Block Out level guide
Block Out Level 98 Walkthrough
Block Out Level 98 divides the board into partitioned zones with orange frame borders. Cyan `5` blocks fill the upper-left section, a purple `8` chamber sits in the center behind lock/key gates, and a purple `13` chamber fills the lower section. Narrow channels connect the zones — blocks must route single-file through them. Drain the cyan section first, unlock and feed the `8` chamber, then finish with the `13` chamber for 26 total passes.
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How to Solve Block Out Level 98 — Full Solution
- Drain the cyan `5` blocks in the upper-left through the left-wall exit — five passes (02:52 in the video).
- Clear the large red block below the cyan section through the right-wall exit to open the channel to the center zone (02:46).
- Unlock the key blocks to access the purple `8` chamber's zone because the lock gates block the only channel in (02:39).
- Clear small green and blue blocks from the channels between zones before they drift during the feed (02:33).
- Feed the purple `8` chamber through the channel — eight passes, keeping the narrow passage clear (02:26–02:13).
- Sort the spilled blocks from the `8` chamber collapse before they enter the lower zone and block the `13` lane (02:13).
- Clear the small red and cyan blocks around the `13` chamber through nearby exits (02:07).
- Feed the purple `13` chamber through the bottom exits — thirteen passes to finish (02:01–01:41).
Colors in this level:
Cyan, Red, Purple, Green, Blue, Orange
Common Mistakes to Avoid
- Starting the `8` chamber feed while small blocks are still in the channels — they block the single-file passage and halt the feed with no way to clear them without resetting.
- Ignoring the spilled blocks after the `8` chamber collapses — they enter the lower zone and jam the `13` chamber's exit lane, forcing multiple recovery moves.
Quick Tips for Block Out Level 98 (spoiler-free)
- Drain the cyan `5` section first — it is the fastest feed and opens room for everything else.
- Clear all small blocks from channels before starting any chamber feed — one stray piece halts everything.
- Sort spilled blocks immediately after the `8` chamber collapses, before starting the `13` feed.
Board notes 5 details
- Layout
- A multi-section board divided by orange frame borders. Upper-left section: cyan blocks with counter `5` in a rectangular area, with a large red block below. Center section: a purple chamber block with counter `8` in an orange frame, flanked by orange partition walls. Small green blocks, blue blocks, and lock/key icons scattered between sections. Lower section: a large purple chamber with counter `13` in an orange frame, with red blocks and small cyan blocks around it. Narrow channel-like paths connect the zones. Exits: right arrow on the upper right wall, left arrow on the left wall, right arrow on the lower right wall, down arrows at the bottom edge.
- Goal
- Three high-counter blocks need feeding: purple `13` (lower, most passes), purple `8` (center), and cyan `5` (upper-left), totaling 26 passes. The orange partition borders create narrow channels between sections — blocks route single-file through these. Lock/key blocks gate access to the `8` chamber's zone.
- Opening
- Start with the cyan `5` blocks in the upper-left — slide them through the left-wall exit (02:52), five passes to drain. Then clear the large red block below the cyan section through the right-wall exit to open the channel to the center zone (02:46). Unlock the key blocks to access the `8` chamber (02:39).
- Danger Zone
- At 02:20 the `8` chamber feeding is underway through a narrow channel. A single stray green or blue block in the channel blocks the entire feed. At 02:13 the `8` chamber collapses and spilled blocks enter the lower zone — sort them immediately before starting the `13` feed, or they jam the `13` chamber's exit lane.
- Mechanics
- Combines four mechanics in one board: orange-frame partitions creating narrow channels, cyan flood blocks needing drainage, lock/key gates on the `8` chamber, and high counter values (13 + 8 + 5 = 26 total passes). The partitioned channels are the defining constraint — unlike open-board puzzles, every block routes single-file through specific narrow passages.
Frequently Asked Questions
What are the orange borders in Block Out Level 98?
They are partition walls that divide the board into separate zones connected by narrow channels. Blocks must route single-file through these channels, making channel management the defining challenge of this level.
Why should I drain the cyan section first in Level 98?
The cyan `5` blocks are the quickest feed (only five passes) and sit in the upper-left where they block access to the center zone. Draining them opens the channel to the `8` chamber and creates room for the remaining 21 passes.