Magic Sort level guide
Magic Sort Level 290 Walkthrough
Magic Sort Level 290 is a two-tier, ten-bottle cork-release finale where the entire run is gated by seven wooden cork caps — five on the top row (dark blue, red, yellow, green and pink), two on the bottom row (red and yellow). The dark blue at B3 and the green at B2 are the only spare copies on the board, and they are the only way to pop the matching top-row corks at T1 and T4. Crack those two first, harvest the released colors into the freed top-row slots, then walk pink, red and yellow out of the remaining corks in the right order so all ten bottles end on a single color.
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How to Solve Magic Sort Level 290 — Full Solution
- Pour the dark blue from the bottom-row, col-3 open bottle onto the dark blue cork at the top-row, col-1 bottle — the cork pops and the hidden top color drops into the top-row, col-1 slot.
- Pour the green from the bottom-row, col-2 open bottle onto the green cork at the top-row, col-4 bottle — that cork pops and the hidden color drops into the top-row, col-4 slot.
- Route the released top-row, col-1 color onto a matching open bottle, then walk the dark blue from the top-row, col-1 back onto the dark blue base at the bottom-row, col-3 so the dark blue lane becomes a full single-color bottle.
- Route the released top-row, col-4 color onto a matching open bottle, then walk the green from the top-row, col-4 back onto the green base at the bottom-row, col-2 so the green lane becomes a full single-color bottle.
- Use the orange from the bottom-row, col-1 bottle to crack any remaining orange cork or to bank the orange lane, then use the freed top-row slots as scratch flasks to harvest pink, red and yellow out of the remaining corks at T2, T5, B4 and B5 in the right order.
- Walk pink from the top-row, col-5 onto the matching pink base, walk red from the top-row, col-2 onto the matching red base at the bottom-row, col-4, and walk yellow from the top-row, col-3 onto the matching yellow base at the bottom-row, col-5 so the three duplicate-color pairs merge.
- Top off dark blue, green, orange, red, yellow, pink and any released color so all ten bottles end on a single color with no cork caps and no mixed segments left.
Colors in this level:
Dark blue, Red, Yellow, Green, Pink, Orange
Common Mistakes to Avoid
- Pouring B3 (dark blue) into any non-cork target before T1's seal is cracked, which loses the only color that can pop the top-row, col-1 cork and seals T1 for the rest of the run.
- Pouring the wrong color onto a corked bottle (orange into the red cork at T2, pink into the yellow cork at B5), which buries the matching color under a foreign one and wastes a move on a cork that never pops.
- Touching the pink cork at T5 before pink has been harvested from another corked bottle, which strands the only pink on the board behind its own seal.
Quick Tips for Magic Sort Level 290 (spoiler-free)
- Crack the dark blue cork (T1) and the green cork (T4) first, because B3 and B2 are the only spare copies of those colors — pour them into any other target and the matching top-row cork is sealed for the rest of the run.
- After each cork pops, route the released hidden color onto a clean home bottle before you touch the next cork, or the released color strands itself on a non-matching base and you lose a buffer.
- The pink at T5 is the only pink on the board, so the pink cork is the trickiest to crack. Harvest pink from another corked bottle (or from B5 after its yellow cork pops) before you ever touch T5.
Board notes 5 details
- Layout
- A two-tier, five-column board of ten bottle positions with no locks, wraps, boxes or magic bottles. Every obstacle is a small tan wooden cork cap. The top row is five full single-color bottles, each sealed with a cork perched on the lip. From left to right: dark blue at T1, red at T2, yellow at T3, a dark/empty stub at T4 and light pink at T5. The bottom row is three open single-color bottles (orange at B1, green at B2, dark blue at B3) plus two cork-sealed single-color bottles (red at B4 and yellow at B5). All ten visible bodies look single-segment, so the entire puzzle is cork order plus routing the seven released colors onto their own home bottles.
- Goal
- Crack the dark blue cork at T1 first using B3, then the green cork at T4 using B2, because B3 and B2 are the only spare copies of those colors. After both corks pop, use the freed top-row slots as scratch flasks to harvest pink, red and yellow out of the remaining five corks (T2, T3, T5, B4 and B5) in the right order, then bank the released colors onto clean home bottles so all ten end on a single color with no cork caps left.
- Opening
- Pour the dark blue from the bottom-row, col-3 open bottle onto the dark blue cork at the top-row, col-1 bottle. The cork pops and the hidden top color drops into the top-row, col-1 slot. Pour the green from the bottom-row, col-2 open bottle onto the green cork at the top-row, col-4 bottle. That cork pops and the hidden color drops into the top-row, col-4 slot. Now use the freed top-row, col-1 bottle as a scratch flask: pour its revealed hidden color onto the matching open bottle, then walk the dark blue from the top-row, col-1 back onto the dark blue base at the bottom-row, col-3 to bank dark blue. Do the same for the green from the top-row, col-4 back onto the green base at the bottom-row, col-2.
- Danger Zone
- B3 (dark blue) and B2 (green) are the only spare copies of those colors on the board, and they are the only way to pop the matching top-row corks at T1 and T4. Pour B3 into any non-cork target first and T1's seal stays closed for the rest of the run, and the same trap applies to B2 and T4. A second deadlock is pouring the wrong color onto a corked bottle: the cork only pops on its exact matching color, so pouring orange into the red cork at T2, pink into the yellow cork at B5, or any other non-match just buries the matching color under a foreign one. The pink at T5 is the only pink on the board, so the pink cork is the trickiest to crack. You must harvest pink from another corked bottle (or from B5 after its yellow cork pops) before T5's seal is touched, or the only pink source is locked behind its own cork.
- Mechanics
- A seven-cork release finale on a two-tier 10-bottle board with no boxes, no magic bottles, no wraps and no frozen tiles — every obstacle is a wooden cork cap. The chokepoint is cork order: B3 and B2 must seed the dark blue and green corks at T1 and T4 first, and the released colors from those first two pops become the new buffers that crack the remaining five corks. After every cork pops, route the released color onto a clean home bottle and walk the matching top-row color back onto the matching base in the bottom row, so all ten bottles end on a single color with no cork caps and no mixed segments left.
Frequently Asked Questions
How do you start Magic Sort Level 290 with three open bottles and seven corks?
Crack the dark blue cork at T1 with the dark blue from B3, then crack the green cork at T4 with the green from B2. Those are the only spare copies of dark blue and green on the board, and they are the only way to open the matching top-row corks. After those two corks pop, the released colors become the new buffers that crack the remaining five corks at T2, T3, T5, B4 and B5.
Why is the pink cork at T5 the trickiest one to crack in Level 290?
T5 is the only pink on the board, so its matching color is pink itself and there is no spare pink source to pour into it. You have to crack another cork first (for example the yellow cork at B5) and route the released color through the bottom row until pink surfaces as a free segment, then use that pink to pop T5's seal. Touch T5 first and the only pink on the board is locked behind its own cork for the rest of the run.