Magic Sort level guide

Magic Sort Level 295 Walkthrough

medium Target: 36 moves 9 colors

Magic Sort Level 295 opens on a zero-empties, three-tier twelve-bottle board where four of the twelve slots are sealed under white cloth wraps that drop away one at a time. The first wrap is bottom-col 3 (releases yellow), then top-col 2 (releases red), then middle-col 3 (releases purple), then top-col 4 (releases dark-blue), and the only working space is the dark-blue near-empty at top-col 3 until that first wrap pops. Peel the yellow off the middle-col 2 mixer onto the bottom-col 4 yellow first, walk the red base onto the top-col 1 red, drain the dark-blue near-empty onto the middle-col 1 red, pop the wraps in order, then top off every bottle so all twelve positions end on a single color.

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How to Solve Magic Sort Level 295 — Full Solution

  1. Peel the yellow top off the middle-col 2 mixer (yellow-over-red) onto the bottom-col 4 yellow so the yellow lane gets a top-up and middle-col 2 is freed as a buffer.
  2. Pour the now-exposed red base of middle-col 2 onto the top-col 1 red(2) so the red lane starts collecting, then pour the dark-blue near-empty at top-col 3 onto the middle-col 1 red(2) to start the dark-blue lane and free top-col 3 as the scratch flask.
  3. Tap the wrap at bottom-col 3 — the cloth drops and a yellow(2) body appears in its slot, matching the bottom-col 4 yellow lane. Pour that yellow onto bottom-col 4 to bank the yellow lane and clear bottom-col 3.
  4. Tap the wrap at top-col 2 — the cloth drops and a red(2) body appears. Pour that red onto the top-col 1 red(2) so the red lane becomes a full single-color bottle and clear top-col 2.
  5. Tap the wrap at middle-col 3 — the cloth drops and a purple(2) body appears. Pour that purple onto the empty top-col 3 to start the purple lane and clear middle-col 3.
  6. Tap the wrap at top-col 4 — the cloth drops and a dark-blue(2) body appears. Pour that dark-blue onto the dark-blue lane you started on middle-col 1 so the dark-blue lane becomes a full single-color bottle and clear top-col 4.
  7. Walk the pink(2) at middle-col 4 onto the freed middle-col 2 buffer, the orange(2) at bottom-col 1 onto the freed middle-col 3 buffer, the green(2) at bottom-col 2 onto the freed bottom-col 3 buffer, and the now-drained yellow(2) at bottom-col 4 onto the freed top-col 2 buffer so all four freed slots hold their own single-color lane.
  8. Top off red, dark-blue, yellow, pink, orange, green and purple so all twelve bottles end on a single color with no wraps left and no mixed segments.

Colors in this level:

Red, Yellow, Pink, Orange, Green, Purple, Dark-blue, Cyan, Brown

Common Mistakes to Avoid

  • Pouring the red base off the middle-col 2 mixer (yellow-over-red) before the bottom-col 3 wrap pops, which strands the yellow top on a non-yellow body with no spare buffer to dock it on.
  • Pouring the wrong color onto the dark-blue near-empty at top-col 3 first, which buries the only dark-blue segment on the board under a foreign stack and locks the top-col 4 wrap release out of its own lane.
  • Ignoring the four wraps and trying to clear the visible single-color bottles first, which leaves the wrapped slots stuck on the board and the player runs out of working space by move twenty.
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Quick Tips for Magic Sort Level 295 (spoiler-free)

  • Pour the yellow top off the middle-col 2 mixer onto bottom-col 4 first, before you touch the red base — the yellow has nowhere else to dock until the bottom-col 3 wrap pops a yellow body.
  • Drain the dark-blue near-empty at top-col 3 onto middle-col 1 right after the first move so the dark-blue lane is waiting when the top-col 4 wrap releases its dark-blue body.
  • Pop the wraps in a fixed order — bottom-col 3, then top-col 2, then middle-col 3, then top-col 4 — because each one frees a buffer that the next wrap needs to land in.
Board notes 5 details
Layout
A compact three-tier, four-column board of twelve bottle positions with no starting empties. The top row is a red(2), a white cloth-wrapped bottle, a tall dark-blue near-empty with one faint segment, and a second white cloth-wrapped bottle. The middle row is a red(2), a yellow-over-red two-color mixer, a white cloth-wrapped bottle, and a pink(2). The bottom row is an orange(2), a green(2), a white cloth-wrapped bottle, and a yellow(2). Four of the twelve slots are sealed under white cloth wraps (top-col 2, top-col 4, middle-col 3 and bottom-col 3) and the only pre-mixed bottle on day one is the yellow-over-red at middle-col 2.
Goal
Pop all four wraps in the right order so each one releases a fresh two segment single color body that joins an existing lane, then drain the yellow over red mixer at middle col 2 and top off every bottle so all twelve positions end on a single color. The chokepoint is unwrap order: the bottom col 3 wrap is the first to drop (releases a yellow body matching bottom col 4), then top col 2 (releases red matching top col 1), then middle col 3 (releases purple to start a fresh purple lane), then top col 4 (releases dark blue onto the dark blue lane you started on middle col 1).
Opening
Peel the yellow top off the middle-col 2 mixer (yellow-over-red) onto the bottom-col 4 yellow so the yellow lane gets a top-up and middle-col 2 is freed as a buffer. Pour the now-exposed red base of middle-col 2 onto the top-col 1 red(2) to start the red lane, then pour the dark-blue near-empty at top-col 3 onto the middle-col 1 red(2) to start the dark-blue lane and free top-col 3 as the scratch flask. Tap the wrap at bottom-col 3 — the cloth drops and a yellow(2) body appears in its slot, matching the bottom-col 4 yellow lane.
Danger Zone
Pouring the red base off the middle-col 2 mixer (yellow-over-red) before the bottom-col 3 wrap pops strands the yellow top on a non-yellow body with no spare buffer to dock it on. The wraps themselves are the second trap — each one pops only after a specific trigger pour, so ignoring them and trying to clear the visible colors first leaves the wrapped slots stuck on the board and the player runs out of working space by move twenty. The dark-blue near-empty at top-col 3 looks like a buffer but it carries one dark-blue segment, so pouring the wrong color onto it strands that dark-blue under a foreign stack and the only dark-blue source on the board is locked away from the top-col 4 wrap release.
Mechanics
A wrap-release opening on a zero-empties, twelve-bottle board. Four of the twelve slots are white cloth-wrapped bottles that drop on trigger pours, and each one delivers a fresh two-segment single-color body that immediately joins an existing lane. The dark-blue near-empty at top-col 3 is the only working space for the first three moves, so pour order is gated by that one buffer until the bottom-col 3 wrap frees up a second slot.

Frequently Asked Questions

  • How do you start Magic Sort Level 295 with zero starting empties on the board?

    The dark-blue near-empty at top-col 3 is the only working space for the first three moves. Peel the yellow top off the middle-col 2 mixer (yellow-over-red) onto the bottom-col 4 yellow first, pour the red base onto the top-col 1 red(2), then drain the dark-blue near-empty onto the middle-col 1 red(2). That frees top-col 3 as the scratch flask and lets you tap the bottom-col 3 wrap to release a second buffer.

  • Why must the four white cloth wraps be popped in a fixed order in Level 295?

    Each wrap releases a two-segment single-color body that has to land on a lane you have already banked, and each wrap also frees a buffer that the next wrap needs. Pop the bottom-col 3 wrap first to release a yellow body that matches bottom-col 4, then pop the top-col 2 wrap to release a red body onto the top-col 1 red lane, then pop the middle-col 3 wrap to release a purple body onto the empty top-col 3 buffer, and finally pop the top-col 4 wrap to release a dark-blue body onto the dark-blue lane you started on middle-col 1. Reverse the order and the released color has no clean lane to dock on.

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