Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 445 Walkthrough
Level 445 packs a five-count white shutter around green, blue, brown, yellow, purple, pink, white, cyan and red receivers. Lower that shutter, preserve the key and lock lanes through the second gate, then use the hammer, clock, and late blue/cyan feeds to finish the board.
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How to Solve Sand Blocks Level 445 — Full Solution
- Fill the upper green receiver under the opening hopper and wait for it to clear before touching the long pieces below the shutter.
- Clear the short blue, yellow, brown, and white receivers around the upper pocket. Keep the key-marked purple receivers and the purple lock footprint open.
- Use the red hammer-marked receiver only when its lane is exposed, then clear the neighbouring red and green pieces without parking a long receiver across the shutter mouth.
- Continue clearing the packed centre until the large white shutter falls from 5 toward 1. Let each receiver disappear before reusing its cells.
- When the first shutter opens near 1:37, wait for the second gate marked 3 to appear. Keep the upper-left staging cells open for the next feed.
- Route the purple and yellow receivers around the top and right lanes. Leave every key-marked receiver accessible and do not cover the purple lock marked 3.
- Clear the key-marked receivers in their visible feed order. After each 100% clear, wait for the key to fly to the lock automatically before moving the next receiver.
- Use the clock-marked receiver when it reaches its matching feed, then account for the visible timer bonus before continuing the next drag sequence.
- During the pink/yellow phase, clear the large upper pink receiver and the yellow L-shaped receiver from the outside inward. Keep the lower key lane and lock lane separated.
- Finish the remaining brown, blue, and cyan receivers from the side outlets. Let the last top sand settle, then clear the isolated final pieces and wait for the completion transition.
Colors in this level:
Green, Blue, Brown, Yellow, Purple, Pink, White, Cyan, Red
Common Mistakes to Avoid
- Covering a key-marked receiver with a long yellow or purple piece before the purple lock has been reduced.
- Using the red hammer receiver as ordinary red parking while the shutter or side reservoir is still active.
- Moving a clock-marked receiver before its feed is visible, which obscures the timing bonus and the next landing cells.
Quick Tips for Sand Blocks Level 445 (quick clues)
- Preserve the key-marked receivers and purple lock lane until the second gate has opened.
- Use the hammer-marked red receiver only when its lane is exposed.
- Treat clock-marked receivers as timing events and wait for their bonus before continuing.
Board notes 5 details
- Layout
- About ten columns wide and much taller than the preceding boards. A large white shutter marked 5 sits above a packed receiver field. The opening includes a green hopper, several key-marked receivers, a purple lock marked 3, a red hammer-marked receiver, clock-marked receivers showing 5, and mixed green, blue, brown, yellow, purple, pink, white, cyan, and red footprints.
- Goal
- Reduce the white shutter from 5 to 1 and let the second gate marked 3 release. Keep the key receivers and purple lock accessible while the hammer and clock receivers become active, then finish the late brown, blue, and cyan side outlets.
- Opening
- Fill the first green receiver below the hopper, then clear the short blue, yellow, and brown pieces around the upper pocket. Keep the key-marked purple pieces, the locked purple block, and the red hammer receiver in their lanes while the white shutter is counting down.
- Danger Zone
- A long yellow or purple footprint over a key-marked receiver closes the path to the purple lock. Parking the hammer-marked red receiver as ordinary red space can also block the shutter or side reservoir. Clock-marked receivers can add time, so do not move them before their feed is visible.
- Mechanics
- The video proves a five-count white shutter, a second gate marked 3, key receivers that send keys to the purple lock automatically, a hammer-marked receiver, clock-marked receivers with visible time bonuses, and staged green, red, purple, pink, yellow, brown, blue, and cyan feeds.
Frequently Asked Questions
What opens the first phase?
Clear the packed opening receivers until the large white shutter counts down from 5 toward 1 and releases the second gate.
How does the purple lock progress?
Fill the key-marked receivers. After each one reaches 100% and clears, its key flies to the purple lock automatically; the key itself is not dragged.
When should the clock receivers move?
Wait until the matching colour feed is visible. Their clear produces a visible time bonus, so the countdown can jump before the next phase continues.