Colony Flow! level guide

Colony Flow! Level 52 Walkthrough

easy 4 colors

Colony Flow Level 52 is a sunglasses-on-yellow-background board where the cyan left lens, pink right lens, gray frame, and yellow fill all share one ant hole, and the cyan openers have to start the left lens before the pink 25 opens the right lens.

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How to Solve Colony Flow! Level 52 — Full Solution

  1. Tap the cyan 26 stack at the far left of the 5-cell active row. Cyan ants walk the dirt path up to the left cyan lens, and the lens cells closest to the ant hole start clearing in the first beat. Wait for the first cyan ant to clear the dirt path before tapping the next stack. Do not tap the cyan 25, cyan 39, pink 25, or any source row stack yet.
  2. Tap the cyan 25 stack in the second cell of the active row. Cyan ants continue clearing the left lens. Leave one beat between the two cyan waves. Do not tap the cyan 39, pink 25, or any source row stack yet.
  3. Tap the pink 25 stack in the fourth cell of the active row. Pink ants walk the dirt path and start clearing the right pink lens. Cyan and pink share the path, so leave one beat between the last cyan wave and the pink wave. Do not tap the cyan 39 or any source row stack yet.
  4. Tap the cyan 39 stack in the third cell of the active row. Cyan ants finish the left lens and its white highlight cell. Pink and cyan share the path, so leave one beat between the pink wave and the cyan wave. Do not tap any source row stack yet.
  5. Tap the gray 25 stack in the first cell of source row 2, then the gray 30 in the second cell, then the gray 35 in the third cell, as each one rises into the active row. Gray ants clear the dark frame bar across the top of the sunglasses. Leave one beat between each gray wave.
  6. Tap the yellow 25 stack in the first cell of source row 1, then the yellow 30 in the second cell, then the yellow 30 in the third cell, as each one rises into the active row. Yellow ants flood the bright yellow background behind the lenses. Leave one beat between each yellow wave.
  7. Tap the pink 25 and pink 22 stacks in source row 3 as they rise into the empty white buffer pad in the fifth cell of the active row, then finish with any late small cyan, gray, and yellow cleanup refills. The board clears once the last matching cube is routed off and the level banner appears.

Colors in this level:

Cyan, Pink, Gray, Yellow

Common Mistakes to Avoid

  • Firing the gray 35 stack in source row 2 column 3 before the cyan 26, cyan 25, cyan 39, and pink 25 active row waves have started clearing the lenses, which sends gray ants across the yellow background that yellow still has to clear and stalls them on the remaining frame cells.
  • Tapping the yellow 30 stacks in source row 1 while pink ants are still walking the dirt path up to the right pink lens, which strands yellow ants on the remaining background cells behind active pink ants.
  • Letting the pink 25 from source row 3 rise into the empty white buffer pad before the gray 35 frame wave has cleared the top bar, which strands the pink refill on the remaining right-lens cells and blocks the late pink 22 cleanup wave.
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Quick Tips for Colony Flow! Level 52 (spoiler-free)

  • Tap the cyan 26 and cyan 25 in the first two cells of the active row before you touch the pink 25 in cell 4. The left cyan lens is the first region the ant trail reaches, and it has to be at least half-cleared before the pink right lens wave is allowed onto the dirt path.
  • Drain the cyan 39 in cell 3 after the pink 25 wave has started but before any gray source stack rises. The cyan 39 is the largest cyan opener and it has to finish the left lens before the gray frame wave from source row 2 is allowed to rise.
  • Save the empty white buffer pad for the pink 25 and pink 22 refills from source row 3 plus the late small cyan, gray, and yellow cleanup refills. Filling it with a yellow 30 source click strands the pink cleanup waves.
Board notes 5 details
Layout
The board opens in portrait view. The top half holds a pixel-art pair of sunglasses on a bright yellow background: a solid cyan left lens with a white circular highlight, a solid pink right lens with a small yellow dot, and a dark gray frame bar across the top connecting both lenses. Green text TOP GAMMER sits along the left edge of the art. Below the dirt strip the working area is a 5-cell top active row plus a 3-row source grid. The 5-cell active row opens as cyan 26, cyan 25, cyan 39, pink 25, empty white buffer pad. Source row 1 reads yellow 25, yellow 30, yellow 30. Source row 2 reads gray 25, gray 30, gray 35. Source row 3 reads pink 25, pink 22.
Goal
Cyan cubes from the cyan 26, cyan 25, and cyan 39 active row stacks must clear the left cyan lens and its white highlight cell. Pink cubes from the pink 25 active stack and the pink 25 and pink 22 in source row 3 must clear the right pink lens and its yellow dot accent. Gray cubes from the gray 25, gray 30, and gray 35 in source row 2 must clear the dark gray frame bar across the top of the sunglasses. Yellow cubes from the yellow 25, yellow 30, and yellow 30 in source row 1 must flood the bright yellow background behind the lenses.
Opening
The run opens with the cyan 26 stack at the far left of the 5-cell active row. Cyan 26 is the smallest cyan stack and the left cyan lens is the first color region the ant trail reaches. The second confirmed tap is the cyan 25 in the second cell. The third tap is the pink 25 in the fourth cell while the cyan 39 in the third cell is held for one beat so the left lens is at least half-cleared first. The fourth tap is the cyan 39 in the third cell to finish the left lens. The yellow, gray, and source row 3 pink stacks are all held for one beat.
Danger Zone
Most failed runs start at the gray 35 stack in the third cell of source row 2. If the player fires the gray 35 before the cyan 26, cyan 25, cyan 39, and pink 25 active row waves have started clearing the lenses, gray ants cross the yellow background that yellow still has to clear and stall on the remaining frame cells. Tapping the yellow 30 stacks in source row 1 while pink ants are still walking up to the right pink lens is also bad, because yellow ants strand behind active pink ants on the remaining background cells.
Mechanics
Level 52 is a multi-stack color-routing board combined with a pixel-art clear goal and a single ant hole, with a sunglasses-on-yellow-background scene. The 5-cell active row plus the 3-row source grid makes this a 12-stack working area with exactly one empty white buffer pad. The sunglasses pixel art has four main color families (cyan left lens, pink right lens, gray frame, yellow background) and the player has to keep all four routes staged through one ant hole.

Frequently Asked Questions

  • Which stack should I tap first in Colony Flow Level 52?

    The safest opener is the cyan 26 stack at the far left of the 5-cell active row, then the cyan 25 in the second cell, then the pink 25 in the fourth cell, then the cyan 39 in the third cell. This clears the left cyan lens and starts the right pink lens before the gray 25, gray 30, gray 35, or any yellow source stack is allowed onto the dirt path.

  • Why does the gray 35 stack clog the sunglasses route in Colony Flow Level 52?

    The gray 35 in source row 2 column 3 is the largest gray wave on the board, and the dark gray frame bar only sits in positions that are still open while the cyan and pink lens waves are still clearing. A premature gray click strands gray ants on remaining frame cells and blocks the yellow 30 background waves that have to rise after the frame is cleared.

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