Colony Flow! level guide

Colony Flow! Level 69 Walkthrough

hard 9 colors

Colony Flow Level 69 is a frog-hat-cat board where the red rainbow stripe, black eyes, yellow background, and white body all share one route, so the tiny red 2 opener has to clear before the black 27 pupil wave is sent.

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How to Solve Colony Flow! Level 69 — Full Solution

  1. Tap the red 2 stack in the fourth cell of the 5-cell active row. Red ants walk the dirt path up to the small red accent cells in the rainbow stripe across the cat's head, and the lowest red stripe cells start clearing in the first beat. Wait for the first red ants to clear the dirt path before tapping the next stack. Do not tap the black 9, yellow 22, yellow 24, black 27, or any source row stack yet.
  2. Tap the black 9 stack in the third cell of the active row. Black ants walk the same dirt path and start clearing the black eye cells on the cat's face. Red and black share the path, so leave one beat between them so the red stripe is mostly cleared before the eyes start clearing. Do not tap the yellow 22, yellow 24, black 27, or any source row stack yet.
  3. Tap the yellow 22 stack in the first cell of the active row. Yellow ants walk the dirt path and start clearing the yellow grid background cells along the bottom edge. Leave one beat between the black wave and the yellow wave so the eyes are at least half-cleared before the background starts clearing. Do not tap the yellow 24, black 27, or any source row stack yet.
  4. Tap the yellow 24 stack in the second cell of the active row, then the black 27 stack in the fifth cell of the active row. Yellow ants clear more background cells, and black ants start clearing the black pupils inside the frog-hat eyes. Leave one beat between each wave so the yellow background is mostly cleared before the frog-hat pupils start clearing. Do not tap any source row stack yet.
  5. Tap the yellow 30 stack in the first cell of source row 1 as it rises into the active row, then the white 30 in the second cell, then the yellow 26 in the third cell, then the white 30 in the fourth cell, then the yellow 30 in the fifth cell. Yellow ants clear the last background cells, and white ants start flooding the white head and body cells. Leave one beat between each wave so the yellow background is at least half-cleared before the white body starts clearing. Do not tap source row 2 yet.
  6. Tap the blue 35 stack in the first cell of source row 2 as it rises into the active row, then the yellow 25 in the second cell, then the yellow 22 in the third cell, then the gray 22 in the fourth cell, then the white 30 in the fifth cell. Blue ants clear the blue side blocks, yellow ants clear the yellow paw accents, gray ants clear the gray frame accents, and white ants clear the rest of the white body. Leave one beat between each wave so the white body is mostly cleared before the blue side blocks start clearing.
  7. Tap the late green refill waves as they rise into the empty white buffer pad that surfaces in the active row. Green ants walk the dirt path and start clearing the green frog hat cells on top of the cat's head. Leave one beat between each green refill so the white head is mostly cleared before the frog hat starts clearing.
  8. Tap the late pink, rainbow, white, and black cleanup refills as they rise into the active row. Pink ants clear the pink nose, rainbow ants clear the horizontal stripe across the head, and the last white and black refills finish the frog-hat eyes and the white body. The board clears once the last matching cube is routed off and the level banner appears.

Colors in this level:

White, Yellow, Green, Red, Black, Blue, Pink, Gray, Rainbow

Common Mistakes to Avoid

  • Firing the black 27 stack in the fifth cell of the active row before the red 2, black 9, and yellow 22 waves have cleared the bottom edge of the frog-hat cat, which sends black ants across the white head that the late white refills still have to clear and stalls them on the remaining frog-hat pupil cells, blocking the late black refills that need to clear the frog-hat eyes.
  • Tapping the blue 35 stack in source row 2 column 1 while yellow ants are still walking the dirt path up to the yellow grid background, which strands blue ants on the remaining blue side-block cells and blocks the late blue refill waves that need to clear the rest of the blue accents.
  • Letting the white 30 stack in source row 1 column 2 rise into the active row before the yellow background is at least half-cleared, which strands white ants on the remaining head cells and blocks the white 30 in source row 2 that needs to clear the rest of the white body and the frog-hat eye cells.
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Quick Tips for Colony Flow! Level 69 (spoiler-free)

  • Tap the red 2, black 9, yellow 22, yellow 24, and black 27 in that order from the active row before you touch the yellow 30 in source row 1, the white 30, or the blue 35 in source row 2. The red rainbow stripe and the yellow background are the two highest-traffic color regions on the frog-hat cat, and they have to clear together before the white body, the green frog hat, or the blue side blocks is allowed onto the dirt path.
  • Treat the active row as the opener queue and the 3-row, 5-column source grid as the supply. The active row has no empty white buffer slots at the start, so drain the red 2 and black 9 small openers first, then the yellow 22 background flood, then the yellow 24 and black 27 pair, and only then walk source rows 1 and 2 left to right.
  • Save the black 27 stack in the fifth cell of the active row and the blue 35 stack in source row 2 column 1 for the mid-game. The black frog-hat pupils and the blue side blocks are two of the smallest color regions in the art, and a premature black or blue click strands those ants on the remaining accent cells and blocks the late refill waves that have to rise into the empty white buffer pad.
Board notes 5 details
Layout
The board opens in portrait view. The top half of the screen holds a pixel-art white cat with a green frog hat on a yellow grid: a round white head and body with black eyes and a pink nose, a green frog hat with two large white eyes and black pupils on top, a horizontal rainbow stripe across the head, yellow paw accents on the lower body, blue square blocks at the sides near the bottom, and green TOP GAMMER text running down the left side of the frame. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 5-column source grid. The 5-cell top active row opens as yellow 22, yellow 24, black 9, red 2, black 27 with no empty white buffer pad at the start. Source row 1 reads yellow 30, white 30, yellow 26, white 30, yellow 30. Source row 2 reads blue 35, yellow 25, yellow 22, gray 22, white 30.
Goal
White cubes from the white 30 stacks in source rows 1 and 2 plus the late white refills must clear the wide white head, body, and frog-hat eye cells. Yellow cubes from the yellow 22 and yellow 24 in the active row, the yellow 30, yellow 26, yellow 25, and yellow 22 stacks in the source grid, and the late yellow refills must clear the yellow grid background and the yellow paw accent cells. Green cubes from the late green refills must clear the green frog hat cells on top of the cat's head. Red cubes from the red 2 in the active row plus the late red refills must clear the small red accent cells in the rainbow stripe across the head. Black cubes from the black 9 and black 27 in the active row plus the late black refills must clear the black eyes on the cat and the black pupils inside the frog-hat eyes. Blue cubes from the blue 35 in source row 2 plus the late blue refills must clear the blue square blocks at the sides near the bottom of the art. Pink cubes from the late pink refills must clear the small pink nose cell on the cat's face. Gray cubes from the gray 22 in source row 2 plus the late gray refills must clear the gray accent cells along the frame. Rainbow cubes from the late rainbow refills must clear the horizontal rainbow stripe across the head.
Opening
The video opens on the red 2 stack in the fourth cell of the 5-cell active row. Red 2 is the smallest numbered stack in the active row and the small red accent cells in the rainbow stripe are the first color region the ant trail reaches from the ant hole, so opening with red 2 dispatches red ants up the dirt path in the first beat and the lowest red stripe cells start clearing immediately. The second confirmed tap is the black 9 stack in the third cell of the active row, which sends black ants up the same dirt path and starts clearing the black eye cells on the cat's face. The third confirmed tap is the yellow 22 stack in the first cell of the active row, which sends yellow ants up the dirt path and starts clearing the yellow grid background cells along the bottom edge. The yellow 24 in the second cell and the black 27 in the fifth cell are held for one beat so the red 2, black 9, and yellow 22 waves can clear the bottom edge of the cat before the heavier floods arrive. The white 30, blue 35, and gray 22 source stacks are all held for one beat so the active row opener waves can clear the perimeter first.
Danger Zone
Most failed runs start at the black 27 stack in the fifth cell of the 5-cell active row. The black pupils inside the frog-hat eyes are the smallest color region in the art besides the pink nose, and if the player taps the black 27 before the red 2, black 9, and yellow 22 active row waves have at least started clearing the cat face and the yellow background, black ants cross the white head that the late white refills still have to clear and stall on the remaining pupil cells, blocking the late black refills that need to clear the frog-hat eyes. The other trap is firing the blue 35 stack in source row 2 column 1 while yellow ants are still walking the dirt path up to the yellow grid background, because blue ants share the same dirt path as yellow ants and a premature blue click strands blue ants on the remaining blue side-block cells and blocks the late blue refill waves. Tapping the white 30 in source row 1 column 2 before the yellow background is at least half-cleared is also bad, because white ants stall on the remaining head cells and block the white 30 in source row 2 that needs to clear the rest of the white body.
Mechanics
Level 69 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a frog-hat-cat-on-yellow-grid scene. The 5-cell top active row plus the 3-row, 5-column source grid makes this a tall 18-stack working area with no empty white buffer pad at the start, so the player has to drain an active row cell before any source refill can rise. The frog-hat cat pixel art has nine main color families (white head and body, yellow background and paws, green frog hat, red rainbow stripe accents, black eyes and pupils, blue side blocks, pink nose, gray frame accents, rainbow stripe) plus the late refill waves, and the player has to keep all of those routes staged at once. An empty white buffer pad surfaces in the active row after the first three stacks drain, so the last small green, pink, rainbow, and white refill waves still need a clean delivery after the bottom of the source grid looks clear. Compared to Level 50's Hello Kitty portrait, this frog-hat cat scene opens with the tiny red 2 in the middle of the active row and forces the player to clear the red stripe accents before the large yellow 22 background flood is allowed onto the dirt path.

Frequently Asked Questions

  • Which stack should I lead with in Colony Flow Level 69?

    Lead with the red 2 stack in the fourth cell of the 5-cell active row, then the black 9 stack in the third cell, then the yellow 22 stack in the first cell, then the yellow 24 in the second cell, then the black 27 in the fifth cell. This dispatches the red, black, and yellow ants up the dirt path in that order and clears the red rainbow stripe, the black eyes, and the yellow background together before the white 30 in source row 1 or the blue 35 in source row 2 is allowed onto the dirt path.

  • Why should I hold the black 27 stack in Colony Flow Level 69?

    The black 27 stack in the fifth cell of the active row is the only stack on the board that can clear the black pupils inside the frog-hat eyes, and those pupil cells only clear cleanly while the red 2, black 9, and yellow 22 waves are still clearing the cat face and the yellow background. If black ants are sent before those three opener waves have at least started their color regions, they stall on the remaining pupil cells, the late white refill waves waiting in the active queue cannot reach the white head, and the green frog hat never gets its final black cleanup wave. Hold the black 27 until the red 2, black 9, and yellow 22 waves have cleared the bottom edge.

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