Block Out level guide

Block Out Level 98 Walkthrough

hard 6 colors

Block Out Level 98 divides the board into partitioned zones with orange frame borders. Cyan `5` blocks fill the upper-left section, a purple `8` chamber sits in the center behind lock/key gates, and a purple `13` chamber fills the lower section. Narrow channels connect the zones — blocks must route single-file through them. Drain the cyan section first, unlock and feed the `8` chamber, then finish with the `13` chamber for 26 total passes.

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How to Solve Block Out Level 98 — Full Solution

  1. Drain the cyan `5` blocks in the upper-left through the left-wall exit — five passes (02:52 in the video).
  2. Clear the large red block below the cyan section through the right-wall exit to open the channel to the center zone (02:46).
  3. Unlock the key blocks to access the purple `8` chamber's zone because the lock gates block the only channel in (02:39).
  4. Clear small green and blue blocks from the channels between zones before they drift during the feed (02:33).
  5. Feed the purple `8` chamber through the channel — eight passes, keeping the narrow passage clear (02:26–02:13).
  6. Sort the spilled blocks from the `8` chamber collapse before they enter the lower zone and block the `13` lane (02:13).
  7. Clear the small red and cyan blocks around the `13` chamber through nearby exits (02:07).
  8. Feed the purple `13` chamber through the bottom exits — thirteen passes to finish (02:01–01:41).

Colors in this level:

Cyan, Red, Purple, Green, Blue, Orange

Common Mistakes to Avoid

  • Starting the `8` chamber feed while small blocks are still in the channels — they block the single-file passage and halt the feed with no way to clear them without resetting.
  • Ignoring the spilled blocks after the `8` chamber collapses — they enter the lower zone and jam the `13` chamber's exit lane, forcing multiple recovery moves.
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Quick Tips for Block Out Level 98 (spoiler-free)

  • Drain the cyan `5` section first — it is the fastest feed and opens room for everything else.
  • Clear all small blocks from channels before starting any chamber feed — one stray piece halts everything.
  • Sort spilled blocks immediately after the `8` chamber collapses, before starting the `13` feed.
Board notes 5 details
Layout
A multi-section board divided by orange frame borders. Upper-left section: cyan blocks with counter `5` in a rectangular area, with a large red block below. Center section: a purple chamber block with counter `8` in an orange frame, flanked by orange partition walls. Small green blocks, blue blocks, and lock/key icons scattered between sections. Lower section: a large purple chamber with counter `13` in an orange frame, with red blocks and small cyan blocks around it. Narrow channel-like paths connect the zones. Exits: right arrow on the upper right wall, left arrow on the left wall, right arrow on the lower right wall, down arrows at the bottom edge.
Goal
Three high-counter blocks need feeding: purple `13` (lower, most passes), purple `8` (center), and cyan `5` (upper-left), totaling 26 passes. The orange partition borders create narrow channels between sections — blocks route single-file through these. Lock/key blocks gate access to the `8` chamber's zone.
Opening
Start with the cyan `5` blocks in the upper-left — slide them through the left-wall exit (02:52), five passes to drain. Then clear the large red block below the cyan section through the right-wall exit to open the channel to the center zone (02:46). Unlock the key blocks to access the `8` chamber (02:39).
Danger Zone
At 02:20 the `8` chamber feeding is underway through a narrow channel. A single stray green or blue block in the channel blocks the entire feed. At 02:13 the `8` chamber collapses and spilled blocks enter the lower zone — sort them immediately before starting the `13` feed, or they jam the `13` chamber's exit lane.
Mechanics
Combines four mechanics in one board: orange-frame partitions creating narrow channels, cyan flood blocks needing drainage, lock/key gates on the `8` chamber, and high counter values (13 + 8 + 5 = 26 total passes). The partitioned channels are the defining constraint — unlike open-board puzzles, every block routes single-file through specific narrow passages.

Frequently Asked Questions

  • What are the orange borders in Block Out Level 98?

    They are partition walls that divide the board into separate zones connected by narrow channels. Blocks must route single-file through these channels, making channel management the defining challenge of this level.

  • Why should I drain the cyan section first in Level 98?

    The cyan `5` blocks are the quickest feed (only five passes) and sit in the upper-left where they block access to the center zone. Draining them opens the channel to the `8` chamber and creates room for the remaining 21 passes.

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