on the remaining oval body cells and blocks the late purple refill waves. Tapping the yellow 15 in source row 2 column 1 before the green 25 leaf crown wave has at least started clearing is also bad, because yellow ants stall on the remaining body cells and block the late yellow refill waves that need to clear the pineapple body.
- Mechanics
- Level 68 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a pineapple-with-sunglasses-on-orange-grid scene. The 4-cell top active row plus the 3-row, 4-column source grid makes this a 12-stack working area with exactly one empty white buffer pad, so the player can stage only one rising refill at a time. The pineapple pixel art has eight main color families (yellow body, green leaf crown, pink sunglasses, purple character, orange background, dark-blue outline, blue accents, lime leaf highlights) plus the late refill waves, and the player has to keep all of those routes staged at once. The single empty white buffer pad is the only true staging space here, so the last small yellow, green, pink, purple, and lime refill waves still need a clean delivery after the bottom of the source grid looks clear. Compared to Level 45's streaming-room scene, this pineapple board has a shorter active row but adds a purple character with pink sunglasses that forces the player to drain the dark-blue and orange openers before any pink or purple accent wave is allowed onto the dirt path.
Frequently Asked Questions
How do I start Colony Flow Level 68 without clogging the trail?
The clean opening is the dark blue 25 stack at the far left of the 4-cell active row, then the orange 23 stack in the second cell, then the orange 25 stack in the third cell. This dispatches dark-blue and orange ants up the dirt path in the first three beats and starts clearing the dark outline and the orange background together before the pink 25 in source row 1, the green 25, or the purple 20 is allowed onto the dirt path. Tap the pink 25 only after the three active row waves have cleared, then walk source rows 1 and 2 left to right.
Why does the pink 25 stack jam the route in Colony Flow Level 68?
The pink 25 stack in source row 1 column 1 is the only stack on the board that can clear the bright pink rectangular sunglasses on the purple character, and the sunglasses are the smallest color region in the picture. Pink ants use the same dirt path as the dark blue 25, orange 23, and orange 25 ants, so a premature pink click sends pink ants across the yellow body that the late yellow refills still have to clear, they stall on the remaining sunglasses cells, and the late pink refill waves waiting in the active queue cannot reach the rest of the frames. Hold the pink 25 until the three active row waves have all started clearing their color regions.