Colony Flow! level guide
Colony Flow! Level 65 Walkthrough
Colony Flow Level 65 is a yellow-chick board where the brown outline, yellow body, orange beak, and red wing tips all share one route, so the brown 18 opener has to frame the chick before the red 42 accent wave is sent.
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How to Solve Colony Flow! Level 65 — Full Solution
- Tap the brown 18 stack in the third cell of the 5-cell active row. Brown ants walk the dirt path up to the brown outline along the bottom edge of the yellow chick, and the lowest outline cells start clearing in the first beat. Wait for the first brown ants to clear the dirt path before tapping the next stack. Do not tap the yellow 40, yellow 26, brown 41, orange 24, red 42, or pink 35 yet.
- Tap the yellow 40 stack in the first cell of the active row. Yellow ants walk the same dirt path and start clearing the yellow head cells. Brown and yellow share the path, so leave one beat between them so the lowest outline cells are mostly cleared before the head starts clearing. Do not tap the yellow 26, brown 41, orange 24, or any source row stack yet.
- Tap the yellow 26 stack in the second cell of the active row. Yellow ants walk the dirt path and continue clearing the yellow body cells. Leave one beat between the two yellow waves so the head is at least half-cleared before the body starts clearing. Do not tap the brown 41, orange 24, or any source row stack yet.
- Tap the brown 41 stack in the fourth cell of the active row, then the orange 24 stack in the fifth cell of the active row. Brown ants clear the rest of the outline wrapping the chick silhouette, and orange ants start clearing the orange beak cells. Leave one beat between each wave so the yellow body is mostly cleared before the beak starts clearing. Do not tap any source row stack yet.
- Tap the orange 45 stack in the first cell of source row 1 as it rises into the active row, then the orange 28 in the second cell, then the red 42 in the third cell, then the purple 25 in the fourth cell. Orange ants clear the beak and the orange ant-trail accents, red ants clear the small red wing-tip cells, and purple ants start clearing the purple wing shading. Leave one beat between each wave so the yellow body is at least half-cleared before the red and purple accents start clearing. Do not tap source rows 2 or 3 yet.
- Tap the pink 35 stack in the first cell of source row 2, then the pink 25 in the second cell, then the pink 25 in the third cell, then the yellow 45 in the fourth cell. Pink ants start clearing the pink oval background behind the chick, and yellow ants clear the last body and wing cells. Leave one beat between each wave so the body is mostly cleared before the pink background starts clearing.
- Tap the beige 30 stack in the first cell of source row 3, then the yellow 28 in the second cell, then the pink 25 in the third cell, then the yellow 35 in the fourth cell, as each one rises into the active row. Yellow ants clear the last wing cells, pink ants clear the rest of the pink oval background, and the late refill waves begin rising into the empty white buffer pad that surfaces in the active row.
- Tap the late red, purple, pink, orange, brown, and yellow refill waves as they rise into the empty white buffer pad. Each refill clears the next wing-tip cell, purple shading cell, pink background cell, or outline cell. The board clears once the last matching cube is routed off and the level banner appears.
Colors in this level:
Yellow, Brown, Orange, Red, Purple, Pink
Common Mistakes to Avoid
- Firing the red 42 stack in source row 1 column 3 before the brown 18, yellow 40, yellow 26, brown 41, and orange 24 active row waves have cleared the perimeter of the yellow chick, which sends red ants across the wing that yellow still has to clear and stalls them on the remaining red tip cells, blocking the late red refills that need to clear the wing accents.
- Tapping the pink 35 stack in source row 2 column 1 while yellow ants are still walking the dirt path up to the yellow body, which strands pink ants on the remaining oval background cells and blocks the pink 25 stacks in source rows 2 and 3 that need to clear the rest of the pink background.
- Letting the purple 25 stack in source row 1 column 4 rise into the active row before the yellow body is at least half-cleared, which strands purple ants on the remaining wing shading cells and blocks the late purple refill waves that need to clear the magenta wing accents.
Quick Tips for Colony Flow! Level 65 (spoiler-free)
- Tap the brown 18, yellow 40, yellow 26, brown 41, and orange 24 in that order from the active row before you touch the orange 45 in source row 1, the red 42, or the pink 35 in source row 2. The brown outline and the yellow body are the two highest-traffic color regions on the yellow chick, and they have to clear together before the red wing tips, the purple shading, or the pink background is allowed onto the dirt path.
- Treat the active row as the opener queue and the 3-row, 4-column source grid as the supply. The active row has no empty white buffer slots at the start, so drain the brown 18 small opener first, then the yellow 40 head flood and the yellow 26 body wave, then the brown 41 outline and the orange 24 beak, and only then walk source rows 1, 2, and 3 left to right.
- Save the red 42 stack in source row 1 column 3 and the pink 35 stack in source row 2 column 1 for the mid-game. The red wing tips and the pink oval background are two of the smallest color regions in the art, and a premature red or pink click strands those ants on the remaining accent cells and blocks the late refill waves that have to rise into the empty white buffer pad.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art yellow chick with spread wings on a pink-to-purple gradient oval: a bright yellow head and body, an orange beak, purple-and-magenta wing accents, dark purple outline pixels, and green TOP GAMMER text running down the left side of the frame. Below the dirt strip the working area is a 5-cell top active row plus a 3-row, 4-column source grid. The 5-cell top active row opens as yellow 40, yellow 26, brown 18, brown 41, orange 24 with no empty white buffer pad at the start. Source row 1 reads orange 45, orange 28, red 42, purple 25. Source row 2 reads pink 35, pink 25, pink 25, yellow 45. Source row 3 reads beige 30, yellow 28, pink 25, yellow 35.
- Goal
- Yellow cubes from the yellow 40 and yellow 26 in the active row, the yellow 45 in source row 2, the yellow 28 and yellow 35 in source row 3, and the late yellow refills must clear the wide yellow head, body, and wing cells. Brown cubes from the brown 18 and brown 41 in the active row plus the late brown refills must clear the brown outline and accent cells wrapping the chick silhouette. Orange cubes from the orange 24 in the active row, the orange 45 and orange 28 in source row 1, and the late orange refills must clear the orange beak and the orange ant-trail accents around the frame. Red cubes from the red 42 in source row 1 plus the late red refills must clear the small red accent cells on the wing tips. Purple cubes from the purple 25 in source row 1 plus the late purple refills must clear the purple-and-magenta wing shading. Pink cubes from the pink 35, pink 25, pink 25, and pink 25 stacks in source rows 2 and 3 plus the late pink refills must clear the pink oval background behind the chick.
- Opening
- The video opens on the brown 18 stack in the third cell of the 5-cell active row. Brown 18 is the smallest numbered stack in the active row and the brown outline along the bottom edge of the chick is the first color region the ant trail reaches from the ant hole, so opening with brown 18 dispatches brown ants up the dirt path in the first beat and the lowest outline cells start clearing immediately. The second confirmed tap is the yellow 40 stack in the first cell of the active row, which sends yellow ants up the same dirt path and starts clearing the yellow head cells. The third confirmed tap is the yellow 26 stack in the second cell of the active row, which sends another yellow wave up the dirt path and continues clearing the yellow body. The brown 41 in the fourth cell and the orange 24 in the fifth cell are held for one beat so the brown 18 and two yellow waves can clear the bottom edge of the chick before the heavier brown and orange floods arrive. The orange 45, red 42, and pink 35 source stacks are all held for one beat so the active row opener waves can clear the perimeter first.
- Danger Zone
- Most failed runs start at the red 42 stack in the third cell of source row 1. The small red accent cells on the wing tips are one of the smallest color regions in the art, and if the player taps the red 42 before the brown 18, yellow 40, yellow 26, brown 41, and orange 24 active row waves have at least started clearing the chick body and outline, red ants cross the wing that yellow still has to clear and stall on the remaining red tip cells, blocking the late red refills that need to clear the wing accents. The other trap is firing the pink 35 stack in source row 2 column 1 while yellow ants are still walking the dirt path up to the yellow body, because pink ants share the same dirt path as yellow ants and a premature pink click strands pink ants on the remaining oval background cells and blocks the pink 25 stacks in source rows 2 and 3 that need to clear the rest of the pink background. Tapping the purple 25 in source row 1 column 4 before the yellow body is at least half-cleared is also bad, because purple ants stall on the remaining wing shading cells and block the late purple refill waves.
- Mechanics
- Level 65 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a yellow-chick-on-pink-oval scene. The 5-cell top active row plus the 3-row, 4-column source grid makes this a tall 17-stack working area with no empty white buffer pad at the start, so the player has to drain an active row cell before any source refill can rise. The yellow chick pixel art has seven main color families (yellow head and body, brown outline, orange beak and accents, red wing tips, purple wing shading, pink oval background) plus the late refill waves, and the player has to keep all of those routes staged at once. An empty white buffer pad surfaces in the fifth cell of the active row after the first three stacks drain, so the last small red, purple, pink, orange, and brown refill waves still need a clean delivery after the bottom of the source grid looks clear. Compared to Level 50's Hello Kitty portrait, this chick scene opens with the smallest brown 18 instead of the leftmost stack and forces the player to frame the outline before the large yellow 40 head flood is allowed onto the dirt path.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 65?
The safest opener is the brown 18 stack in the third cell of the 5-cell active row, then the yellow 40 stack in the first cell, then the yellow 26 stack in the second cell, then the brown 41 stack in the fourth cell, then the orange 24 stack in the fifth cell. This dispatches the brown and yellow ants up the dirt path in that order and clears the brown outline and the yellow head together before the orange 45 in source row 1, the red 42, or the pink 35 in source row 2 is allowed onto the dirt path. Tap the orange 45 and the rest of source row 1 only after the five active row waves have cleared.
Why does the red 42 stack jam the route in Colony Flow Level 65?
The red 42 stack in source row 1 column 3 is the only stack in the source grid that can clear the small red accent cells on the wing tips of the yellow chick, and the red wing tips are one of the smallest color regions in the picture. Red ants use the same dirt path as the brown 18, yellow 40, yellow 26, brown 41, and orange 24 ants, so a premature red click sends red ants across the wing that yellow still has to clear, they stall on the remaining red tip cells, and the late red refill waves waiting in the active queue cannot reach the wing accents. Tap the red 42 only after the five active row waves have all started clearing their color regions.