Sand Blocks level guide

Sand Blocks: Drop Puzzle Level 351 Walkthrough

expert 6 colors

Level 351 starts with only yellow sand available: a centre hopper sits between a red pipe capped with glass 7 and a green pipe capped with glass 3. Every clear knocks both caps down together, so three yellow clears open green and seven open red, while a six-piece dispenser at the bottom supplies the extra receivers.

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How to Solve Sand Blocks Level 351 — Full Solution

  1. At about 4:00 on the timer the yellow 2x2 at c4-c5 r2-r3 fills from the hopper and clears on its own; the red cap drops from 7 to 6 and the green cap from 3 to 2.
  2. At about 3:55 drag the yellow bar up out of the dispenser. The badge drops from 6 to 5 and a green piece moves up to wait inside.
  3. At about 3:41 set the yellow bar under the hopper. It fills and clears by 3:39, and the caps read 5 and 1.
  4. From about 3:39 to 3:21 rearrange the board: move the red 2x2s and green pieces toward the sides and slide the remaining yellow 2x2 up toward the centre, clearing the cells under the hopper.
  5. At about 3:20 drop that yellow 2x2 into the top rows right under the hopper. It clears at 3:19; the red cap reads 4 and the green glass shatters, releasing green into the c7 outlet.
  6. At about 3:17 slide the green 2x2 under the right outlet at c6-c7 r1-r2; it clears at 3:16 and the red cap reads 3. Drop the green L in behind it: 100% at 3:14, red cap 2, and the right pipe shows white above the last green.
  7. At about 3:13 drag the green square out of the dispenser (badge 5 to 4, a red L next inside) and put it under the right outlet. It takes the last green and clears by 3:12, leaving the red cap at 1.
  8. Pull the red L out next and park it below the left outlet; by about 3:08 the badge reads 3 with a yellow piece inside.
  9. At about 3:07 take the tall yellow bar out of the dispenser (badge 2, a white bar now inside) and stand it under the hopper. It is full at 3:03, the red glass breaks and red sand drops into the c1 outlet.
  10. At about 3:01 pull the white bar from the dispenser (badge 1, magenta left) and put it under the right outlet; it is 100% at 3:00 and the right pipe turns blue.
  11. At about 2:59 a blue vertical takes the first blue and is full at 2:57; the blue L goes in next (86% at 2:56) and clears by 2:54.
  12. At about 2:54 feed the red pieces at the left outlet: a red 2x2 at 41%, then the red L from 7% at 2:53 to 100% at 2:52. The left pipe switches to magenta.
  13. At about 2:52 fill the magenta vertical at the left outlet, then drag the last magenta bar out of the dispenser into c1-c2 r1. It clears at 2:49 and the board is empty.

Colors in this level:

Yellow, Red, Green, Blue, White, Magenta

Common Mistakes to Avoid

  • Reading the 7 and 3 as two separate countdowns and waiting for one to run out. Neither moves without a clear; both move on every clear.
  • Leaving the dispenser full. Its yellow pieces are part of the yellow supply that breaks the caps, and its white and magenta pieces are needed for the late colours.
  • Filling the right outlet lane with red or yellow pieces just before the green glass breaks, so green sand has no receiver to land in.

Quick Tips for Sand Blocks Level 351 (quick clues)

  • The two glass numbers are not separate timers: each receiver you clear lowers both, so the green cap (3) always breaks four clears before the red cap (7).
  • Only yellow can be collected at the start. Spend the early seconds lining up yellow pieces, including the ones stored in the dispenser, under c3-c5.
  • Once green is flowing, queue every green piece at c6-c7 back to back; each green clear also brings the red cap closer.
  • The right pipe changes colour after green. Keep the white bar and the blue pieces nearby so they can drop straight in when it turns.
Board notes 5 details
Layout
Seven columns, five rows. A yellow hopper spans c3-c5 above an empty top row; a red pipe drops into a glass-capped outlet over c1 (cap 7) and a green pipe into one over c7 (cap 3). Rows 2-3 hold a blue L and green L at c1-c3, a yellow 2x2 at c4-c5 and a red 2x2 at c6-c7; rows 4-5 hold a yellow 2x2, red 2x2, green 2x2 and a blue 1x2 at c7. A dispenser marked 6 sits under c3-c5 with a yellow piece showing.
Goal
Feed yellow receivers under the hopper until the green cap and then the red cap break, clear the green and red pieces at the side outlets, then follow the right pipe as it switches to white and blue and the left pipe as it switches to magenta.
Opening
The yellow 2x2 at c4-c5 r2-r3 already sits under the hopper and clears at 4:00, dropping the caps to 6 and 2. Pull the yellow bar out of the dispenser and put it under the hopper; its clear at about 3:39 leaves the caps at 5 and 1.
Danger Zone
Green and red pieces have nowhere to go until their glass breaks, and the only way to break it is more clears. Parking them under the hopper or in front of the dispenser just delays the yellow clears that count down both caps.
Mechanics
One shared clear count on two glass caps (both drop on every clear), a bottom dispenser whose badge counts pieces still inside, and a right pipe that runs green, then white, then blue while the left runs red, then magenta.

Frequently Asked Questions

  • Why did both numbers change when one yellow block cleared?

    They share one count. Every cleared receiver lowers the red cap and the green cap by one at the same moment, which is why green (3) breaks at 3:19 while red still shows 4.

  • What does the 6 on the bottom box mean?

    It is the number of receivers left inside. It drops each time you drag one out, in this order: yellow bar, green, red L, tall yellow bar, white bar, magenta bar.

  • Where do the white, blue and magenta pieces fill?

    White and blue come from the right pipe after its green runs out; magenta comes from the left pipe after its red runs out. Keep those pieces near the matching side outlet.