Colony Flow! level guide

Colony Flow! Level 99 Walkthrough

hard 7 colors

Colony Flow Level 99 is a TV-monitor board where the blue antenna, cyan bezel, green center strip, and orange panels all share one route, so the blue 3 opener has to clear before the orange 42 panel wave fires.

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How to Solve Colony Flow! Level 99 — Full Solution

  1. Tap the blue 3 stack in the first cell of the 5-cell active row. Blue ants walk the dirt path up to the blue antenna on top of the television, and the blue antenna cells closest to the ant hole start clearing in the first beat. Wait for the first blue ant to clear the bottom edge of the art before tapping the next stack. Do not tap the cyan 10, green 18, yellow 35, orange 42, or any source row stack yet.
  2. Tap the cyan 10 stack in the second cell of the active row. Cyan ants walk the same dirt path and start clearing the cyan highlight cells along the monitor bezel. Blue and cyan share the path, so leave one beat between them so the blue antenna is mostly cleared before the cyan bezel starts filling. Do not tap the green 18, yellow 35, orange 42, or any source row stack yet.
  3. Tap the green 18 stack in the third cell of the active row. Green ants walk the dirt path and start clearing the bright-green vertical center strip. Cyan and green share the path, so leave one beat between the cyan wave and the green wave so the cyan bezel is at least half-cleared before the green strip starts clearing. Do not tap the yellow 35, orange 42, or any source row stack yet.
  4. Tap the yellow 35 stack in the fourth cell of the active row. Yellow ants walk the dirt path and start clearing the yellow outer frame wrapping the television. Green and yellow share the path, so leave one beat between the green wave and the yellow wave so the green center strip is mostly cleared before the yellow frame starts clearing. Do not tap the orange 42 or any source row stack yet.
  5. Tap the orange 42 stack in the fifth cell of the active row. Orange ants walk the dirt path and start clearing the orange accent cells on the brown side panels. Yellow and orange share the path, so leave one beat between the yellow wave and the orange wave so the yellow frame is at least half-cleared before the orange panels start clearing. Do not tap any source row stack yet.
  6. Tap the yellow 40 stack in the first cell of source row 1 as it rises into the active row, then the green 35 in the second cell, then the blue 42 in the third cell, then the orange 45 in the fourth cell. Yellow ants clear the last yellow frame cells, green ants clear the green tree icon on the left panel, blue ants clear the last blue accent cells, and orange ants clear the rest of the orange panel accents. Do not tap any source row 2 stack yet.
  7. Tap the gray 40 stack in the first cell of source row 2, then the blue 40 in the second cell, then the yellow 40 in the third cell, then the orange 40 in the fourth cell, as each one rises into the active row. Gray ants clear the shadow cells around the monitor, and the late brown refill waves finish the two brown side panels. The TV-monitor portrait clears once the last matching cube is routed off the board and the level banner appears.

Colors in this level:

Blue, Cyan, Green, Yellow, Orange, Brown, Gray

Common Mistakes to Avoid

  • Tapping the orange 42 stack in the fifth cell of the active row before the blue 3, cyan 10, and green 18 waves have cleared the upper perimeter of the TV-monitor portrait, which strands orange ants on the remaining orange panel cells and blocks the orange 45 in source row 1 and the orange 40 in source row 2 that need to clear the rest of the side panels.
  • Firing the gray 40 stack in source row 2 while yellow ants are still walking the dirt path up to the yellow frame, which strands gray ants on the remaining shadow cells and blocks the blue 40 and yellow 40 stacks that need to clear the rest of the monitor outline.
  • Letting the green 35 stack in source row 1 rise into the active row before the green 18 center-strip wave has at least started clearing the bright-green vertical strip, which strands green ants on the remaining tree-icon cells and blocks the late green refill waves.
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Quick Tips for Colony Flow! Level 99 (spoiler-free)

  • Tap the blue 3, cyan 10, green 18, yellow 35, and orange 42 in that order from the active row before you touch any source row stack. The blue antenna, the cyan bezel, and the green center strip are the three highest-traffic color regions on the TV-monitor portrait, and they have to clear together before the yellow 40 in source row 1 or the gray 40 shadow refill in source row 2 is allowed onto the dirt path.
  • Treat the active row as the opener queue and the 3-row source grid as the supply. The active row has no empty white buffer pads at the start, so the only way to free a slot for a rising refill is to drain an active row cell. Tap the yellow 40, green 35, blue 42, and orange 45 in source row 1 only after the five active row waves have cleared, and tap the gray 40, blue 40, yellow 40, and orange 40 in source row 2 only after source row 1 has cleared.
  • Save the orange 42 stack in the fifth cell of the active row for the fourth active-row tap, not the first. The orange side-panel accents are large color regions and orange ants use the same dirt path as the green center-strip ants, so firing orange 42 before the blue 3, cyan 10, and green 18 waves have cleared strands orange ants on the remaining panel cells.
Board notes 5 details
Layout
The board opens in portrait view. The top half of the screen holds a pixel-art TV-monitor portrait on a beige grid background: a yellow-framed television with a blue antenna on top, a brown left panel showing a green tree icon and the number 30, a bright-green vertical center strip showing 20, a brown right panel showing 20, and white debris particles exploding from a black hole directly below the monitor. Below the dirt strip the working area is a 5-cell top active row plus a 3-row source grid. The 5-cell top active row opens as blue 3, cyan 10, green 18, yellow 35, orange 42 with no empty white buffer pad at the start. Source row 1 reads yellow 40, green 35, blue 42, orange 45. Source row 2 reads gray 40, blue 40, yellow 40, orange 40.
Goal
Blue cubes from the blue 3 in the active row, the blue 42 in source row 1, the blue 40 in source row 2, plus the late blue refills must clear the blue antenna and the blue accent cells on the frame. Cyan cubes from the cyan 10 in the active row plus the late cyan refills must clear the cyan highlight cells along the monitor bezel. Green cubes from the green 18 in the active row, the green 35 in source row 1, plus the late green refills must clear the bright-green vertical center strip and the green tree icon on the brown left panel. Yellow cubes from the yellow 35 in the active row, the yellow 40 stacks in source rows 1 and 2, plus the late yellow refills must clear the yellow outer frame. Orange cubes from the orange 42 in the active row, the orange 45 in source row 1, the orange 40 in source row 2, plus the late orange refills must clear the orange accent cells on the brown side panels. Brown cubes from the late brown refills must clear the two brown side panels. Gray cubes from the gray 40 in source row 2 plus the late gray refills must clear the gray shadow cells around the monitor silhouette.
Opening
The board starts with the blue 3 stack in the first cell of the 5-cell active row. Blue 3 is the smallest numbered stack on the board and the blue antenna is the smallest color region at the very top of the art, so opening with blue 3 dispatches blue ants up the dirt path in the first beat and the blue antenna cells closest to the ant hole start clearing immediately. The second confirmed tap is the cyan 10 stack in the second cell, which sends cyan ants up the same dirt path and starts clearing the cyan bezel highlights. The third confirmed tap is the green 18 stack in the third cell, which sends green ants up the dirt path and starts clearing the bright-green center strip. The yellow 35 in the fourth cell and the orange 42 in the fifth cell are held for one beat so the blue, cyan, and green waves can clear the upper perimeter before the yellow frame or orange panel accents are touched.
Danger Zone
The first real trap is the orange 42 stack in the fifth cell of the 5-cell active row. The orange accent cells on the brown side panels are large color regions in the picture, and if the player taps the orange 42 before the blue 3, cyan 10, and green 18 active row waves have cleared the upper perimeter of the TV-monitor portrait, orange ants use the same dirt path as the green ants that still have to clear the center strip and they stall on the remaining orange panel cells, blocking the orange 45 in source row 1 and the orange 40 in source row 2. The other trap is firing the gray 40 stack in source row 2 while yellow ants are still walking the dirt path up to the yellow frame, because gray ants use the same dirt path as the yellow ants and a premature gray click strands gray ants on the remaining shadow cells.
Mechanics
Level 99 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a TV-monitor-on-grid scene. The 5-cell top active row plus the 3-row source grid makes this a 13-stack working area with no empty white buffer pads at the start, so every tap immediately changes a route. The TV-monitor pixel art has seven main color families (blue antenna, cyan bezel, green center strip and tree icon, yellow frame, orange panel accents, brown side panels, gray shadows) plus the late refill waves. Compared to Level 98's pagoda board, this TV-monitor scene opens with five colored stacks filling the entire active row and no buffer pads at all.

Frequently Asked Questions

  • What is the safest first move in Colony Flow Level 99?

    The safest opener is the blue 3 stack in the first cell of the 5-cell active row, then the cyan 10 stack in the second cell, then the green 18 stack in the third cell, then the yellow 35 stack in the fourth cell, then the orange 42 stack in the fifth cell. This dispatches the blue, cyan, green, yellow, and orange ants up the dirt path in that order and clears the antenna, bezel, center strip, frame, and panel accents together before the yellow 40 in source row 1 is allowed onto the dirt path.

  • Why does the orange 42 stack jam the route in Colony Flow Level 99?

    The orange 42 stack in the fifth cell of the active row is the largest opener in the active row and the orange side-panel accents only sit in cells that are still open while the green center strip is clearing. If orange ants are sent before the blue 3, cyan 10, and green 18 waves have at least started clearing their color regions, they cross the green strip that green still has to clear, stall on the remaining orange panel cells, and block the orange 45 in source row 1 plus the orange 40 in source row 2 that need to clear the rest of the brown side panels.

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