Colony Flow! level guide
Colony Flow! Level 70 Walkthrough
Colony Flow Level 70 is a mushroom-hat-frog board where the blue grid, red hat, green body, and white eyes all share one route, so the four blue active-row openers have to clear before the red 62 hat wave is sent.
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How to Solve Colony Flow! Level 70 — Full Solution
- Tap the blue 30 stack at the far left of the 5-cell active row. Blue ants walk the dirt path up to the light-blue grid background along the bottom edge of the frog, and the lowest background cells start clearing in the first beat. Wait for the first blue ants to clear the dirt path before tapping the next stack. Do not tap the second blue 30, blue 60, white 40, red 62, or any source row stack yet.
- Tap the blue 30 stack in the second cell of the active row. Blue ants walk the same dirt path and continue clearing the background cells. Leave one beat between the two blue 30 waves so the lowest background cells are mostly cleared before the next background cells start clearing. Do not tap the blue 60 stacks, white 40, red 62, or any source row stack yet.
- Tap the blue 60 stack in the third cell of the active row. Blue ants walk the dirt path and start clearing the blue flower and vine accent cells along the left edge of the frog. Leave one beat between the last blue 30 wave and the first blue 60 wave so the background is at least half-cleared before the flower accents start clearing. Do not tap the blue 60 in cell 4, white 40, or red 62 yet.
- Tap the blue 60 stack in the fourth cell of the active row. Blue ants continue clearing the blue flower accents and start reaching the blue vine cells along the bottom edge. Leave one beat between the two blue 60 waves so the left flower accents are mostly cleared before the bottom vine cells start clearing. Do not tap the empty white buffer pad or any source row stack yet.
- Tap the white 40 stack in the first cell of source row 1 as it rises into the empty white buffer pad in cell 5 of the active row, then the yellow 32 in the second cell, then the red 62 in the third cell, then the blue 50 in the fourth cell. White ants start clearing the white eye cells, yellow ants clear the yellow star decorations, red ants start clearing the red mushroom hat, and blue ants clear the last background cells. Leave one beat between each wave so the blue background is at least half-cleared before the red hat starts clearing. Do not tap source rows 2 or 3 yet.
- Tap the blue 116 stack in the first cell of source row 2 as it rises into the active row, then the yellow 32 in the second cell, then the blue 65 in the third cell, then the blue 30 in the fourth cell. Blue ants clear the last flower and vine accent cells, and yellow ants clear the last star decorations. Leave one beat between each wave so the red hat is mostly cleared before the last blue accents start clearing. Do not tap source row 3 yet.
- Tap the blue 10 stack in the first cell of source row 3, then the yellow 53 in the second cell, then the red 40 in the third cell, then the blue 55 in the fourth cell, as each one rises into the active row. Red ants clear the last mushroom hat cells and the white polka dots, yellow ants clear the last stars, and blue ants finish the grid background. Leave one beat between each wave so the hat is mostly cleared before the last red accents start clearing.
- Tap the late green refill waves as they rise into the active row to flood the green head and body cells of the frog. Tap the late black refill waves to clear the black pupils inside the eyes, and drain the last small white, yellow, and blue cleanup refills. The board clears once the last matching cube is routed off and the level banner appears.
Colors in this level:
Green, Red, Blue, Yellow, White, Black
Common Mistakes to Avoid
- Firing the red 62 stack in source row 1 column 3 before the four blue 30 and blue 60 active row waves have cleared the perimeter of the mushroom-hat frog, which sends red ants across the blue background that blue still has to clear and stalls them on the remaining hat cells, blocking the red 40 in source row 3 that needs to clear the rest of the hat.
- Tapping the white 40 stack in source row 1 column 1 while blue ants are still walking the dirt path up to the blue grid background, which strands white ants on the remaining eye cells and blocks the late white refills that need to clear the white polka dots on the red mushroom hat.
- Letting the yellow 32 stack in source row 1 column 2 rise into the active row before the blue background is at least half-cleared, which strands yellow ants on the remaining star decoration cells and blocks the yellow 53 in source row 3 that needs to clear the rest of the yellow stars.
Quick Tips for Colony Flow! Level 70 (spoiler-free)
- Tap the blue 30, blue 30, blue 60, and blue 60 in strict left-to-right order across the 5-cell active row before you touch the white 40 in source row 1, the red 62, or any source row 2 stack. The blue grid background and the blue flower accents are the two highest-traffic color regions on the mushroom-hat frog, and they have to clear together before the red hat, the white eyes, or the green body is allowed onto the dirt path.
- Treat the active row as the opener queue and the 4-row, 4-column source grid as the supply. The active row has exactly one empty white buffer pad in cell 5 at the start, so drain all four blue active row stacks first, then walk source row 1 left to right but hold the red 62 until the white 40 and yellow 32 waves have cleared, then drain source rows 2 and 3 left to right.
- Save the red 62 stack in source row 1 column 3 and the white 40 stack in source row 1 column 1 for the mid-game. The red mushroom hat and the white eyes are two of the most timing-sensitive color regions in the art, and a premature red or white click strands those ants on the remaining hat or eye cells and blocks the late green and black refill waves that have to rise into the empty white buffer pad.
Board notes 5 details
- Layout
- The board opens in portrait view. The top half of the screen holds a pixel-art green frog wearing a red mushroom hat with white polka dots on a light-blue grid: a round green body with white eyes and black pupils, a simple smiling mouth, blue flower and vine accents along the left and bottom edges, a small red mushroom on the right, yellow star decorations, and green TOP GAMMER text running down the left side of the frame. Below the dirt strip the working area is a 5-cell top active row plus a 4-row, 4-column source grid. The 5-cell top active row opens as blue 30, blue 30, blue 60, blue 60, empty white buffer pad. Source row 1 reads white 40, yellow 32, red 62, blue 50. Source row 2 reads blue 116, yellow 32, blue 65, blue 30. Source row 3 reads blue 10, yellow 53, red 40, blue 55.
- Goal
- Green cubes from the late green refills that rise into the active row must clear the wide green head and body cells of the frog. Red cubes from the red 62 in source row 1, the red 40 in source row 3, and the late red refills must clear the red mushroom hat with white polka dots on top of the frog's head. Blue cubes from the four blue 30 and two blue 60 active row stacks, the blue 50, blue 116, blue 65, blue 30, blue 10, and blue 55 stacks in the source grid, and the late blue refills must clear the light-blue grid background and the blue flower and vine accent cells. Yellow cubes from the yellow 32 stacks in source rows 1 and 2, the yellow 53 in source row 3, and the late yellow refills must clear the yellow star decorations around the frame. White cubes from the white 40 in source row 1 plus the late white refills must clear the white eye cells and the white polka dots on the red mushroom hat. Black cubes from the late black refills must clear the black pupils inside the frog's eyes.
- Opening
- The video opens on the blue 30 stack at the far left of the 5-cell active row. Blue 30 is the smallest numbered stack in the active row and the light-blue grid background along the bottom edge of the frog is the first color region the ant trail reaches from the ant hole, so opening with blue 30 dispatches blue ants up the dirt path in the first beat and the lowest background cells start clearing immediately. The second confirmed tap is the second blue 30 stack in the second cell of the active row, which sends another blue wave up the same dirt path and continues clearing the background cells. The third confirmed tap is the blue 60 stack in the third cell of the active row, which sends a larger blue flood up the dirt path and starts clearing the blue flower accent cells along the left edge. The blue 60 in the fourth cell is held for one beat so the two blue 30 waves can clear the bottom edge of the grid before the heavier blue 60 flood arrives. The empty white buffer pad in the fifth cell is kept open so the source row refills can rise cleanly as the four blue active row stacks drain. The white 40, yellow 32, red 62, and blue 50 source stacks are all held for one beat so the active row opener waves can clear the perimeter first.
- Danger Zone
- Most failed runs start at the red 62 stack in the third cell of source row 1. The red mushroom hat with white polka dots is one of the largest color regions in the picture, and red ants share the same dirt path as the blue ants. If the player fires the red 62 before the four blue 30 and blue 60 active row waves have cleared the perimeter of the mushroom-hat frog, red ants cross the blue background that blue still has to clear and stall on the remaining hat cells, blocking the red 40 in source row 3 plus the late red refill waves that need to clear the rest of the hat. The other trap is tapping the white 40 stack in source row 1 column 1 while blue ants are still walking the dirt path up to the blue grid background, because white ants share the same dirt path as blue ants and a premature white click strands white ants on the remaining eye cells and blocks the late white refills that need to clear the white polka dots on the hat. Tapping the yellow 32 in source row 1 column 2 before the blue background is at least half-cleared is also bad, because yellow ants stall on the remaining star decoration cells and block the yellow 53 in source row 3 that needs to clear the rest of the yellow stars.
- Mechanics
- Level 70 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a mushroom-hat-frog-on-blue-grid scene. The 5-cell top active row plus the 4-row, 4-column source grid makes this a tall 20-stack working area with exactly one empty white buffer pad at the start, so almost every tap immediately changes a route. The mushroom-hat frog pixel art has six main color families (green body, red mushroom hat, blue grid background and flower accents, yellow stars, white eyes and polka dots, black pupils) plus the late refill waves, and the player has to keep all of those routes staged at once. The single empty white buffer pad is the only true staging space here, so the last small green, red, white, yellow, and black refill waves still need a clean delivery after the bottom of the source grid looks clear. Compared to Level 50's Hello Kitty portrait, this frog scene opens with four all-blue active row stacks and forces the player to drain the entire blue background flood before the red 62 hat wave or the white 40 eye wave is allowed onto the dirt path.
Frequently Asked Questions
How should I open Colony Flow Level 70?
Open with the blue 30 stack at the far left of the 5-cell active row, then the blue 30 in the second cell, then the blue 60 in the third cell, then the blue 60 in the fourth cell, in strict left-to-right order. This dispatches four blue ants up the dirt path in the first four beats and clears the light-blue grid background and the blue flower accents together before the white 40 in source row 1, the red 62, or any late green refill is allowed onto the dirt path. Tap the white 40 and the rest of source row 1 only after the four active row blue waves have cleared.
Why does the red 62 stack jam the route in Colony Flow Level 70?
The red 62 stack in source row 1 column 3 is the only stack in the source grid that can clear the red mushroom hat with white polka dots on top of the frog's head, and the hat is one of the largest color regions in the picture. Red ants use the same dirt path as the four blue 30 and blue 60 active row waves, so a premature red click sends red ants across the blue background that blue still has to clear, they stall on the remaining hat cells, the red 40 in source row 3 waiting in the active queue cannot reach the rest of the hat, and the late green refill waves that have to flood the green body get stranded behind active red ants on the dirt path. Tap the red 62 only after all four active row blue waves have started clearing the background.