Block Out level guide

Block Out Level 96 Walkthrough

hard 7 colors

Block Out Level 96 is a pure density puzzle — no chambers, no frames, just wall-to-wall colored blocks of varying sizes. A tall red block with counter `12` divides the center like a wall, two large purple blocks (counters `9` and `5`) dominate the right half, and orange/green blocks fill the left. Clear the small counter-`1` edge blocks first for breathing room, unlock the gated green `3` block, then feed the large pieces through their nearest exits.

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How to Solve Block Out Level 96 — Full Solution

  1. Clear the small counter-`1` blocks around the edges: orange upward (top exit), yellow `1` rightward (right-wall exit), cyan `1` downward (bottom exit) — each creates breathing room (02:54–02:48 in the video).
  2. Push the yellow key block near the center through the right exit to unlock the gated green `3` block (02:42).
  3. Begin feeding the upper purple `9` block through the right-wall exit — nine passes (02:42–02:30).
  4. Clear the unlocked green `3` block through the left-wall exit now that the gate is open (02:30).
  5. Start feeding the tall red `12` block through the left-wall exit — twelve passes, keeping the left lane clear of debris (02:25–02:13).
  6. Feed the lower purple `5` block through the lower right-wall exit — five passes (02:13–02:07).
  7. Clear remaining orange, yellow, and blue blocks through their nearest exits as the board opens (02:07–02:01).
  8. Finish with the last small blocks at the bottom once the board is mostly open (01:56).

Colors in this level:

Red, Blue, Green, Purple, Orange, Yellow, Cyan

Common Mistakes to Avoid

  • Starting the tall red `12` block feed before clearing the small debris on the left side — it stalls mid-feed and traps the orange and green blocks behind it.
  • Ignoring the locked green `3` block's key early on — the key block must exit before the green block can move, and leaving it late creates a bottleneck.
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Quick Tips for Block Out Level 96 (spoiler-free)

  • Clear the small counter-`1` edge blocks first — each one creates room for the large blocks to shift.
  • Unlock the green `3` block early by removing its yellow key — it gates the left-side path.
  • The tall red `12` block divides the board like a wall — clear both sides of it before starting its feed.
Board notes 5 details
Layout
A single dense rectangle with almost every cell filled. Top-left area: orange blocks and a green block with counter `14`. Center-left: a tall red vertical block (counter `12`) spanning four rows and dividing the board into left and right halves. Center: a blue tall block and a small green block with counter `3` (locked). Right side: two large purple blocks stacked vertically — upper with counter `9`, lower with counter `5` — with orange and yellow blocks wedged between them. Bottom row: red, blue, and cyan small blocks with counters `1`. Exits: up arrows on the top edge, left arrow on the left wall, right arrows on the right wall (upper and lower), down arrows on the bottom edge.
Goal
Every block must reach its matching exit. The tall red `12` block, upper purple `9`, and lower purple `5` are the heaviest — 26 passes between them. The small counter-`1` edge blocks are the quickest exits and create the initial breathing room. The locked green `3` block gates a critical path and must be unlocked by clearing its paired yellow key block first.
Opening
Start with the small counter-`1` blocks at the edges: push the orange block upward through the top exit, the yellow `1` block rightward through the right-wall exit, the cyan `1` block downward through the bottom exit (02:54–02:48). Each one creates room for the larger blocks to shift. Then unlock the green `3` block by clearing its yellow key block through the right exit (02:42).
Danger Zone
At 02:25 the tall red `12` block in the center-left is ready to feed through the left-wall exit, but small debris on the left side can block its lane. If the red block stalls mid-feed, the orange and green blocks behind it have nowhere to go. At 02:13 the locked green `3` block must already be cleared — if its key block was not removed earlier, the left lane stays gated.
Mechanics
A pure density puzzle with maximum color variety (red, blue, green, purple, orange, yellow, cyan) and mixed block sizes. The tall red `12` block acts as a wall dividing the board — the left and right halves do not connect until it feeds through. Counter blocks total roughly 44 passes, making time management critical even without boss mechanics.

Frequently Asked Questions

  • Why is Block Out Level 96 so hard without any chambers?

    Pure density. Every cell is filled with blocks of mixed sizes, and the tall red counter-`12` block divides the board into two halves that cannot connect until it feeds through. Extraction order is the entire puzzle.

  • What does the lock icon on the green block mean in Level 96?

    The green `3` block is locked — it cannot move until its paired yellow key block exits the board first. Clear the key block through the right-wall exit early to prevent a late-game bottleneck.

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